mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-14 17:00:39 +00:00
SUPER EXPERIMENTAL FREEZE-B-GONE
This commit is contained in:
parent
3cd5b3a33e
commit
b8e4af3f8d
6 changed files with 60 additions and 55 deletions
100
src/d_clisrv.c
100
src/d_clisrv.c
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@ -71,8 +71,6 @@
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// firstticstosend is used to optimize a condition
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// Normally maketic >= gametic > 0
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#define PREDICTIONQUEUE BACKUPTICS
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#define PREDICTIONMASK (PREDICTIONQUEUE-1)
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#define MAX_REASONLENGTH 30
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#define FORCECLOSE 0x8000
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@ -109,7 +107,7 @@ static tic_t firstticstosend; // min of the nettics
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static tic_t tictoclear = 0; // optimize d_clearticcmd
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static tic_t maketic;
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static INT16 consistancy[BACKUPTICS];
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static INT16 consistancy[TICQUEUE];
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// Resynching shit!
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static UINT32 resynch_score[MAXNETNODES]; // "score" for kicking -- if this gets too high then cfail kick
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@ -163,7 +161,7 @@ typedef struct textcmdtic_s
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struct textcmdtic_s *next;
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} textcmdtic_t;
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ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
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ticcmd_t netcmds[TICQUEUE][MAXPLAYERS];
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static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
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@ -208,21 +206,22 @@ UINT16 software_MAXPACKETLENGTH;
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/** Guesses the value of a tic from its lowest byte and from maketic
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*
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* \param low The lowest byte of the tic value
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* \param basetic The last full tic value to compare against
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* \return The full tic value
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*
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*/
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tic_t ExpandTics(INT32 low)
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tic_t ExpandTics(INT32 low, tic_t basetic)
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{
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INT32 delta;
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delta = low - (maketic & UINT8_MAX);
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delta = low - (basetic & UINT8_MAX);
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if (delta >= -64 && delta <= 64)
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return (maketic & ~UINT8_MAX) + low;
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return (basetic & ~UINT8_MAX) + low;
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else if (delta > 64)
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return (maketic & ~UINT8_MAX) - 256 + low;
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return (basetic & ~UINT8_MAX) - 256 + low;
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else //if (delta < -64)
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return (maketic & ~UINT8_MAX) + 256 + low;
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return (basetic & ~UINT8_MAX) + 256 + low;
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}
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// -----------------------------------------------------------------
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@ -467,9 +466,9 @@ static void D_Clearticcmd(tic_t tic)
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D_FreeTextcmd(tic);
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for (i = 0; i < MAXPLAYERS; i++)
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netcmds[tic%BACKUPTICS][i].angleturn = 0;
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netcmds[tic%TICQUEUE][i].angleturn = 0;
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DEBFILE(va("clear tic %5u (%2u)\n", tic, tic%BACKUPTICS));
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DEBFILE(va("clear tic %5u (%2u)\n", tic, tic%TICQUEUE));
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}
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void D_ResetTiccmds(void)
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@ -1747,7 +1746,7 @@ static void CL_LoadReceivedSavegame(void)
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save_p = NULL;
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if (unlink(tmpsave) == -1)
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CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
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consistancy[gametic%BACKUPTICS] = Consistancy();
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consistancy[gametic%TICQUEUE] = Consistancy();
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CON_ToggleOff();
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}
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#endif
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@ -3666,7 +3665,7 @@ void SV_StopServer(void)
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localtextcmd3[0] = 0;
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localtextcmd4[0] = 0;
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for (i = firstticstosend; i < firstticstosend + BACKUPTICS; i++)
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for (i = firstticstosend; i < firstticstosend + TICQUEUE; i++)
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D_Clearticcmd(i);
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consoleplayer = 0;
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@ -4199,9 +4198,9 @@ static void HandlePacketFromAwayNode(SINT8 node)
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*/
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static boolean CheckForSpeedHacks(UINT8 p)
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{
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if (netcmds[maketic%BACKUPTICS][p].forwardmove > MAXPLMOVE || netcmds[maketic%BACKUPTICS][p].forwardmove < -MAXPLMOVE
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|| netcmds[maketic%BACKUPTICS][p].sidemove > MAXPLMOVE || netcmds[maketic%BACKUPTICS][p].sidemove < -MAXPLMOVE
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|| netcmds[maketic%BACKUPTICS][p].driftturn > KART_FULLTURN || netcmds[maketic%BACKUPTICS][p].driftturn < -KART_FULLTURN)
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if (netcmds[maketic%TICQUEUE][p].forwardmove > MAXPLMOVE || netcmds[maketic%TICQUEUE][p].forwardmove < -MAXPLMOVE
