mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 04:11:18 +00:00
Fix dedicated servers not waiting for client wipes.
Now they run wipe logic to wait the same amount of time that clients do, without actually rendering anything. Previously, the server would start the new map immediately, and clients would frameskip up to the server when they were done wiping.
This commit is contained in:
parent
96d1946c8d
commit
e33e15d87f
4 changed files with 78 additions and 43 deletions
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@ -5072,6 +5072,18 @@ static void CL_SendClientKeepAlive(void)
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HSendPacket(servernode, false, 0, 0);
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}
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static void SV_SendServerKeepAlive(void)
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{
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for (INT32 n = 1; n < MAXNETNODES; n++)
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{
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if (nodeingame[n])
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{
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netbuffer->packettype = PT_BASICKEEPALIVE;
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HSendPacket(n, false, 0, 0);
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}
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}
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}
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// send the client packet to the server
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static void CL_SendClientCmd(void)
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{
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@ -5589,9 +5601,6 @@ void NetKeepAlive(void)
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UpdatePingTable();
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if (server)
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CL_SendClientKeepAlive();
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// Sryder: What is FILESTAMP???
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FILESTAMP
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GetPackets();
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@ -5605,6 +5614,11 @@ FILESTAMP
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CL_SendClientKeepAlive();
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// No need to check for resynch because we aren't running any tics
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}
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else
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{
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SV_SendServerKeepAlive();
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}
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// No else because no tics are being run and we can't resynch during this
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Net_AckTicker();
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48
src/d_main.c
48
src/d_main.c
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@ -279,29 +279,25 @@ static void D_Display(void)
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INT32 wipedefindex = 0;
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UINT8 i;
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if (dedicated)
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return;
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if (nodrawers)
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return; // for comparative timing/profiling
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// check for change of screen size (video mode)
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if (setmodeneeded && !wipe)
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SCR_SetMode(); // change video mode
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if (vid.recalc)
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SCR_Recalc(); // NOTE! setsizeneeded is set by SCR_Recalc()
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// change the view size if needed
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if (setsizeneeded)
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if (!dedicated)
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{
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R_ExecuteSetViewSize();
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forcerefresh = true; // force background redraw
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}
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if (nodrawers)
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return; // for comparative timing/profiling
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// draw buffered stuff to screen
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// Used only by linux GGI version
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I_UpdateNoBlit();
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if (vid.recalc)
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SCR_Recalc(); // NOTE! setsizeneeded is set by SCR_Recalc()
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// change the view size if needed
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if (setsizeneeded)
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{
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R_ExecuteSetViewSize();
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forcerefresh = true; // force background redraw
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}
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// draw buffered stuff to screen
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// Used only by linux GGI version
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I_UpdateNoBlit();
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}
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// save the current screen if about to wipe
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wipe = (gamestate != wipegamestate);
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@ -319,7 +315,7 @@ static void D_Display(void)
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wipedefindex = wipe_multinter_toblack;
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}
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if (rendermode != render_none)
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if (!dedicated)
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{
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// Fade to black first
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if (gamestate != GS_LEVEL // fades to black on its own timing, always
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@ -339,8 +335,16 @@ static void D_Display(void)
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F_WipeStartScreen();
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}
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else //dedicated servers
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{
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F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
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wipegamestate = gamestate;
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}
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}
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if (dedicated) //bail out after wipe logic
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return false;
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// do buffered drawing
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switch (gamestate)
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{
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@ -372,7 +372,9 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
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HWR_DoWipe(wipetype, wipeframe-1); // send in the wipe type and wipeframe because we need to cache the graphic
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else
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#endif
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F_DoWipe(fmask);
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if (rendermode != render_none) //this allows F_RunWipe to be called in dedicated servers
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F_DoWipe(fmask);
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I_OsPolling();
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I_UpdateNoBlit();
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@ -2889,26 +2889,34 @@ boolean P_SetupLevel(boolean skipprecip)
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// Encore mode fade to pink to white
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// This is handled BEFORE sounds are stopped.
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if (rendermode != render_none && encoremode && !prevencoremode && !demo.rewinding)
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if (encoremode && !prevencoremode && !demo.rewinding)
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{
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tic_t locstarttime, endtime, nowtime;
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S_StopMusic(); // er, about that...
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if (rendermode != render_none)
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{
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S_StopMusic(); // er, about that...
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S_StartSound(NULL, sfx_ruby1);
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S_StartSound(NULL, sfx_ruby1);
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F_WipeStartScreen();
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 122);
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F_WipeStartScreen();
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 122);
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F_WipeEndScreen();
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F_RunWipe(wipedefs[wipe_speclevel_towhite], false);
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F_WipeEndScreen();
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F_RunWipe(wipedefs[wipe_speclevel_towhite], false);
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F_WipeStartScreen();
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
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F_WipeEndScreen();
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F_RunWipe(wipedefs[wipe_level_final], false);
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F_WipeStartScreen();
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
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F_WipeEndScreen();
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F_RunWipe(wipedefs[wipe_level_final], false);
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}
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else //dedicated servers can call this now, to wait the appropriate amount of time for clients to wipe
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{
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F_RunWipe(wipedefs[wipe_speclevel_towhite], false);
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F_RunWipe(wipedefs[wipe_level_final], false);
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}
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locstarttime = nowtime = lastwipetic;
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endtime = locstarttime + (3*TICRATE)/2;
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@ -2941,13 +2949,20 @@ boolean P_SetupLevel(boolean skipprecip)
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// Let's fade to white here
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// But only if we didn't do the encore startup wipe
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if (rendermode != render_none && !ranspecialwipe && !demo.rewinding)
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if (!ranspecialwipe && !demo.rewinding)
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{
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F_WipeStartScreen();
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
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if(rendermode != render_none)
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{
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F_WipeStartScreen();
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
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F_WipeEndScreen();
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F_RunWipe(wipedefs[(encoremode ? wipe_level_final : wipe_level_toblack)], false);
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F_WipeEndScreen();
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F_RunWipe(wipedefs[(encoremode ? wipe_level_final : wipe_level_toblack)], false);
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}
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else //dedicated servers
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{
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F_RunWipe(wipedefs[(encoremode ? wipe_level_final : wipe_level_toblack)], false);
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}
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}
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// Reset the palette now all fades have been done
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