Jaime Passos
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98f4e98b85
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Remove dup_ variables
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2019-04-07 14:27:52 -03:00 |
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Jaime Passos
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23a8fea598
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fix fog
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2019-04-07 01:25:55 -03:00 |
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Jaime Passos
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4ea1dd3525
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The player should be able to toggle shaders
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2019-04-07 00:09:53 -03:00 |
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Jaime Passos
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fa7f627c88
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stuff
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2019-04-06 23:33:34 -03:00 |
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Jaime Passos
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e1f1e63cc9
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fix postprocessor
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2019-03-21 18:33:03 -03:00 |
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Jaime Passos
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76967e46bb
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destroy hw_glide.h because no modern GPU supports such API
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2019-03-21 18:23:40 -03:00 |
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Jaime Passos
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9451b10ac5
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add SHADERS comment support
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2019-03-19 18:52:41 -03:00 |
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Jaime Passos
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da001a5b54
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PK3 support
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2019-03-19 18:25:55 -03:00 |
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Jaime Passos
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f714cba310
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Improve custom shader support
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2019-03-19 17:37:04 -03:00 |
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Jaime Passos
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9ffb093f44
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change (void*) to (char*)
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2019-03-19 14:41:48 -03:00 |
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Jaime Passos
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ae3ad1ea56
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wups
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2019-03-19 13:32:44 -03:00 |
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Jaime Passos
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75919422c6
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custom shader support
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2019-03-18 23:03:29 -03:00 |
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Jaime Passos
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1de35b9076
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fix buildbot
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2019-03-18 20:04:28 -03:00 |
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Jaime Passos
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5c399b0944
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add vertex shaders
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2019-03-18 19:17:47 -03:00 |
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Jaime Passos
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f210053735
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md3-vanilla
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2019-03-18 18:34:20 -03:00 |
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Jaime Passos
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9879734d52
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I don't care about DirectDraw
Neither SDL 1.2
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2019-03-18 15:54:29 -03:00 |
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Jaime Passos
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1cfdd07ee0
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gl4
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2019-03-17 22:27:50 -03:00 |
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Digiku
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80e30c6aaa
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Merge branch 'MSVC-ARM' into 'master'
ARM and ARM64 support with MSVC toolchain
See merge request STJr/SRB2!412
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2018-12-28 01:05:40 -05:00 |
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Latapostrophe
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1b61e15b1b
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Merge branch 'master' into SRB2-CHAT
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2018-12-23 10:26:08 +01:00 |
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Alam Ed Arias
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102fd11cb4
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More work to cleanup the ARM builds
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2018-12-22 19:50:32 -05:00 |
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Alam Arias
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b6a917cda1
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Added ARM/ARM64 to whole vc10 sln
Added ARM/ARM64 to zlib, libpng
Added ARM/ARM64 to srb2dd/srb2sdl
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2018-12-21 16:47:10 -05:00 |
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mazmazz
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06ff171e19
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Adjust vid.width floating point comparson for CHAT
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2018-12-21 11:37:22 -05:00 |
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Digiku
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58a2cec70f
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Merge branch 'float_equal' into 'master'
Clear Float equal warnings
See merge request STJr/SRB2!383
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2018-12-20 16:58:37 -05:00 |
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Digiku
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7982b1695a
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Merge branch 'ogl-zfighting-fix' into 'master'
OpenGL z-fighting fix [by Azeonus]
Closes #43
See merge request STJr/SRB2!395
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2018-12-19 13:05:04 -05:00 |
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mazmazz
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96cad09db6
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Change 0.05 to 0.05f
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2018-12-18 16:59:59 -05:00 |
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Azeonus
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67cd6dcdd2
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dispoffset OGL fix [by Azeonus]
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2018-12-18 16:50:03 -05:00 |
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Jimita
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1d40676f3a
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Merge branch 'master' into automap_fix
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2018-12-17 17:46:29 -02:00 |
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Alam Ed Arias
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11aef0b3f1
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Merge branch 'master' into float_equal
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2018-12-16 13:52:45 -05:00 |
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Latapostrophe
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25e6d5388c
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merge conflict
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2018-12-16 16:48:15 +01:00 |
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Alam Ed Arias
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15d0673685
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fix compiling for clang
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2018-12-14 21:31:37 -05:00 |
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Alam Ed Arias
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78634679f1
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fix compiling for MSVC
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2018-12-14 20:42:37 -05:00 |
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Alam Ed Arias
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6fd66bdb49
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Clear float equal warnings
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2018-12-14 20:34:06 -05:00 |
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Monster Iestyn
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e0079ea1a2
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remove NearVertice (which was unused anyway), clean up maz's changes
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2018-12-14 23:28:07 +00:00 |
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mazmazz
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abae63a64b
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SameVertice floating point match; fixes 64-bit OGL holes
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2018-12-14 16:47:24 -05:00 |
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Monster Iestyn
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c1e0041a0b
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copy doom legacy's replacement for the den == 0.0 calc in fracdivline
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2018-12-14 21:22:13 +00:00 |
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Monster Iestyn
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623d1574ce
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minor cleanup
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2018-12-14 21:00:53 +00:00 |
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Monster Iestyn
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b42c306ef3
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remove code from SearchDivline that was disabled ...and doesn't seem to exist anymore anyway
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2018-12-14 18:14:08 +00:00 |
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Monster Iestyn
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52fd3dcbed
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split loading status code into a separate function
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2018-12-14 18:11:30 +00:00 |
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Monster Iestyn
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02fc845a72
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Make sure nptfront is explicitly > 0, so we don't alloc a poly for negative number points at all
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2018-12-14 18:01:18 +00:00 |
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Monster Iestyn
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4089b6b8e9
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use continue if NULL instead of a big if block if ...not NULL
also, SplitPoly returns if ps < 0, so there's no need to check for ps >= 0 afterwards
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2018-12-14 18:00:08 +00:00 |
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Monster Iestyn
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3a125dbbd5
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compare with actual doubles, not ints
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2018-12-14 17:14:03 +00:00 |
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MPC
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6b22dc183b
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Fix the automap
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2018-12-12 18:01:52 -03:00 |
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Monster Iestyn
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4b0d45afd8
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Merge branch 'opengl-noloading' into 'master'
Hide OpenGL loading screen
See merge request STJr/SRB2!349
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2018-11-26 15:30:45 -05:00 |
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Monster Iestyn
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a71ca1d259
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Merge branch 'fof-slope-skew-backport' into 'master'
FOF wall slope skewing backport
See merge request STJr/SRB2!341
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2018-11-26 08:54:29 -05:00 |
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mazmazz
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930835f1a2
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Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show
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2018-11-25 21:47:56 -05:00 |
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mazmazz
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ea7162a76a
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Update source copyrights to 2018
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2018-11-25 07:35:38 -05:00 |
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Monster Iestyn
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0a0336a674
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Merge branch 'master' into fof-slope-skew-backport
# Conflicts:
# src/r_segs.c
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2018-11-23 22:40:28 +00:00 |
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Alam Arias
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30b9cef043
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Merge pull request #326 from monster-psychic-cat/opengl_splitscreen_sky_fix
Render the skies correctly on splitscreen in OpenGL mode
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2018-11-23 14:48:05 -05:00 |
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Monster Iestyn
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3e6fcf1b8b
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Merge branch 'opengl-hud-scale-fix' into 'master'
OpenGL HUD scaling fix
See merge request STJr/SRB2!320
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2018-11-14 16:48:13 -05:00 |
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Alam Ed Arias
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f73ea4f984
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Clean up warnings
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2018-11-14 10:52:16 -05:00 |
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