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sdl2: restore anisotropic filtering support in gl
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1 changed files with 4 additions and 1 deletions
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@ -171,7 +171,10 @@ boolean OglSdlSurface(INT32 w, INT32 h)
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DBG_Printf("Extensions : %s\n", gl_extensions);
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oglflags = 0;
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maximumAnisotropy = 0;
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if (isExtAvailable("GL_EXT_texture_filter_anisotropic", gl_extensions))
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pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy);
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else
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maximumAnisotropy = 0;
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granisotropicmode_cons_t[1].value = maximumAnisotropy;
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