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OpenGL: FOF Cutting Fix 2
Fixes Translucent FOF's cutting Solid FOF's.
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1 changed files with 1 additions and 1 deletions
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@ -1080,7 +1080,7 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
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if (list[i].caster)
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{
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if (sector->lightlist[i].caster->flags & FF_SOLID && !(cutflag & FF_EXTRA))
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if (sector->lightlist[i].caster->flags & FF_CUTSOLIDS && !(cutflag & FF_EXTRA))
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solid = true;
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else if (sector->lightlist[i].caster->flags & FF_CUTEXTRA && cutflag & FF_EXTRA)
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{
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