sdl2: code cleanup

This commit is contained in:
Ronald Kinard 2014-07-23 21:45:36 -05:00
parent a103697dd0
commit 345b59f6f5
3 changed files with 14 additions and 235 deletions

View file

@ -216,7 +216,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
if (rendermode == render_opengl)
{
OglSdlSurface(vid.width, vid.height, (USE_FULLSCREEN));
OglSdlSurface(vid.width, vid.height);
}
if (rendermode == render_soft)
@ -1318,17 +1318,6 @@ void I_UpdateNoBlit(void)
SDL_RenderPresent(renderer);
}
}
#if 0
#ifdef HWRENDER
if (rendermode != render_soft)
OglSdlFinishUpdate(cv_vidwait.value);
else
#endif
if (vidSurface->flags&SDL_DOUBLEBUF)
SDL_Flip(vidSurface);
else if (exposevideo)
SDL_UpdateRect(vidSurface, 0, 0, 0, 0);
#endif
exposevideo = SDL_FALSE;
}
@ -1666,112 +1655,6 @@ INT32 VID_SetMode(INT32 modeNum)
}
return SDL_TRUE;
#if 0
SDLdoUngrabMouse();
vid.recalc = true;
BitsPerPixel = (Uint8)cv_scr_depth.value;
//vid.bpp = BitsPerPixel==8?1:2;
// Window title
SDL_WM_SetCaption("SRB2 "VERSIONSTRING, "SRB2");
if (render_soft == rendermode)
{
//Alam: SDL_Video system free vidSurface for me
if (vid.buffer) free(vid.buffer);
vid.buffer = NULL;
if (bufSurface) SDL_FreeSurface(bufSurface);
bufSurface = NULL;
}
if (USE_FULLSCREEN)
{
if (numVidModes != -1)
{
modeNum += firstEntry;
vid.width = modeList[modeNum]->w;
vid.height = modeList[modeNum]->h;
}
else
{
vid.width = windowedModes[modeNum][0];
vid.height = windowedModes[modeNum][1];
}
if (render_soft == rendermode)
{
SDLSetMode(vid.width, vid.height, BitsPerPixel, surfaceFlagsF);
if (!vidSurface)
{
cv_fullscreen.value = 0;
modeNum = VID_GetModeForSize(vid.width,vid.height);
vid.width = windowedModes[modeNum][0];
vid.height = windowedModes[modeNum][1];
SDLSetMode(vid.width, vid.height, BitsPerPixel, surfaceFlagsW);
if (!vidSurface)
I_Error("Could not set vidmode: %s\n",SDL_GetError());
}
}
#ifdef HWRENDER
else // (render_soft != rendermode)
{
if (!OglSdlSurface(vid.width, vid.height, true))
{
cv_fullscreen.value = 0;
modeNum = VID_GetModeForSize(vid.width,vid.height);
vid.width = windowedModes[modeNum][0];
vid.height = windowedModes[modeNum][1];
if (!OglSdlSurface(vid.width, vid.height,false))
I_Error("Could not set vidmode: %s\n",SDL_GetError());
}
realwidth = (Uint16)vid.width;
realheight = (Uint16)vid.height;
}
#endif
}
else //(cv_fullscreen.value)
{
vid.width = windowedModes[modeNum][0];
vid.height = windowedModes[modeNum][1];
if (render_soft == rendermode)
{
SDLSetMode(vid.width, vid.height, BitsPerPixel, surfaceFlagsW);
if (!vidSurface)
I_Error("Could not set vidmode: %s\n",SDL_GetError());
}
#ifdef HWRENDER
else //(render_soft != rendermode)
{
if (!OglSdlSurface(vid.width, vid.height, false))
I_Error("Could not set vidmode: %s\n",SDL_GetError());
realwidth = (Uint16)vid.width;
realheight = (Uint16)vid.height;
}
#endif
}
vid.modenum = VID_GetModeForSize(vidSurface->w,vidSurface->h);
