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Don't hide HUD with hu_showscores in single player/Record Attack
This also makes Lua game HUD consistent with the Kart HUD.
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1 changed files with 4 additions and 4 deletions
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@ -1799,10 +1799,12 @@ static void ST_doItemFinderIconsAndSound(void) // SRB2kart - unused.
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//
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static void ST_overlayDrawer(void)
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{
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/* SRB2kart doesn't need this stuff
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//hu_showscores = auto hide score/time/rings when tab rankings are shown
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if (!(hu_showscores && (netgame || multiplayer)))
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{
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K_drawKartHUD();
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/* SRB2kart doesn't need this stuff
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if (maptol & TOL_NIGHTS)
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ST_drawNiGHTSHUD();
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else
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@ -1826,8 +1828,8 @@ static void ST_overlayDrawer(void)
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)
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ST_drawLives();
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}
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}
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*/
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}
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// GAME OVER pic
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/*if (G_GametypeUsesLives() && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer)))
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@ -1847,8 +1849,6 @@ static void ST_overlayDrawer(void)
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// Countdown timer for Race Mode
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// ...moved to k_kart.c so we can take advantage of the LAPS_Y value
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K_drawKartHUD();
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/* SRB2kart doesn't need this stuff, I think
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// If you are in overtime, put a big honkin' flashin' message on the screen.
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if (G_BattleGametype() && cv_overtime.value
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