Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2

This commit is contained in:
Alam Ed Arias 2014-07-24 00:39:17 -04:00
commit 0870d628ea

View file

@ -83,7 +83,7 @@
#endif
// maximum number of windowed modes (see windowedModes[][])
#define MAXWINMODES (16)
#define MAXWINMODES (17)
/** \brief
*/
@ -147,6 +147,7 @@ static INT32 windowedModes[MAXWINMODES][2] =
{1920,1080}, // 1.66
{1680,1050}, // 1.60,5.25
{1600, 900}, // 1.66
{1366, 768}, // 1.66
{1440, 900}, // 1.60,4.50
{1280,1024}, // 1.33?
{1280, 960}, // 1.33,4.00
@ -174,6 +175,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
int gmask;
int bmask;
int amask;
int sw_texture_format = SDL_PIXELFORMAT_ABGR8888;
realwidth = vid.width;
realheight = vid.height;
@ -222,6 +224,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
if (rendermode == render_soft)
{
SDL_RenderSetLogicalSize(renderer, width, height);
SDL_RenderClear(renderer);
// Set up Texture
realwidth = width;
realheight = height;
@ -229,7 +232,12 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
{
SDL_DestroyTexture(texture);
}
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, width, height);
#ifdef SDL_BIG_ENDIAN
sw_texture_format = SDL_PIXELFORMAT_RGBA8888;
#else
sw_texture_format = SDL_PIXELFORMAT_ABGR8888;
#endif
texture = SDL_CreateTexture(renderer, sw_texture_format, SDL_TEXTUREACCESS_STREAMING, width, height);
// Set up SW surface
if (vidSurface != NULL)
@ -1678,7 +1686,15 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
if (window != NULL)
{
sdlglcontext = SDL_GL_CreateContext(window);
SDL_GL_MakeCurrent(window, sdlglcontext);
if (sdlglcontext == NULL)
{
SDL_DestroyWindow(window);
I_Error("Failed to create a GL context: %s\n", SDL_GetError());
}
else
{
SDL_GL_MakeCurrent(window, sdlglcontext);
}
}
else return SDL_FALSE;
}