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Remove debug print
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1 changed files with 0 additions and 2 deletions
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@ -5592,7 +5592,6 @@ rewind_t *CL_SaveRewindPoint(size_t demopos)
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if (!rewind)
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return NULL;
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CONS_Printf("Saving rewind point for time %d\n", leveltime);
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save_p = rewind->savebuffer;
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P_SaveNetGame();
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rewind->leveltime = leveltime;
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@ -5617,7 +5616,6 @@ rewind_t *CL_RewindToTime(tic_t time)
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if (!rewindhead)
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return NULL;
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CONS_Printf("Restoring rewind to time %d for goal time %d\n", rewindhead->leveltime, time);
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save_p = rewindhead->savebuffer;
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P_LoadNetGame();
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wipegamestate = gamestate; // No fading back in!
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