Merge branch 'next' of git@git.magicalgirl.moe:KartKrew/Kart-Public.git into fix-fade-timeout

This commit is contained in:
Sryder 2019-02-04 21:55:19 +00:00
commit 76ea671763
7 changed files with 123 additions and 68 deletions

View file

@ -236,6 +236,9 @@ static consvar_t cv_dummyconsvar = {"dummyconsvar", "Off", CV_CALL|CV_NOSHOWHELP
consvar_t cv_restrictskinchange = {"restrictskinchange", "No", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allowteamchange = {"allowteamchange", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t ingamecap_cons_t[] = {{0, "MIN"}, {MAXPLAYERS-1, "MAX"}, {0, NULL}};
consvar_t cv_ingamecap = {"ingamecap", "0", CV_NETVAR, ingamecap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_startinglives = {"startinglives", "3", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, startingliveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t respawntime_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}};
@ -642,6 +645,7 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_allowexitlevel);
CV_RegisterVar(&cv_restrictskinchange);
CV_RegisterVar(&cv_allowteamchange);
CV_RegisterVar(&cv_ingamecap);
CV_RegisterVar(&cv_respawntime);
CV_RegisterVar(&cv_killingdead);

View file

@ -93,7 +93,7 @@ extern consvar_t cv_mute;
extern consvar_t cv_killingdead;
extern consvar_t cv_pause;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_respawntime;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_ingamecap, cv_respawntime;
/*extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;

View file

@ -353,6 +353,7 @@ typedef enum
k_itemblinkmode, // Type of flashing: 0 = white (normal), 1 = red (mashing), 2 = rainbow (enhanced items)
k_getsparks, // Disable drift sparks at low speed, JUST enough to give acceleration the actual headstart above speed
k_jawztargetdelay, // Delay for Jawz target switching, to make it less twitchy
k_spectatewait, // How long have you been waiting as a spectator
NUMKARTSTUFF
} kartstufftype_t;

View file

@ -8334,7 +8334,8 @@ static const char *const KARTSTUFF_LIST[] = {
"ITEMBLINK",
"ITEMBLINKMODE",
"GETSPARKS",
"JAWZTARGETDELAY"
"JAWZTARGETDELAY",
"SPECTATEWAIT"
};
static const char *const HUDITEMS_LIST[] = {

