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OpenGL Splitscreen Fix
First screen in split-screen is now not completely black.
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@ -4635,7 +4635,8 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
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ClearColor.blue = 0.0f;
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ClearColor.alpha = 1.0f;
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HWD.pfnClearBuffer(true, false, &ClearColor); // Clear the Color Buffer, stops HOMs. Also seems to fix the skybox issue on Intel GPUs.
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if (viewnumber == 0) // Only do it if it's the first screen being rendered
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HWD.pfnClearBuffer(true, false, &ClearColor); // Clear the Color Buffer, stops HOMs. Also seems to fix the skybox issue on Intel GPUs.
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if (skybox && drawsky) // If there's a skybox and we should be drawing the sky, draw the skybox
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HWR_RenderSkyboxView(viewnumber, player); // This is drawn before everything else so it is placed behind
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