wip replay viewpoint stuff heck im tired zzz good night

This commit is contained in:
fickleheart 2019-02-01 01:32:35 -06:00
parent 43c4917e96
commit 7f7dd0097b

View file

@ -1227,6 +1227,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
static boolean keyboard_look, keyboard_look2, keyboard_look3, keyboard_look4; // true if lookup/down using keyboard
static boolean resetdown, resetdown2, resetdown3, resetdown4; // don't cam reset every frame
if (demoplayback) return;
switch (ssplayer)
{
case 2:
@ -1802,7 +1804,7 @@ boolean G_Responder(event_t *ev)
if (gamestate == GS_LEVEL && ev->type == ev_keydown
&& (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[gc_viewpoint][1]))
{
if (splitscreen || !netgame)
if (!demoplayback && (splitscreen || !netgame))
displayplayer = consoleplayer;
else
{
@ -1813,9 +1815,12 @@ boolean G_Responder(event_t *ev)
if (displayplayer == MAXPLAYERS)
displayplayer = 0;
if (displayplayer == consoleplayer)
if (!demoplayback && displayplayer == consoleplayer)
break; // End loop
if (displayplayer == secondarydisplayplayer || displayplayer == thirddisplayplayer || displayplayer == fourthdisplayplayer)
continue;
if (!playeringame[displayplayer])
continue;
@ -1874,7 +1879,7 @@ boolean G_Responder(event_t *ev)
// any other key pops up menu if in demos
if (gameaction == ga_nothing && !singledemo &&
((demoplayback && !modeattacking && !titledemo) || gamestate == GS_TITLESCREEN))
((demoplayback && !modeattacking && !titledemo && !multiplayer) || gamestate == GS_TITLESCREEN))
{
if (ev->type == ev_keydown && ev->data1 != 301)
{