Record all players' ticcmds in multiplayer

This commit is contained in:
fickleheart 2019-01-12 02:06:40 -06:00
parent 712dfdc3d1
commit 74c37ed06c

View file

@ -599,9 +599,26 @@ void P_Ticker(boolean run)
if (run)
{
if (demorecording)
G_WriteDemoTiccmd(&players[consoleplayer].cmd, 0);
{
if (!multiplayer) {
G_WriteDemoTiccmd(&players[consoleplayer].cmd, 0);
} else {
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && !players[i].spectator)
G_WriteDemoTiccmd(&players[i].cmd, i);
}
}
if (demoplayback)
{
if (!multiplayer) {
G_ReadDemoTiccmd(&players[consoleplayer].cmd, 0);
} else {
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && !players[i].spectator)
G_ReadDemoTiccmd(&players[i].cmd, i);
}
}
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))