Sally Cochenour
f46eab6b8a
Update version
2019-02-04 22:00:36 -05:00
james
ac9356a02b
Automatically load splits up to new viewpoint
...
Basically, you can start viewing your third split and the second one views
another!
2019-02-04 17:58:55 -08:00
james
67d6ee3b12
Shut up when our "new" viewpoint is just the same
...
Also actually correct for new splits.
2019-02-04 17:54:41 -08:00
Sryder
3b61cba1a7
The string that got away from my memory
2019-02-04 22:02:40 +00:00
Sryder
76ea671763
Merge branch 'next' of git@git.magicalgirl.moe:KartKrew/Kart-Public.git into fix-fade-timeout
2019-02-04 21:55:19 +00:00
Sryder
caba5cb02e
P_NetKeepAlive should also be here because it potentially pauses mid-game!
2019-02-04 21:54:10 +00:00
Sal
b36f73ee46
Merge branch 'ingame-player-cap' into 'next'
...
"In-game player" cap
See merge request KartKrew/Kart-Public!48
2019-02-04 15:44:50 -05:00
James R
ee8948d627
Add support for changing viewpoint via console
...
This isn't just a shameless console-empowerement. More precise "spying" can
benefit everybody. But especially in net-replays, this is almost necessary.
2019-02-04 03:09:40 -08:00
Sally Cochenour
fd529f9363
fickle suggestions
2019-02-03 23:23:41 -05:00
Sally Cochenour
26accf087e
Instant lookback
...
Still weird snap but this is as good as it'll get short of throwing away all of the camera code
2019-02-03 23:13:42 -05:00
toaster
55bb82eae8
Change order of operations so that fullscreen stuff is done in front of minimap, to match other two/three players in 3/4p.
2019-02-03 23:50:02 +00:00
toaster
503e4f977f
Show WANTED and minimap in battle splits even when p1 is nuked.
2019-02-03 23:37:19 +00:00
toaster
068ee93422
gotta break a few eggboxes to fix a crash
2019-02-03 23:09:09 +00:00
Sally Cochenour
98af218d2c
Merge branch 'next' into ingame-player-cap
2019-02-03 17:23:50 -05:00
Sally Cochenour
a6ac6ecdc5
Missed this
2019-02-03 17:15:33 -05:00
Sally Cochenour
59730c5db6
In-game player cap & spectator queue
...
Force everyone beyond a certain point to spectate -- spectators get to queue up. In response to me doing a 1v1 match, tons of people wanting to join to watch, and just relying on honor system to prevent mid-joiners. Spectators are prioritized by how long they've been waiting. I'm thinking of hijacking base SRB2's team scramble for a scramble option later.
2019-02-03 16:43:11 -05:00
fickleheart
7aa83635ae
Record net replays to replay/online/
2019-02-03 14:29:54 -06:00
fickleheart
fe7c6c7f83
Add support for encore and battle replays
2019-02-03 13:55:29 -06:00
Sryder
dff5cb049f
rename PT_WIPETIME to PT_BASICKEEPALIVE to be more obvious what it does
2019-02-02 21:53:27 +00:00
Sryder
1bf584c079
Merge branch 'next' of git@git.magicalgirl.moe:KartKrew/Kart-Public.git into fix-fade-timeout
2019-02-02 21:51:49 +00:00
toaster
06b3e265f5
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into next
2019-02-02 21:12:49 +00:00
fickleheart
ce59b705a4
Play generic intermission music after netreplays
...