if (render_soft == rendermode)
{
vid.rowbytes = vid.width*vid.bpp;
vid.direct = SDLGetDirect();
vid.buffer = malloc(vid.rowbytes*vid.height*NUMSCREENS);
if (vid.buffer) memset(vid.buffer,0x00,vid.rowbytes*vid.height*NUMSCREENS);
else I_Error ("Not enough memory for video buffer\n");
}
#if 0 // broken
if (!cv_stretch.value && (float)vid.width/vid.height != ((float)BASEVIDWIDTH/BASEVIDHEIGHT))
vid.height = (INT32)(vid.width * ((float)BASEVIDHEIGHT/BASEVIDWIDTH));// Adjust the height to match
#endif
I_StartupMouse();
SDLWMSet();
return true;
#endif
}
static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
@ -1790,30 +1673,10 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
#ifdef HWRENDER
if (rendermode == render_opengl)
{
/*
* We want at least 1 bit R, G, and B,
* and at least 16 bpp. Why 1 bit? May be more?
*/
/*SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 1);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 1);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);*/
window = SDL_CreateWindow("SRB2", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
realwidth, realheight, flags | SDL_WINDOW_OPENGL);
if (window != NULL)
{
/*
renderer = SDL_CreateRenderer(window, -1, 0);
if (renderer != NULL)
{
//SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT);
sdlglcontext = SDL_GL_CreateContext(window);
SDL_GL_MakeCurrent(window, sdlglcontext);
}
else return SDL_FALSE;
*/
sdlglcontext = SDL_GL_CreateContext(window);
SDL_GL_MakeCurrent(window, sdlglcontext);
}
@ -2014,15 +1877,10 @@ void I_StartupGraphics(void)
vid.height = BASEVIDHEIGHT;
if (HWD.pfnInit(I_Error)) // let load the OpenGL library
{
OglSdlSurface(vid.width, vid.height, (USE_FULLSCREEN));
// Contrary to SDL1 implementation, all we need is a window and a GL context.
// No setting up a special surface to draw to.
// If the GL context was already made, we're good to go.
/*if (!OglSdlSurface(vid.width, vid.height, (USE_FULLSCREEN)))
if (!OglSdlSurface(vid.width, vid.height, !(USE_FULLSCREEN)))
rendermode = render_soft;*/
if (!OglSdlSurface(vid.width, vid.height))
{
rendermode = render_soft;
}
}
else
rendermode = render_soft;
@ -2033,19 +1891,6 @@ void I_StartupGraphics(void)
if (render_soft == rendermode)
{
VID_SetMode(VID_GetModeForSize(BASEVIDWIDTH, BASEVIDHEIGHT));
#if 0
vid.width = BASEVIDWIDTH;
vid.height = BASEVIDHEIGHT;
SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
if (!vidSurface)
{
CONS_Printf(M_GetText("Could not set vidmode: %s\n") ,SDL_GetError());
vid.rowbytes = 0;
graphics_started = true;
return;
}
Impl_VideoSetupBuffer();
#endif
}
if (M_CheckParm("-nomousegrab"))
mousegrabok = SDL_FALSE;
@ -2098,6 +1943,10 @@ void I_ShutdownGraphics(void)
#ifdef HWRENDER
if (GLUhandle)
hwClose(GLUhandle);
if (sdlglcontext)
{
SDL_GL_DeleteContext(sdlglcontext);
}
#endif
SDL_QuitSubSystem(SDL_INIT_VIDEO);
framebuffer = SDL_FALSE;

