Alam Ed Arias
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abce10fd65
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Merge branch 'master' into next
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2014-07-29 15:53:53 -04:00 |
|
Alam Ed Arias
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d8eceeb0ac
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add build is done message into Makefile
|
2014-07-29 14:14:59 -04:00 |
|
wolfy852
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9ab60d1295
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Add LUA_EvalMath to Lua with function name EvalMath
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2014-07-19 17:46:53 -05:00 |
|
wolfy852
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d6b466b7dd
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Add skin flag for running on water
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2014-07-05 03:23:49 -05:00 |
|
wolfy852
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39ce16a468
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Add the Jump Thok ability for use by custom characters
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2014-07-05 02:50:07 -05:00 |
|
Alam Ed Arias
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c130be77b1
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Merge remote-tracking branch 'RedEnchilada/next' into next
Also clean up whitespaces
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2014-06-19 13:00:36 -04:00 |
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RedEnchilada
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37d3780458
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Add hook for chat messages, including csays
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2014-06-18 15:28:09 -05:00 |
|
Alam Ed Arias
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15f976a06c
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Merge branch 'master' into next
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2014-05-27 15:19:08 -04:00 |
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Alam Ed Arias
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b511294749
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Merge remote-tracking branch 'Sryder13/master'
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2014-05-27 15:14:55 -04:00 |
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wolfy852
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a8f5406233
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Add P_Telekinesis and P_IsFlagAtBase to Lua.
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2014-05-25 21:41:05 -05:00 |
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Wolfy
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9987d132fb
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Add P_DoSpring to base library.
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2014-05-24 12:51:59 -04:00 |
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Wolfy
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f509c56e3c
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Unstatic P_DoSpring.
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2014-05-24 12:49:15 -04:00 |
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Wolfy
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5316f8da96
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Add P_SpawnSpinMobj to base library.
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2014-05-24 12:46:46 -04:00 |
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Wolfy
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3f1038dcbe
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Unstatic P_SpawnSpinMobj.
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2014-05-24 12:46:10 -04:00 |
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Wolfy
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ec443af3d9
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Add P_SpawnThokMobj to Lua base library.
I don't know too much about this but I THINK I did it right.
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2014-05-24 12:35:01 -04:00 |
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Wolfy
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ed82755b6d
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Unstatic P_SpawnThokMobj.
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2014-05-24 12:30:33 -04:00 |
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ilag
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d8234f408b
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Ensures the force shield's movecount is correctly set before comparing
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2014-05-15 11:36:17 -07:00 |
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ilag11111
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aafc0bcb0d
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Ensures that the force shield's sprite returns to the proper state after receiving an invincibility monitor.
Fixes http://mb.srb2.org/showthread.php?p=752815
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2014-05-14 16:27:37 -07:00 |
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ilag
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1af18c7013
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Redo all changes I ended up losing trying to undo the mess I made.
Also, fix the issue pointed out by Alam.
|
2014-05-02 14:24:20 -07:00 |
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Alam Ed Arias
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ea7abe7c44
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Merge branch 'master' of https://github.com/ilag11111/SRB2
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2014-05-02 08:49:30 -04:00 |
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ilag11111
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b21d5c55c9
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Uses fixed-point math to properly calculate the exact amount of space needed.
|
2014-04-25 13:17:05 -07:00 |
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ilag11111
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f7bbf8c6d0
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Improved fix by changing the formula for how memory is allocated to arbitrary sample rate conversion.
|
2014-04-25 12:42:43 -07:00 |
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ilag11111
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60a115b0a7
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Fix (Linux) 64-bit crash in CEZ3 (playback of sfx_litng3).