Mostly because I kept cycling to other people after the
top half finished and always got the lose music as a
result lol
2019-02-02 10:54:24 -06:00
Sal
3f283fd2a9
Merge branch 'flying-sharks-suck' into 'next'
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Flying sharks suck
See merge request KartKrew/Kart-Public!46
2019-02-02 01:45:42 -05:00
Sally Cochenour
d9f16d2aaf
Offroad code cleanup
2019-02-02 01:43:32 -05:00
fickleheart
c407f811af
Fix map name not showing right on replay intermission
2019-02-02 00:24:15 -06:00
Sally Cochenour
6a14d79cf0
Offroad spark fix & sink
2019-02-02 00:58:51 -05:00
fickleheart
71d1d10ef6
Play intermission after net replays
2019-02-01 21:06:52 -06:00
fickleheart
e76e3f2281
something
2019-02-01 20:50:33 -06:00
fickleheart
28b9c5fc7d
Fix P3 getting the wrong split flags in 3p splitscreen
2019-02-01 20:20:14 -06:00
fickleheart
ba07224a8f
Make replays single-view by default unless requested
2019-02-01 20:19:52 -06:00
fickleheart
3724d02e3b
Allow changing all players' viewpoints in replays
2019-02-01 19:53:52 -06:00
fickleheart
4de79f13af
Refactor view changes a bit
2019-02-01 19:46:58 -06:00
fickleheart
0ab690bc60
Draw player names in netreplays
2019-02-01 19:28:05 -06:00
toaster
b332a3e163
Tweak incorrect capitalisation.
2019-02-01 18:51:15 -05:00
wolfy852
85f3be5889
Comment out type
2019-02-01 15:45:53 -06:00
wolfy852
b5b4e1fcc8
Skip over type
...
CORRECTLY, this time.
2019-02-01 15:42:29 -06:00
fickleheart
09eef5f6b1
Make the join sync hack a little more robust
2019-02-01 07:50:42 -06:00
fickleheart
7f7dd0097b
wip replay viewpoint stuff heck im tired zzz good night
2019-02-01 01:32:35 -06:00
fickleheart
43c4917e96
Tack on a timestamp to replay filenames
2019-02-01 01:01:14 -06:00
fickleheart
e5be5e80ba
Make joins/quits/enters/spectates sync in replays
...
I'm not 100% sure on joins. That P_RandomByte() call
looks ugly. It'll probably be a source of trouble.
2019-02-01 00:44:35 -06:00
wolfy852
7c18d130f2
Fix replay weirdness
...
Sryder's Pleasure Castle ghost tries to return to England with this line.
2019-01-31 23:21:00 -06:00
fickleheart
6a131f368f
Fix replay split breaking with less than four viewpoints
2019-01-31 23:03:44 -06:00
wolfy852
9ddea94590
Potentially fix 64-bit builds crashing on certain replays
2019-01-31 19:15:28 -06:00
fickleheart
0c11562209
4p split views test
2019-01-31 00:00:28 -06:00
Sally Cochenour
34b027e8ba
Shift around flashing bump stuff
2019-01-30 15:57:46 -05:00
Sally Cochenour
9984f0e217
Reorganize these checks
2019-01-30 15:43:45 -05:00
Sally Cochenour
f3644505be
Increase target cone for Race
2019-01-30 15:41:15 -05:00
Sally Cochenour
3cb468aec8
Add delay to Jawz target switching, set Jawz target when fired
2019-01-30 15:39:29 -05:00
Sally Cochenour
a3cd131017
Don't bump while flashing
2019-01-30 15:02:24 -05:00
Sally Cochenour
9d51ef8e82
Play hit confirm sound for shields
2019-01-30 14:42:24 -05:00
Sally Cochenour
a81546177d
Speed updates based on number of orbiting items
2019-01-30 14:24:04 -05:00
Sryder
e63b6aee00
Fix Connection Timeouts during Wipes
...
Keep the connection alive with a specific packet to say we haven't timed out
2019-01-30 19:18:51 +00:00
Sally Cochenour
bc4832aa40
Slower orbit, always have 1 orbit item deploy behind you, and higher gravity for Orbinaut/Jawz
2019-01-30 14:14:24 -05:00
Sally Cochenour
c1fde7bfb7
Thin the rest of this screen's stuff too
2019-01-30 01:21:20 -05:00
Sal
51fa9b7359
Merge branch 'item-experiment' into 'next'
...