View file

@ -3021,7 +3021,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
newz = player->mo->z;
}
mo = P_SpawnMobj(newx, newy, newz, mapthing);
mo = P_SpawnMobj(newx, newy, newz, mapthing); // this will never return null because collision isn't processed here
if (P_MobjFlip(player->mo) < 0)
mo->z = player->mo->z + player->mo->height - mo->height;
@ -3033,7 +3033,9 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
{
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
// This should set it for FOFs
P_TeleportMove(mo, mo->x, mo->y, mo->z);
P_TeleportMove(mo, mo->x, mo->y, mo->z); // however, THIS can fuck up your day. just absolutely ruin you.
if (P_MobjWasRemoved(mo))
return NULL;
if (P_MobjFlip(mo) > 0)
{
@ -3051,11 +3053,8 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
}
}
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
}
@ -5754,9 +5753,22 @@ void K_CheckBumpers(void)
void K_CheckSpectateStatus(void)
{
UINT8 respawnlist[MAXPLAYERS];
UINT8 i, numingame = 0, numjoiners = 0;
UINT8 i, j, numingame = 0, numjoiners = 0;
if (!cv_allowteamchange.value) return;
// Maintain spectate wait timer
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (players[i].spectator && (players[i].pflags & PF_WANTSTOJOIN))
players[i].kartstuff[k_spectatewait]++;
else
players[i].kartstuff[k_spectatewait] = 0;
}
// No one's allowed to join
if (!cv_allowteamchange.value)
return;
// Get the number of players in game, and the players to be de-spectated.
for (i = 0; i < MAXPLAYERS; i++)
@ -5767,16 +5779,18 @@ void K_CheckSpectateStatus(void)
if (!players[i].spectator)
{
numingame++;
if (cv_ingamecap.value && numingame >= cv_ingamecap.value) // DON'T allow if you've hit the in-game player cap
return;
if (gamestate != GS_LEVEL) // Allow if you're not in a level
continue;
continue;
if (players[i].exiting) // DON'T allow if anyone's exiting
return;
if (numingame < 2 || leveltime < starttime || mapreset) // Allow if the match hasn't started yet
continue;
continue;
if (leveltime > (starttime + 20*TICRATE)) // DON'T allow if the match is 20 seconds in
return;
if (G_RaceGametype() && players[i].laps) // DON'T allow if the race is at 2 laps
return;
return;
if (G_RaceGametype() && players[i].laps) // DON'T allow if the race is at 2 laps
return;
continue;
}
else if (!(players[i].pflags & PF_WANTSTOJOIN))
@ -5789,16 +5803,45 @@ void K_CheckSpectateStatus(void)
if (!numjoiners)
return;
// Reset the match if you're in an empty server
if (!mapreset && gamestate == GS_LEVEL && leveltime >= starttime && (numingame < 2 && numingame+numjoiners >= 2))
// Organize by spectate wait timer
if (cv_ingamecap.value)
{
S_ChangeMusicInternal("chalng", false); // COME ON
mapreset = 3*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD in the future
UINT8 oldrespawnlist[MAXPLAYERS];
memcpy(oldrespawnlist, respawnlist, numjoiners);
for (i = 0; i < numjoiners; i++)
{
UINT8 pos = 0;
INT32 ispecwait = players[oldrespawnlist[i]].kartstuff[k_spectatewait];
for (j = 0; j < numjoiners; j++)
{
INT32 jspecwait = players[oldrespawnlist[j]].kartstuff[k_spectatewait];
if (j == i)
continue;
if (jspecwait > ispecwait)
pos++;
else if (jspecwait == ispecwait && j < i)
pos++;
}
respawnlist[pos] = oldrespawnlist[i];
}
}
// Finally, we can de-spectate everyone!
for (i = 0; i < numjoiners; i++)
{
if (cv_ingamecap.value && numingame+i >= cv_ingamecap.value) // Hit the in-game player cap while adding people?
break;
P_SpectatorJoinGame(&players[respawnlist[i]]);
}
// Reset the match if you're in an empty server
if (!mapreset && gamestate == GS_LEVEL && leveltime >= starttime && (numingame < 2 && numingame+i >= 2)) // use previous i value
{
S_ChangeMusicInternal("chalng", false); // COME ON
mapreset = 3*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD
}
}
//}
@ -8337,6 +8380,7 @@ static void K_drawCheckpointDebugger(void)
void K_drawKartHUD(void)
{
boolean isfreeplay = false;
boolean battlefullscreen = false;
// Define the X and Y for each drawn object
// This is handled by console/menu values
@ -8349,14 +8393,6 @@ void K_drawKartHUD(void)
|| ((splitscreen > 2 && stplyr == &players[fourthdisplayplayer]) && !camera4.chase))
K_drawKartFirstPerson();
/* if (splitscreen == 2) // Player 4 in 3P is the minimap :p
{
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_minimap))
#endif
K_drawKartMinimap();
}*/
// Draw full screen stuff that turns off the rest of the HUD
if (mapreset && stplyr == &players[displayplayer])
{
@ -8364,39 +8400,43 @@ void K_drawKartHUD(void)
return;
}
if ((G_BattleGametype())
battlefullscreen = ((G_BattleGametype())
&& (stplyr->exiting
|| (stplyr->kartstuff[k_bumper] <= 0
&& stplyr->kartstuff[k_comebacktimer]
&& comeback
&& stplyr->playerstate == PST_LIVE)))
&& stplyr->playerstate == PST_LIVE)));
if (!battlefullscreen || splitscreen)
{
// Draw the CHECK indicator before the other items, so it's overlapped by everything else
if (cv_kartcheck.value && !splitscreen && !players[displayplayer].exiting)
K_drawKartPlayerCheck();
// Draw WANTED status
if (G_BattleGametype())
{
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_wanted))
#endif
K_drawKartWanted();
}
if (cv_kartminimap.value && !titledemo)
{
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_minimap))
#endif
K_drawKartMinimap();
}
}
if (battlefullscreen)
{
K_drawBattleFullscreen();
return;
}
// Draw the CHECK indicator before the other items, so it's overlapped by everything else
if (cv_kartcheck.value && !splitscreen && !players[displayplayer].exiting)
K_drawKartPlayerCheck();
// Draw WANTED status
if (G_BattleGametype())
{
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_wanted))
#endif
K_drawKartWanted();
}
if (cv_kartminimap.value && !titledemo)
{
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_minimap))
#endif
K_drawKartMinimap(); // 3P splitscreen is handled above
}
// Draw the item window
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_item))

View file

@ -8695,6 +8695,7 @@ boolean P_SpectatorJoinGame(player_t *player)
}
player->spectator = false;
player->pflags &= ~PF_WANTSTOJOIN;
player->kartstuff[k_spectatewait] = 0;
player->ctfteam = changeto;
player->playerstate = PST_REBORN;
@ -8719,6 +8720,7 @@ boolean P_SpectatorJoinGame(player_t *player)
}
player->spectator = false;
player->pflags &= ~PF_WANTSTOJOIN;
player->kartstuff[k_spectatewait] = 0;
player->playerstate = PST_REBORN;
//Reset away view

View file

@ -1952,31 +1952,38 @@ static void ST_overlayDrawer(void)
#endif
)
{
const char *itemtxt = M_GetText("Item - Join Game");
if (stplyr->powers[pw_flashing])
itemtxt = M_GetText("Item - . . .");
else if (stplyr->pflags & PF_WANTSTOJOIN)
itemtxt = M_GetText("Item - Cancel Join");
else if (G_GametypeHasTeams())
itemtxt = M_GetText("Item - Join Team");
if (cv_ingamecap.value)
{
UINT8 numingame = 0;
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && !players[i].spectator)
numingame++;
itemtxt = va("%s (%s: %d)", itemtxt, M_GetText("Slots left"), max(0, cv_ingamecap.value - numingame));
}
// SRB2kart: changed positions & text
if (splitscreen)
{
INT32 splitflags = K_calcSplitFlags(0);
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|splitflags, M_GetText("- SPECTATING -"));
if (stplyr->powers[pw_flashing])
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - . . ."));
else if (stplyr->pflags & PF_WANTSTOJOIN)
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - Cancel Join"));
/*else if (G_GametypeHasTeams())
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - Join Team"));*/
else
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - Join Game"));
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, itemtxt);
}
else
{
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
if (stplyr->powers[pw_flashing])
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - . . ."));
else if (stplyr->pflags & PF_WANTSTOJOIN)
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Cancel Join"));
/*else if (G_GametypeHasTeams())
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Join Team"));*/
else
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Join Game"));
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, itemtxt);
V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF, M_GetText("Brake - Sink"));
}