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|| netcmds[maketic%TICQUEUE][p].sidemove > MAXPLMOVE || netcmds[maketic%TICQUEUE][p].sidemove < -MAXPLMOVE
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|| netcmds[maketic%TICQUEUE][p].driftturn > KART_FULLTURN || netcmds[maketic%TICQUEUE][p].driftturn < -KART_FULLTURN)
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{
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XBOXSTATIC char buf[2];
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CONS_Alert(CONS_WARNING, M_GetText("Illegal movement value received from node %d\n"), playernode[p]);
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@ -4269,8 +4268,8 @@ FILESTAMP
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// To save bytes, only the low byte of tic numbers are sent
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// Use ExpandTics to figure out what the rest of the bytes are
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realstart = ExpandTics(netbuffer->u.clientpak.client_tic);
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realend = ExpandTics(netbuffer->u.clientpak.resendfrom);
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realstart = ExpandTics(netbuffer->u.clientpak.client_tic, nettics[node]);
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realend = ExpandTics(netbuffer->u.clientpak.resendfrom, nettics[node]);
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if (netbuffer->packettype == PT_CLIENTMIS || netbuffer->packettype == PT_CLIENT2MIS
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|| netbuffer->packettype == PT_CLIENT3MIS || netbuffer->packettype == PT_CLIENT4MIS
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@ -4307,7 +4306,7 @@ FILESTAMP
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break;
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// Copy ticcmd
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G_MoveTiccmd(&netcmds[maketic%BACKUPTICS][netconsole], &netbuffer->u.clientpak.cmd, 1);
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G_MoveTiccmd(&netcmds[maketic%TICQUEUE][netconsole], &netbuffer->u.clientpak.cmd, 1);
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// Check ticcmd for "speed hacks"
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if (CheckForSpeedHacks((UINT8)netconsole))
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@ -4319,7 +4318,7 @@ FILESTAMP
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|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
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&& (nodetoplayer2[node] >= 0))
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{
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G_MoveTiccmd(&netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer2[node]],
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G_MoveTiccmd(&netcmds[maketic%TICQUEUE][(UINT8)nodetoplayer2[node]],
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&netbuffer->u.client2pak.cmd2, 1);
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if (CheckForSpeedHacks((UINT8)nodetoplayer2[node]))
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@ -4330,7 +4329,7 @@ FILESTAMP
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|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
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&& (nodetoplayer3[node] >= 0))
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{
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G_MoveTiccmd(&netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer3[node]],
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G_MoveTiccmd(&netcmds[maketic%TICQUEUE][(UINT8)nodetoplayer3[node]],
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&netbuffer->u.client3pak.cmd3, 1);
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if (CheckForSpeedHacks((UINT8)nodetoplayer3[node]))
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@ -4340,7 +4339,7 @@ FILESTAMP
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if ((netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS)
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&& (nodetoplayer4[node] >= 0))
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{
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G_MoveTiccmd(&netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer4[node]],
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G_MoveTiccmd(&netcmds[maketic%TICQUEUE][(UINT8)nodetoplayer4[node]],
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&netbuffer->u.client4pak.cmd4, 1);
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if (CheckForSpeedHacks((UINT8)nodetoplayer4[node]))
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@ -4355,8 +4354,8 @@ FILESTAMP
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break;
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}
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// Check player consistancy during the level
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if (realstart <= gametic && realstart > gametic - BACKUPTICS+1 && gamestate == GS_LEVEL
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&& consistancy[realstart%BACKUPTICS] != SHORT(netbuffer->u.clientpak.consistancy))
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if (realstart <= gametic && realstart > gametic - TICQUEUE+1 && gamestate == GS_LEVEL
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&& consistancy[realstart%TICQUEUE] != SHORT(netbuffer->u.clientpak.consistancy))
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{
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SV_RequireResynch(node);
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@ -4365,10 +4364,10 @@ FILESTAMP
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if (cv_blamecfail.value)
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CONS_Printf(M_GetText("Synch failure for player %d (%s); expected %hd, got %hd\n"),
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netconsole+1, player_names[netconsole],
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consistancy[realstart%BACKUPTICS],
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consistancy[realstart%TICQUEUE],
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SHORT(netbuffer->u.clientpak.consistancy));
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DEBFILE(va("Restoring player %d (synch failure) [%update] %d!=%d\n",
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netconsole, realstart, consistancy[realstart%BACKUPTICS],
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netconsole, realstart, consistancy[realstart%TICQUEUE],
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SHORT(netbuffer->u.clientpak.consistancy)));
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break;
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}
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@ -4380,7 +4379,7 @@ FILESTAMP
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buf[1] = KICK_MSG_CON_FAIL;
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SendNetXCmd(XD_KICK, &buf, 2);
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DEBFILE(va("player %d kicked (synch failure) [%u] %d!=%d\n",
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netconsole, realstart, consistancy[realstart%BACKUPTICS],
