Ashnal
e33e15d87f
Fix dedicated servers not waiting for client wipes.
...
Now they run wipe logic to wait the same amount of
time that clients do, without actually rendering anything.
Previously, the server would start the new map immediately,
and clients would frameskip up to the server when they were done wiping.
2020-04-21 19:16:31 -05:00
wolfs
f9dad05242
Merge branch 'fixsignalhandler-resurrection' into 'awful-mix'
...
2.2 signal handler
See merge request SinnamonLat/Kart-Public!11
2020-04-20 22:42:59 -04:00
Steel Titanium
be94fa3200
Fix compile errors
2020-04-13 23:07:38 -04:00
Wolfy
da2a640c6c
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
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# Conflicts:
# src/hardware/hw_cache.c
# src/hardware/hw_draw.c
# src/hardware/hw_glob.h
# src/hardware/hw_main.c
# src/r_bsp.h
# src/r_data.c
2020-04-11 23:47:25 -05:00
James R
b83f41e089
Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place
2019-12-16 19:27:54 -08:00
Latapostrophe
45b62aa8a4
replay freecam + enhancements
2019-09-05 23:24:23 +02:00
Latapostrophe
ff04e0c103
chaos conflict
2019-06-11 17:02:47 +02:00
Jaime Passos
de5e44cfbc
Merge remote-tracking branch 'upstream/master' into gl_shaders
2019-06-10 16:21:46 -03:00
Monster Iestyn
600a373739
Merge branch 'master' into next
2019-05-13 16:07:30 +01:00
Steel Titanium
8a14427420
Merge branch 'perpetual-modifier-updates' into 'master'
...
Set modifiers in a non-reactive manner
See merge request STJr/SRB2!456
2019-05-13 00:36:06 -04:00
wolfy852
f61f7f4411
Merge remote-tracking branch 'remotes/pub/next' into v1
...
# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2c363c4e1e
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
...
# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
4308d3b681
Don't cover chat with pause effect
2019-05-06 22:39:20 -04:00
TehRealSalt
47484c5b6b
Merge branch 'v1' into no-limits
2019-05-06 21:55:33 -04:00
TehRealSalt
f720dd3ddb
Merge v1
2019-05-06 21:23:29 -04:00
TehRealSalt
201466b1c1
Merge v1
2019-05-02 01:36:19 -04:00
wolfs
a0b1fce139
Merge branch 'md3-vanilla-kart' into 'next'
...
MD2/MD3 support rewritten + optimizations [GCC port]
See merge request KartKrew/Kart-Public!19
2019-04-30 15:22:30 -04:00
James R
387a701db5
Add a "-noaudio" parm to cover "-nomusic" and "-nosound"
2019-04-18 23:50:29 -07:00
TehRealSalt
a187656a8f
Fix up more stuff
...
Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
1f61397545
Huge splitscreen refactor
...
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
430831423c
Strip out things that limit wad files added by filename
2019-04-17 23:09:10 -05:00
fickleheart
ae473585b7
Add VHS pause/rewind effect
2019-04-08 23:21:11 -05:00
fickleheart
6267986c72
Add demo rewinding
...
Preview is fairly basic, and only shows players
rewinding. Full state is restored via reloading
the replay and jumping to the timestamp once
the rewind is done.
2019-04-06 14:51:00 -05:00
fickleheart
e948b8ba48
Begin work on playback menu
2019-04-05 02:38:48 -05:00
Monster Iestyn
ab0fe6b164
Merge branch 'master' into next
2019-04-02 15:47:07 +01:00
James R
917edf720d
Don't close console when starting title screen
2019-03-26 13:05:19 -07:00
James R
9a350eb879
Don't close console when changing map
2019-03-26 13:04:11 -07:00
fickleheart
2a9dd8e1f9
Allow entering a title for replays on save
2019-03-24 22:40:52 -05:00
fickleheart
4b7d2aea84
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
ccefc48af3
Use demo title as filename for multiplayer replays
2019-03-24 20:36:22 -05:00
wolfy852
6b743d383b
Merge branch 'next' into md3-vanilla-kart
...
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2019-03-20 19:50:20 -05:00
Jaime Passos
dd4e5ea373
fix shader loading on startup
2019-03-19 18:41:12 -03:00
Monster Iestyn
2fb569857a
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
Jaime Passos
1cfdd07ee0
gl4
2019-03-17 22:27:50 -03:00
fickleheart
c30c3f7a3a
Merge remote-tracking branch 'remotes/upstream/next' into HEAD
2019-03-11 21:53:53 -05:00
fickleheart
66c9d9aa83
Move modified check on -file addons later in startup
2019-03-10 19:44:31 -05:00
wolfy852
fae8833ff4
Fix the game getting flagged as modified by default
...
As a result, majormods trips for Lua and map replacements now, but modifiedgame isn't set for minor addons...
2019-03-10 19:27:45 -05:00
wolfy852
b955f4f66d
Attempt to fix replaced maps not marking the game as modified
...
What this ACTUALLY does is mark the game as modified by default.
2019-03-10 18:55:55 -05:00
fickleheart
ad3a32f500
Handle capslock in just one place...?
2019-03-09 16:55:18 -06:00
fickleheart
52b743a18f
Fix join password not recognizing shifted characters
2019-03-06 22:07:28 -06:00
wolfy852
04fe5de985
Incomplete: Split files added with -file into their own array
...
Compiles with no errors but the game errors on launch. With no files added, it gives "W_InitMultipleFiles: no files found". With files loaded via -file it gives "W_GetNumForName: PLAYPAL not found!"
2019-02-16 08:16:56 -06:00
james
dd45cfc757
Do not start sound system when disabled
2019-02-06 17:24:13 -08:00
Steel Titanium
bce093fd06
Setup the tables even eariler.
...
I really hate that PlayerMenu status hack, but that's really the only
way I could think off to show the entires for Tails, Knuckles and the
Sonic&Tails pair.
2019-01-26 23:16:49 -05:00
toaster
15aafb00a9
Turns out modifiedgame was getting set during startup because of making it use G_SetGameModified. Uh, woops?
2019-01-18 13:01:40 +00:00
james
356249dade
Set modifiers in a non-reactive manner
2019-01-17 16:47:01 -08:00
toaster
66273898b7
* Refactor all instances of majormods = true;
to route through G_SetGameModified, and catch a few spots I missed in the process.
...
* Make G_SetGameModified only console-print for major mods.
* Add amnesty to "major mod" detection while loading files with custom savedatas.
* Improved the console prints for command `isgamemodified`.
2019-01-17 22:01:28 +00:00
toaster
081872aa85
First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next
or master
.
2019-01-15 19:01:55 +00:00
mazmazz
4d5f7e78cd
Merge remote-tracking branch 'kart-public-gl/next' into md3-vanilla-kart
2019-01-10 22:08:37 -05:00
TehRealSalt
de72403fb9
Add MUSICDEF lump for defining custom songs & replacing existing songs
...
Very rudimentary at the moment, but it's workable
2019-01-09 21:00:45 -05:00
Arthur
9774ecbdfb
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
...
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2019-01-07 04:33:22 -05:00