Unstatic P_SpawnSpinMobj.

This commit is contained in:
Wolfy 2014-05-23 16:55:16 -05:00 committed by Alam Ed Arias
parent ec443af3d9
commit 3f1038dcbe
2 changed files with 2 additions and 1 deletions

View file

@ -165,6 +165,7 @@ void P_FindEmerald(void);
void P_TransferToAxis(player_t *player, INT32 axisnum);
boolean P_PlayerMoving(INT32 pnum);
void P_SpawnThokMobj(player_t *player);
void P_SpawnSpinMobj(player_t *player, mobjtype_t type);
void P_PlayLivesJingle(player_t *player);
#define P_PlayRinglossSound(s) S_StartSound(s, (mariomode) ? sfx_mario8 : sfx_altow1 + P_RandomKey(4));

View file

@ -1512,7 +1512,7 @@ void P_SpawnThokMobj(player_t *player)
//
// Spawns the appropriate spin object on the player
//
static void P_SpawnSpinMobj(player_t *player, mobjtype_t type)
void P_SpawnSpinMobj(player_t *player, mobjtype_t type)
{
mobj_t *mobj;
fixed_t zheight;