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netconsole, realstart, consistancy[realstart%TICQUEUE],
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SHORT(netbuffer->u.clientpak.consistancy)));
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break;
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}
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@ -4455,10 +4454,10 @@ FILESTAMP
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// search a tic that have enougth space in the ticcmd
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while ((textcmd = D_GetExistingTextcmd(tic, netconsole)),
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(TotalTextCmdPerTic(tic) > j || netbuffer->u.textcmd[0] + (textcmd ? textcmd[0] : 0) > MAXTEXTCMD)
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&& tic < firstticstosend + BACKUPTICS)
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&& tic < firstticstosend + TICQUEUE)
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tic++;
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if (tic >= firstticstosend + BACKUPTICS)
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if (tic >= firstticstosend + TICQUEUE)
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{
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DEBFILE(va("GetPacket: Textcmd too long (max %s, used %s, mak %d, "
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"tosend %u, node %u, player %d)\n", sizeu1(j), sizeu2(TotalTextCmdPerTic(maketic)),
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@ -4566,7 +4565,7 @@ FILESTAMP
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break;
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}
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realstart = ExpandTics(netbuffer->u.serverpak.starttic);
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realstart = ExpandTics(netbuffer->u.serverpak.starttic, maketic);
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realend = realstart + netbuffer->u.serverpak.numtics;
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if (!txtpak)
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@ -4588,7 +4587,7 @@ FILESTAMP
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D_Clearticcmd(i);
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// copy the tics
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pak = G_ScpyTiccmd(netcmds[i%BACKUPTICS], pak,
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pak = G_ScpyTiccmd(netcmds[i%TICQUEUE], pak,
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netbuffer->u.serverpak.numslots*sizeof (ticcmd_t));
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// copy the textcmds
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@ -4943,7 +4942,7 @@ static void CL_SendClientCmd(void)
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{
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packetsize = sizeof (clientcmd_pak);
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G_MoveTiccmd(&netbuffer->u.clientpak.cmd, &localcmds, 1);
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netbuffer->u.clientpak.consistancy = SHORT(consistancy[gametic%BACKUPTICS]);
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netbuffer->u.clientpak.consistancy = SHORT(consistancy[gametic%TICQUEUE]);
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if (splitscreen || botingame) // Send a special packet with 2 cmd for splitscreen
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{
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@ -5030,20 +5029,23 @@ static void SV_SendTics(void)
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for (n = 1; n < MAXNETNODES; n++)
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if (nodeingame[n])
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{
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lasttictosend = maketic;
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// assert supposedtics[n]>=nettics[n]
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realfirsttic = supposedtics[n];
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if (realfirsttic >= maketic)
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lasttictosend = maketic;
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if (lasttictosend - nettics[n] >= BACKUPTICS)
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lasttictosend = nettics[n] + BACKUPTICS-1;
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if (realfirsttic >= lasttictosend)
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{
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// well we have sent all tics we will so use extrabandwidth
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// to resent packet that are supposed lost (this is necessary since lost
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// packet detection work when we have received packet with firsttic > neededtic
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// (getpacket servertics case)
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DEBFILE(va("Nothing to send node %u mak=%u sup=%u net=%u \n",
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n, maketic, supposedtics[n], nettics[n]));
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n, lasttictosend, supposedtics[n], nettics[n]));
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realfirsttic = nettics[n];
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if (realfirsttic >= maketic || (I_GetTime() + n)&3)
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if (realfirsttic >= lasttictosend || (I_GetTime() + n)&3)
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// all tic are ok
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continue;
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DEBFILE(va("Sent %d anyway\n", realfirsttic));
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@ -5093,7 +5095,7 @@ static void SV_SendTics(void)
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for (i = realfirsttic; i < lasttictosend; i++)
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{
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bufpos = G_DcpyTiccmd(bufpos, netcmds[i%BACKUPTICS], doomcom->numslots * sizeof (ticcmd_t));
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bufpos = G_DcpyTiccmd(bufpos, netcmds[i%TICQUEUE], doomcom->numslots * sizeof (ticcmd_t));
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}
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// add textcmds
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@ -5169,16 +5171,16 @@ void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
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for (tic = server ? maketic : (neededtic - 1); tic >= gametic; tic--)
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{
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if (numadjust++ == BACKUPTICS)
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if (numadjust++ == TICQUEUE)
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{
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DEBFILE(va("SV_SpawnPlayer: All netcmds for player %d adjusted!\n", playernum));
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// We already adjusted them all, waste of time doing the same thing over and over
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// This shouldn't happen normally though, either gametic was 0 (which is handled now anyway)