Item experiment
See merge request KartKrew/Kart-Public!39
2019-01-30 01:19:16 -05:00
Sal
cf06f108ed
Merge branch 'majormods' into 'next'
...
Allow playing in Record Attack with minor add-ons
See merge request KartKrew/Kart-Public!31
2019-01-29 23:19:57 -05:00
Sal
036c1ee929
Merge branch 'expose-serversort' into 'master'
...
Expose serversort to console
See merge request KartKrew/Kart-Public!43
2019-01-29 23:16:43 -05:00
Sally Cochenour
70a70b8a97
Merge branch 'master' into offroad-stuff
2019-01-29 20:22:15 -05:00
Sally Cochenour
eda13915a8
Merge branch 'next' into offroad-stuff
2019-01-29 20:22:11 -05:00
Sally Cochenour
9e8b038719
Merge branch 'master' into item-experiment
2019-01-29 15:07:04 -05:00
Sally Cochenour
fc512318bd
Merge branch 'next' into item-experiment
2019-01-29 15:06:58 -05:00
Steel Titanium
e118ec9399
Remove CV_HIDEN flag for serversort
2019-01-29 13:27:43 -05:00
Sally Cochenour
1e61cc6152
Better cpusleep
...
- Default to 1, which means potential for a 1-frame loss every once in a while but no longer a complete cpu hog
- New minimum is 0, since -1 just did the exact same thing as 0.
2019-01-28 14:12:08 -05:00
Sally Cochenour
80d1c303e3
Reduce frequency of Eggman items, give some of those points to Orbinaut or Banana
2019-01-28 12:47:23 -05:00
toaster
d3bf1d55ef
You will never have Lua consoleplayer.
...
(This is a quick, cheap hack to make splitscreen not almost impossible to support in major mods like Wipezones.)
2019-01-28 17:28:15 +00:00
toaster
ada4ce622f
* Did some reviewing, turns out there's literally no reason to disable savemoddata when majormods gets tripped and it's just a stupid thing vanilla did for modifiedgame for some reason that we almost inherited with our new solution?
...
* Adjusted the save system to acknowledge the new status quo. Instead of trying to save modifiedgame in the file like some sort of extremely boneheaded honour system everyone and their mothers hacks around, we just use it to determine whether the save is for a mod with savedata or not (this keeps backwards compatibility based on how we were using it, anyways, especially with the *force* parameter...)
* Added a menu message for attempting to play a demo set on a map that isn't loaded, as opposed to letting it I_Error.
* Minor tweaks to addons menu representing modded status.
2019-01-28 16:32:07 +00:00
Sally Cochenour
38ca2ab98a
Sparks can't be started in offroad
2019-01-27 23:25:03 -05:00
Sally Cochenour
0ef442c004
Change offroad leniency from 1 second to 0.5 seconds, don't make friction more forgiving in offroad
2019-01-27 23:18:40 -05:00
Sally Cochenour
5518a19945
Wipeout slowdown in offroad is static
2019-01-27 22:28:44 -05:00
Sally Cochenour
c53144ecd6
Wipeout slowdown is x2 strength
2019-01-27 21:58:44 -05:00
Sally Cochenour
8a97b28936
Wipeout slowdown timer is set to 20 tics if below, instead of adding up per bump.
2019-01-27 21:58:17 -05:00
Sally Cochenour
dd2b895e80
Remove offroad leniency bias
...
Everyone now has flat, equal 1-second leniency
2019-01-27 21:57:18 -05:00
fickleheart
e13e6c5c9b
Fix replay viewer discarding aim keys
2019-01-27 20:36:13 -06:00
Sally Cochenour
e9887b2675
Apply to TAB rankings too
2019-01-27 21:11:49 -05:00
fickleheart
d05a3a59c4
Write respawn command usage to replays
2019-01-27 19:30:20 -06:00
fickleheart
f7e12165ba
Write extra data before cmds
...
