Remove debug print

This commit is contained in:
Latapostrophe 2020-03-10 10:21:47 +01:00
parent bb1c320236
commit 428dc42e2d

View file

@ -5592,7 +5592,6 @@ rewind_t *CL_SaveRewindPoint(size_t demopos)
if (!rewind)
return NULL;
CONS_Printf("Saving rewind point for time %d\n", leveltime);
save_p = rewind->savebuffer;
P_SaveNetGame();
rewind->leveltime = leveltime;
@ -5617,7 +5616,6 @@ rewind_t *CL_RewindToTime(tic_t time)
if (!rewindhead)
return NULL;
CONS_Printf("Restoring rewind to time %d for goal time %d\n", rewindhead->leveltime, time);
save_p = rewindhead->savebuffer;
P_LoadNetGame();
wipegamestate = gamestate; // No fading back in!