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Ensures the force shield's movecount is correctly set before comparing
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@ -1404,6 +1404,7 @@ void P_SpawnShieldOrb(player_t *player)
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if (player->powers[pw_shield] & SH_FORCE)
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{
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//Copy and pasted from P_ShieldLook in p_mobj.c
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shieldobj->movecount = (shieldobj->target->player->powers[pw_shield] & 0xFF);
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if (shieldobj->movecount < 1)
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{
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if (shieldobj->info->painstate)
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