Commit graph

7049 commits

Author SHA1 Message Date
Latapostrophe
1a0d148a7c Merge branch 'no-cheese' into v1.2-frankeinstein 2020-03-10 20:34:38 +01:00
Latapostrophe
d43ed7f74c Merge branch 'gl-qol' into v1.2-frankeinstein 2020-03-10 20:34:20 +01:00
Latapostrophe
3b2907865f Merge branch 'stack-draw-flags' into v1.2-frankeinstein 2020-03-10 20:27:52 +01:00
Latapostrophe
81ad772a8b Merge branch 'record-attack-changes' into v1.2-frankeinstein 2020-03-10 20:27:00 +01:00
Latapostrophe
5202a4f0fd VoteThinker Hook for Lua 2020-03-10 18:58:44 +01:00
Latapostrophe
63eadaf83c Expose CV_FindVar to Lua 2020-03-10 18:12:20 +01:00
Latapostrophe
2e5608d33b Push race countdowns and functions to set them 2020-03-10 12:57:30 +01:00
Latapostrophe
8c00331c2b Push consoleplayer and displayplayers to Lua 2020-03-10 11:53:28 +01:00
Latapostrophe
428dc42e2d Remove debug print 2020-03-10 10:21:47 +01:00
fickleheart
11cba9bd6a I'M GONNA PISS MYSELF OF LAUGHER anyway fixed syncbombs 2020-03-07 12:40:45 -06:00
fickleheart
b8e4af3f8d SUPER EXPERIMENTAL FREEZE-B-GONE 2020-03-05 22:19:39 -06:00
Latapostrophe
bb1c320236 Merge branch 'fickle-replay-v1' into replay-freecam-rewind 2020-03-05 21:08:20 +01:00
TehRealSalt
190b0d4660 Replay playback changes:
- Store level state periodically
- Load the closest usable level state when done rewinding for
  quicker resumes
- Make playback menu fade out after 5 seconds of no activity
  (but not while paused)
- Remove wrapping from replay hut (original wrapping was broken
  at some point before 1.1 and it's not necessary anyway)
- Allow holding enter on frame advance for noisy slow-mo

from fickleheart
2020-03-05 21:04:56 +01:00
James R
3f9f07af84 Use https because my web server redirects 2020-03-01 12:31:49 -08:00
James R
56fac10b14 strtok can return NULL 2020-03-01 12:15:48 -08:00
James R
9d42a5ad5e This time I fucked up 2020-03-01 11:59:54 -08:00
James R
aca2e97c84 Windows gaysed: the sequel 2020-03-01 11:54:21 -08:00
James R
ceb332e580 Windows is weird 2020-03-01 11:46:02 -08:00
James R
32a34cc1b2 masterserver_debug to set CURLOPT_VERBOSE 2020-03-01 11:39:27 -08:00
James R
1959a9b107 Don't show "All" room when hosting 2020-03-01 11:19:59 -08:00
James R
8756ef15a2 I don't even know my own website 2020-03-01 11:17:56 -08:00
James R
47a5f9ef94 lol 2020-03-01 10:59:25 -08:00
James R
e2507f390f The big bad HTTP master server
Cvars:

http_masterserver is the url to the master server's API.
masterserver_token may be an authentication token.
2020-03-01 02:36:56 -08:00
Latapostrophe
ba8dff544a How can you look at yourself in the mirror? 2020-01-29 22:33:00 +01:00
James R
2a016332c4 Handle log file in parent properly 2019-12-16 19:28:42 -08:00
James R
f460e83846 Add this back for Windoodoo because I'm an idiot 2019-12-16 19:27:55 -08:00
James R
d0c41a8d55 Rename signal caught message to be more obvious 2019-12-16 19:27:55 -08:00
James R
a0d6dc30cb Fix signal handler setup error reporting 2019-12-16 19:27:55 -08:00
James R
b83f41e089 Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place 2019-12-16 19:27:54 -08:00
James R
a64dbe1016 Kill child when wait fails, so I_Error exits both 2019-12-16 19:27:54 -08:00
James R
c9830e5ab1 Fix idiot mistake 2019-12-16 19:27:54 -08:00
James R
9efe4d8445 Move everything to i_system.c
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-16 19:27:53 -08:00
James R
2b837726eb nix: Fork before game code and wait to catch signals and coredumps
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.

"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-16 19:27:35 -08:00
fickleheart
92d320be72 Fix dereferencing uninitialized pointer 2019-12-01 16:16:27 -06:00
fickleheart
35a8944f88 Remove (redundant?) skywalls that seemed to drop performance 2019-12-01 15:39:30 -06:00
fickleheart
e8d2ca1f63 Fix kart HUD fadein 2019-12-01 12:38:05 -06:00
fickleheart
6131b80f03 I don't like your sprite clipping fix, so here's mine 2019-12-01 12:34:25 -06:00
fickleheart
9ecc48d0e4 Merge remote-tracking branch '[remote name redacted]/jimita-shaders'
# Conflicts:
#	src/hardware/hw_main.c
2019-12-01 11:58:24 -06:00
Latapostrophe
272f3fbb53 fix conflict 2019-11-12 00:41:26 +01:00
Latapostrophe
aab87012df dontencoreremap flag + colormaps 2019-11-12 00:40:25 +01:00
Latapostrophe
abcb1e9981 Merge branch 'gl-encore' into gl-qol 2019-11-12 00:23:56 +01:00
Jaime Passos
994f9492e8 Recreate the CLUT when the palette changes 2019-11-12 00:23:38 +01:00
Jaime Passos
f22e767380 fix conflict 2019-11-12 00:23:26 +01:00
Latapostrophe
3bd62175f6 fix encore for ogl 2019-11-12 00:21:37 +01:00
Latapostrophe
0c3b5d603b Merge branch 'master' of git.magicalgirl.moe:KartKrew/Kart-Public 2019-11-11 22:15:30 +01:00
Latapostrophe
ff7a706976 fix orbiting items not protecting you against your own items 2019-11-11 00:24:06 +01:00
James R
44e59e2688 Don't hide HUD with hu_showscores in single player/Record Attack
This also makes Lua game HUD consistent with the Kart HUD.
2019-10-19 14:11:24 -07:00
James R
fdb54d8e80 Apply BMBOUNDFIX to A_MineExplode 2019-10-15 23:29:02 -07:00
James R
1d6020883c Forgot includes 2019-10-07 18:10:33 -07:00
James R
abaefa05b1 ferror does not return errno, are you stupid?
Use M_FileError to return the proper error description, or "end-of-file".
2019-10-07 17:55:31 -07:00