Ronald Kinard
0d82e3b54b
sdl2: reorder graphics initialization
...
GL Initialization needs to happen before window creation,
otherwise the GL library will get reloaded while in use and
Windows will have a heart attack. This is bad, obviously.
2014-07-24 00:20:34 -05:00
Alam Ed Arias
0870d628ea
Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2
2014-07-24 00:39:17 -04:00
Ronald Kinard
4433be194f
sdl2: software: clear window on mode change
2014-07-23 23:21:19 -05:00
Ronald Kinard
73e99fa96c
sdl2: I_Error if we can't create gl context
2014-07-23 23:15:31 -05:00
Ronald Kinard
fc075e4c81
sdl2: use ABGR8888 texture on little endian system
...
This is a massive performance boost on slow processors, because
before, the intermediary buffer had to be swizzled to ABGR8888
before being uploaded -- for large resolutions this was an
enormous performance penalty.
2014-07-23 23:02:21 -05:00
Alam Ed Arias
4c635c67a6
Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2
2014-07-23 22:47:12 -04:00
Ronald Kinard
345b59f6f5
sdl2: code cleanup
2014-07-23 21:45:36 -05:00
Alam Ed Arias
a103697dd0
isFullscreen is unused?
2014-07-23 22:05:03 -04:00
Alam Ed Arias
1a731fb463
there no fade for non mixer builds
2014-07-23 22:04:46 -04:00
Alam Ed Arias
d5c22f9224
Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2
2014-07-23 20:59:34 -04:00
Ronald Kinard
9a4b2bd360
sdl2: restore vsync option (use sdl swap interval)
2014-07-23 19:46:12 -05:00
Ronald Kinard
20f871bd84
sdl2: opengl compiles fine, no TESTHW=1 needed
2014-07-23 19:43:15 -05:00
Ronald Kinard
d078e3e17f
sdl2: fix opengl (almost) entirely
2014-07-23 19:39:41 -05:00
Alam Ed Arias
6b112a3bfd
Merge remote-tracking branch 'wolfy852/next' into next
2014-07-23 18:34:42 -04:00
Alam Ed Arias
331b120c31
Merge remote-tracking branch 'origin/next' into next
...
Conflicts:
libs/fmodex/lib/libfmodex64_vc.a
libs/fmodex/lib/libfmodexL64_vc.a
libs/fmodex/lib/libfmodexL_vc.a
libs/fmodex/lib/libfmodex_vc.a
2014-07-23 18:32:21 -04:00
Alam Ed Arias
4b446495ad
come back to life
2014-07-23 18:29:36 -04:00
Alam Ed Arias
1c4b1c1d7e
DIE, DIE, DIE
...
Conflicts:
libs/fmodex/lib/libfmodex64_vc.a
libs/fmodex/lib/libfmodexL64_vc.a
libs/fmodex/lib/libfmodexL_vc.a
libs/fmodex/lib/libfmodex_vc.a
2014-07-23 18:29:25 -04:00
Ronald Kinard
fea559398a
sdl2: we have colored rects in gl now I guess
2014-07-22 02:23:51 -05:00
Ronald Kinard
0a37bdf76d
sdl2: start getting opengl working again
2014-07-22 01:23:08 -05:00
Ronald Kinard
145618785c
sdl2: reuse window on mode change
2014-07-21 22:41:01 -05:00
Ronald Kinard
2618b1dd0b
sdl2: truncate resolution list, add 16:9 hdtv modes
2014-07-21 22:16:34 -05:00
Ronald Kinard
1ac1d04cca
sdl2: joystick fixes. don't pause in demo play/rec
2014-07-21 21:32:18 -05:00
Alam Ed Arias
35545a0d67
Merge branch 'master' into sdl2
2014-07-21 21:03:34 -04:00
Alam Ed Arias
1c724a6d84
come back to life
2014-07-21 21:00:18 -04:00
Alam Ed Arias
5528fa29fe
DIE, DIE, DIE
2014-07-21 20:40:03 -04:00
Alam Ed Arias
c59cb553e4
DIE, DIE, DIE
2014-07-21 20:39:31 -04:00
Alam Ed Arias
5b2cf41ab8
Merge remote-tracking branch 'origin/master' into sdl2
2014-07-21 18:50:15 -04:00
wolfy852
9ab60d1295
Add LUA_EvalMath to Lua with function name EvalMath
2014-07-19 17:46:53 -05:00
wolfy852
43da4de52f
Switch the Linux symbolic links with manual copy-pastes, should fix compiling on Windows for most users.
2014-07-17 20:26:06 -04:00
Alam Arias
fcdeb702e9
Merge pull request #18 from wolfy852/next
...
Switch the Linux symbolic links with manual copy-pastes
2014-07-17 20:18:33 -04:00
wolfy852
eb5b99bc5d
Switch the Linux symbolic links with manual copy-pastes, should fix compiling on Windows for most users.
2014-07-17 18:35:27 -05:00
Alam Arias
2c6f83c8c9
Merge pull request #15 from wolfy852/next
...
Add the Jump Thok ability and water running flag for use by custom characters
2014-07-06 23:07:40 -04:00
wolfy852
d6b466b7dd
Add skin flag for running on water
2014-07-05 03:23:49 -05:00
wolfy852
39ce16a468
Add the Jump Thok ability for use by custom characters
2014-07-05 02:50:07 -05:00
Alam Ed Arias
c130be77b1
Merge remote-tracking branch 'RedEnchilada/next' into next
...
Also clean up whitespaces
2014-06-19 13:00:36 -04:00
RedEnchilada
37d3780458
Add hook for chat messages, including csays
2014-06-18 15:28:09 -05:00
Sryder13
aa948b5950
Merge remote-tracking branch 'upstream/master'
2014-05-27 20:44:13 +01:00
Alam Ed Arias
b520d61ba2
Merge branch 'master' into sdl2
2014-05-27 15:19:18 -04:00
Alam Ed Arias
15f976a06c
Merge branch 'master' into next
2014-05-27 15:19:08 -04:00
Alam Ed Arias
b511294749
Merge remote-tracking branch 'Sryder13/master'
2014-05-27 15:14:55 -04:00
Alam Ed Arias
05c3315f68
Merge remote-tracking branch 'wolfy852/next' into next
2014-05-25 23:00:45 -04:00
wolfy852
a8f5406233
Add P_Telekinesis and P_IsFlagAtBase to Lua.
2014-05-25 21:41:05 -05:00
Wolfy
9987d132fb
Add P_DoSpring to base library.
2014-05-24 12:51:59 -04:00
Wolfy
f509c56e3c
Unstatic P_DoSpring.
2014-05-24 12:49:15 -04:00
Wolfy
5316f8da96
Add P_SpawnSpinMobj to base library.
2014-05-24 12:46:46 -04:00
Wolfy
3f1038dcbe
Unstatic P_SpawnSpinMobj.
2014-05-24 12:46:10 -04:00
Wolfy
ec443af3d9
Add P_SpawnThokMobj to Lua base library.
...
I don't know too much about this but I THINK I did it right.
2014-05-24 12:35:01 -04:00
Wolfy
ed82755b6d
Unstatic P_SpawnThokMobj.
2014-05-24 12:30:33 -04:00
ilag
d8234f408b
Ensures the force shield's movecount is correctly set before comparing
2014-05-15 11:36:17 -07:00
ilag11111
aafc0bcb0d
Ensures that the force shield's sprite returns to the proper state after receiving an invincibility monitor.
...
Fixes http://mb.srb2.org/showthread.php?p=752815
2014-05-14 16:27:37 -07:00