This will probably nip a possible issue
with player cmds getting read/wrote inconsistently
if a player joins or leaves.
2019-01-27 19:10:25 -06:00
fickleheart
49caebd2db
Fix crashing at the end of netreplays
2019-01-27 19:09:29 -06:00
fickleheart
c6248faa30
Write skin/color/name changes to replay
2019-01-27 19:07:30 -06:00
fickleheart
314b2769a9
Fix invalid numlaps value being written when set to map default
2019-01-27 17:58:13 -06:00
fickleheart
3a467889ae
Fix spectators spawning as players in netreplays
2019-01-27 17:48:39 -06:00
fickleheart
cf6e3a45d7
Reset oldcmd when recording netreplays
2019-01-27 17:09:25 -06:00
Sally Cochenour
1f90a04623
Thin names for 9+ player intermission
2019-01-27 17:52:53 -05:00
Sally Cochenour
55c6ab2581
Scale number of allowed invuln items w/ player count
...
0-5 players: 1 invincibility/grow allowed out at once
6-9 players: 2 invincibilities (how it was before)
10-13 players: 3 invincibilities
14+ players: 4 invincibilites
2019-01-27 17:51:46 -05:00
fickleheart
3cec3d9658
broken spectator stuff?
2019-01-27 16:23:34 -06:00
fickleheart
26770c5103
[HACK] Save correct lap count on netreplays
2019-01-27 15:45:42 -06:00
fickleheart
ab226c1e39
Move where multiplayer replays are started
...
This particularly allows a server to record the
first map after startup as a replay. Players
joining mid-map can no longer record replays tho
2019-01-27 15:45:08 -06:00
fickleheart
894db0c6fd
Store cmd.latency in replays
2019-01-27 15:09:58 -06:00
fickleheart
83738a20b7
Fix players spawning in the wrong spots when watching replays
2019-01-27 14:34:22 -06:00
fickleheart
6dcc4de979
Separate oldtic for each player
2019-01-27 14:34:19 -06:00
fickleheart
74c37ed06c
Record all players' ticcmds in multiplayer
2019-01-27 14:34:01 -06:00
fickleheart
712dfdc3d1
Fix compile errors
2019-01-27 14:33:57 -06:00
fickleheart
1fb34ab65d
lol test net replay stuff
2019-01-27 14:33:54 -06:00
fickleheart
c9444116dd
I don't wanna deal with ghosts right now
2019-01-27 14:33:51 -06:00
fickleheart
dee45fdf62
Store initial player data in net replay
2019-01-27 14:33:45 -06:00
fickleheart
1f72df4edb
Start with some strange multiplayer replay init stuff
...
Mostly just disabling the parts of the replay that assume
a single player, right now.
# Conflicts:
# src/g_game.c
2019-01-27 14:33:38 -06:00
Sally Cochenour
e0f7ab6ad4
Merge branch 'master' into item-experiment
2019-01-27 15:14:56 -05:00
Sryder
2c6799c52a
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart-Public.git into next
2019-01-26 21:46:20 +00:00
ThatAwesomeGuy173
eb29063ef1
Use actual characters instead of ASCII codes as per Sryder's suggestion
2019-01-26 14:15:37 -07:00
Sryder
90bdf11346
Merge branch 'no-cheese' into 'next'
...
No respawn cheese
See merge request KartKrew/Kart-Public!32
2019-01-26 16:08:36 -05:00
toaster
ce09566e11
Do a bit more cleanup. Notably, prevent skins setting a bunch of things in preperation for this branch hitting the mainstream.
...
Also, make SF_RUNONWATER set off majormods. I was under strong pressure to remove it and almost did but honestly it's kind of endearing and I think like one character in Releases uses it..?
2019-01-26 19:13:49 +00:00