View file

@ -150,12 +150,10 @@ boolean LoadGL(void)
\return if true, changed video mode
*/
boolean OglSdlSurface(INT32 w, INT32 h, boolean isFullscreen)
boolean OglSdlSurface(INT32 w, INT32 h)
{
INT32 cbpp;
//Uint32 OGLFlags;
const GLvoid *glvendor = NULL, *glrenderer = NULL, *glversion = NULL;
(void)isFullscreen; //unused
cbpp = cv_scr_depth.value < 16 ? 16 : cv_scr_depth.value;
@ -173,55 +171,18 @@ boolean OglSdlSurface(INT32 w, INT32 h, boolean isFullscreen)
DBG_Printf("Extensions : %s\n", gl_extensions);
oglflags = 0;
#ifdef _WIN32
// BP: disable advenced feature that don't work on somes hardware
// Hurdler: Now works on G400 with bios 1.6 and certified drivers 6.04
if (strstr(glrenderer, "810")) oglflags |= GLF_NOZBUFREAD;
#elif defined (unix) || defined (UNIXCOMMON)
// disable advanced features not working on somes hardware
if (strstr(glrenderer, "G200")) oglflags |= GLF_NOTEXENV;
if (strstr(glrenderer, "G400")) oglflags |= GLF_NOTEXENV;
#endif
DBG_Printf("oglflags : 0x%X\n", oglflags );
#ifdef USE_PALETTED_TEXTURE
if (isExtAvailable("GL_EXT_paletted_texture", gl_extensions))
glColorTableEXT = SDL_GL_GetProcAddress("glColorTableEXT");
else
glColorTableEXT = NULL;
#endif
#ifdef USE_WGL_SWAP
if (isExtAvailable("WGL_EXT_swap_control", gl_extensions))
wglSwapIntervalEXT = SDL_GL_GetProcAddress("wglSwapIntervalEXT");
else
wglSwapIntervalEXT = NULL;
#else
if (isExtAvailable("GLX_SGI_swap_control", gl_extensions))
glXSwapIntervalSGIEXT = SDL_GL_GetProcAddress("glXSwapIntervalSGI");
else
glXSwapIntervalSGIEXT = NULL;
#endif
#ifndef KOS_GL_COMPATIBILITY
if (isExtAvailable("GL_EXT_texture_filter_anisotropic", gl_extensions))
pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy);
else
#endif
maximumAnisotropy = 0;
maximumAnisotropy = 0;
granisotropicmode_cons_t[1].value = maximumAnisotropy;
SDL_GL_SetSwapInterval(cv_vidwait.value ? 1 : 0);
SetModelView(w, h);
SetStates();
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
HWR_Startup();
#ifdef KOS_GL_COMPATIBILITY
textureformatGL = GL_ARGB4444;
#else
textureformatGL = cbpp > 16 ? GL_RGBA : GL_RGB5_A1;
#endif
return true;
}
@ -235,19 +196,6 @@ boolean OglSdlSurface(INT32 w, INT32 h, boolean isFullscreen)
void OglSdlFinishUpdate(boolean waitvbl)
{
static boolean oldwaitvbl = false;
/*
if (oldwaitvbl != waitvbl)
{
#ifdef USE_WGL_SWAP
if (wglSwapIntervalEXT)
wglSwapIntervalEXT(waitvbl);
#else
if (glXSwapIntervalSGIEXT)
glXSwapIntervalSGIEXT(waitvbl);
#endif
}
oldwaitvbl = waitvbl;*/
if (oldwaitvbl != waitvbl)
{
SDL_GL_SetSwapInterval(waitvbl ? 1 : 0);
@ -263,10 +211,6 @@ EXPORT void HWRAPI( OglSdlSetPalette) (RGBA_t *palette, RGBA_t *pgamma)
UINT32 redgamma = pgamma->s.red, greengamma = pgamma->s.green,
bluegamma = pgamma->s.blue;
#if 0 // changing the gamma to 127 is a bad idea
i = SDL_SetGamma(byteasfloat(redgamma), byteasfloat(greengamma), byteasfloat(bluegamma));
#endif
if (i == 0) redgamma = greengamma = bluegamma = 0x7F; //Alam: cool
for (i = 0; i < 256; i++)
{
myPaletteData[i].s.red = (UINT8)MIN((palette[i].s.red * redgamma) /127, 255);
@ -274,20 +218,6 @@ EXPORT void HWRAPI( OglSdlSetPalette) (RGBA_t *palette, RGBA_t *pgamma)
myPaletteData[i].s.blue = (UINT8)MIN((palette[i].s.blue * bluegamma) /127, 255);
myPaletteData[i].s.alpha = palette[i].s.alpha;
}
#ifdef USE_PALETTED_TEXTURE
if (glColorTableEXT)
{
for (i = 0; i < 256; i++)
{
palette_tex[(3*i)+0] = palette[i].s.red;
palette_tex[(3*i)+1] = palette[i].s.green;
palette_tex[(3*i)+2] = palette[i].s.blue;
}
glColorTableEXT(GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, palette_tex);
}
#endif
// on a chang<6E>de palette, il faut recharger toutes les textures
// jaja, und noch viel mehr ;-)
Flush();
}

View file

@ -20,7 +20,7 @@
extern void *GLUhandle;
boolean OglSdlSurface(INT32 w, INT32 h, boolean isFullscreen);
boolean OglSdlSurface(INT32 w, INT32 h);
void OglSdlFinishUpdate(boolean vidwait);