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2014-04-25 00:37:13 -07:00 |
|
Dmitry Marakasov
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7d52913add
|
Make endianess detection more flexible
And fix it on FreeBSD, where _BIG_ENDIAN is not a flag indicating
big endian machine, but a constant to compare _BYTE_ORDER to.
|
2014-04-25 02:40:19 +04:00 |
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Sryder13
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c5aa433167
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Merge remote-tracking branch 'upstream/master'
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2014-04-24 15:37:07 +01:00 |
|
Alam Ed Arias
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5b5fbe9aad
|
fix suport for libpng 1.6
|
2014-04-21 23:07:02 -04:00 |
|
Sryder13
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46e84465e8
|
OpenGL: FOF Cutting Fix 2
Fixes Translucent FOF's cutting Solid FOF's.
|
2014-04-20 10:35:50 +01:00 |
|
Sryder13
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a230368c3d
|
Merge remote-tracking branch 'upstream/master'
|
2014-04-20 10:33:47 +01:00 |
|
Alam Ed Arias
|
8a9759a3e4
|
SRB2 2.1.8 release
|
2014-04-19 13:41:29 -04:00 |
|
Sryder13
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bae7b5b2ac
|
OpenGL: FOF cutting fix
Fixes any FOF's with FF_SOLID not cutting each other.
|
2014-04-19 17:21:30 +01:00 |
|
Alam Ed Arias
|
f3e8c01565
|
Update interfaces I_UpdateMumble function
|
2014-04-18 11:16:18 -04:00 |
|
Alam Arias
|
7fb530fd18
|
grr, shadows
|
2014-04-17 17:52:33 -04:00 |
|
Alam Ed Arias
|
d6e48e2168
|
whitespace cleanup
|
2014-04-17 17:47:51 -04:00 |
|
RedEnchilada
|
fa79c1856c
|
Make player seethru code account for cut-away view
|
2014-04-17 13:46:40 -05:00 |
|
Sryder13
|
098eb28036
|
OpenGL Multi-Property FOF's
Multi-Property FOF's have their multiple side properties display in
OpenGL.
|
2014-04-17 13:02:34 +01:00 |
|
Sryder13
|
5b324924ff
|
Undo MD2 Spin Frame Interpolation
Because apparently people don't like them like that.
|
2014-04-17 11:57:10 +01:00 |
|
Alam Ed Arias
|
537ad47d00
|
Will the real 2.1.7 release please stand up?
|
2014-04-15 22:20:13 -04:00 |
|
RedEnchilada
|
766f4c4acb
|
Render skybox from proper place for cutaway view
(Disclaimer: I don't know C at all)
|
2014-04-15 12:39:23 -05:00 |
|
Alam Ed Arias
|
02a3b0776c
|
SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
|
Alam Ed Arias
|
2bd6573f5f
|
grsoftwarefog is still hardware only
|
2014-04-09 14:52:38 -04:00 |
|
Alam Ed Arias
|
cec63aa4c0
|
restore ISO C90 support in r_opengl
|
2014-04-08 12:01:26 -04:00 |
|
Sryder13
|
b63e99efd8
|
OpenGL Screen Flip
Screen flipping in OpenGL is no longer done by inverting the screen
polygons.
|
2014-04-07 17:08:04 +01:00 |
|
Sryder13
|
81627a847f
|
Merge https://github.com/STJr/SRB2
|
2014-04-07 17:01:56 +01:00 |
|
Alam Ed Arias
|
25448dec36
|
Compile Win32 EXE with -gdwarf-2
|
2014-04-07 10:03:14 -04:00 |
|
Sryder13
|
7e04e679a9
|
Player Spin Frame MD2 Interpolation
Player spin frames on MD2's interpolate correctly when moving slowly.
|
2014-04-07 12:37:15 +01:00 |
|
Sryder13
|
56fbdfdad3
|
OpenGL Translucent Midtexture Fix
Translucent Midtextures using holes with textures in them now work when
there is no FOF's above their sector.
|
2014-04-05 22:13:09 +01:00 |
|
Sryder13
|
fc12fc7cd4
|
OpenGL Screen Fading Fix
Screen Wipes now work as they did in 2.0.x.
|
2014-03-31 23:47:12 +01:00 |
|
Sryder13
|
d75d7cd09a
|
OpenGL Splitscreen Fix
First screen in split-screen is now not completely black.
|
2014-03-31 00:07:55 +01:00 |
|
Sryder13
|
9f0aacb059
|
MD2 Texture load fix
Fixes MD2's using sprites on the first frame when they're loaded.
|
2014-03-30 17:45:58 +01:00 |
|
Sryder13
|
652f3395a9
|
Merge https://github.com/STJr/SRB2
|
2014-03-28 23:29:20 +00:00 |
|