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// or maketic >= gametic + BACKUPTICS
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// or maketic >= gametic + TICQUEUE
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// -- Monster Iestyn 16/01/18
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break;
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}
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netcmds[tic%BACKUPTICS][playernum].angleturn = (INT16)((angle>>16) | TICCMD_RECEIVED);
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netcmds[tic%TICQUEUE][playernum].angleturn = (INT16)((angle>>16) | TICCMD_RECEIVED);
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if (!tic) // failsafe for gametic == 0 -- Monster Iestyn 16/01/18
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break;
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@ -5194,7 +5196,7 @@ static void SV_Maketic(void)
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if (playerpernode[j])
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{
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INT32 player = nodetoplayer[j];
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if ((netcmds[maketic%BACKUPTICS][player].angleturn & TICCMD_RECEIVED) == 0)
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if ((netcmds[maketic%TICQUEUE][player].angleturn & TICCMD_RECEIVED) == 0)
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{ // we didn't receive this tic
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INT32 i;
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@ -5209,8 +5211,8 @@ static void SV_Maketic(void)
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else if (i == 1) player = nodetoplayer2[j];
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else if (i == 2) player = nodetoplayer3[j];
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else if (i == 3) player = nodetoplayer4[j];
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netcmds[maketic%BACKUPTICS][player] = netcmds[(maketic-1)%BACKUPTICS][player];
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netcmds[maketic%BACKUPTICS][player].angleturn &= ~TICCMD_RECEIVED;
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netcmds[maketic%TICQUEUE][player] = netcmds[(maketic-1)%TICQUEUE][player];
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netcmds[maketic%TICQUEUE][player].angleturn &= ~TICCMD_RECEIVED;
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}
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}
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}
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@ -5288,7 +5290,7 @@ void TryRunTics(tic_t realtics)
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G_Ticker((gametic % NEWTICRATERATIO) == 0);
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ExtraDataTicker();
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gametic++;
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consistancy[gametic%BACKUPTICS] = Consistancy();
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consistancy[gametic%TICQUEUE] = Consistancy();
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// Leave a certain amount of tics present in the net buffer as long as we've ran at least one tic this frame.
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if (client && gamestate == GS_LEVEL && leveltime > 3 && neededtic <= gametic + cv_netticbuffer.value)
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@ -5367,6 +5369,8 @@ static inline void PingUpdate(void)
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//make the ping packet and clear server data for next one
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for (i = 0; i < MAXPLAYERS; i++)
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{
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CONS_Printf("player %d - total pings: %d\n", i, realpingtable[i]);
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netbuffer->u.pingtable[i] = realpingtable[i] / pingmeasurecount;
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//server takes a snapshot of the real ping for display.
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//otherwise, pings fluctuate a lot and would be odd to look at.
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@ -5397,7 +5401,7 @@ static void UpdatePingTable(void)
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// update node latency values so we can take an average later.
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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realpingtable[i] += G_TicsToMilliseconds(GetLag(playernode[i]));
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realpingtable[i] += (INT32)(GetLag(playernode[i]) * (1000.00f/TICRATE)); // TicsToMilliseconds can't handle pings over 1000ms lol
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pingmeasurecount++;
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}
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}
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@ -5521,8 +5525,8 @@ FILESTAMP
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// Do not make tics while resynching
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if (counts != -666)
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{
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if (maketic + counts >= firstticstosend + BACKUPTICS)
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counts = firstticstosend+BACKUPTICS-maketic-1;
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if (maketic + counts >= firstticstosend + TICQUEUE)
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counts = firstticstosend+TICQUEUE-maketic-1;
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for (i = 0; i < counts; i++)
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SV_Maketic(); // Create missed tics and increment maketic
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@ -37,6 +37,7 @@
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// Networking and tick handling related.
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#define BACKUPTICS 32
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#define TICQUEUE 512 // more than enough for most timeouts....
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#define MAXTEXTCMD 256
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//
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// Packet structure
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@ -544,7 +545,7 @@ extern consvar_t
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cv_netticbuffer, cv_allownewplayer, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
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// Used in d_net, the only dependence
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tic_t ExpandTics(INT32 low);
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tic_t ExpandTics(INT32 low, tic_t basetic);
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void D_ClientServerInit(void);
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// Initialise the other field
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@ -842,7 +842,7 @@ static void DebugPrintpacket(const char *header)
|
|||
size_t ntxtcmd = &((UINT8 *)netbuffer)[doomcom->datalength] - cmd;
|
||||
|
||||
fprintf(debugfile, " firsttic %u ply %d tics %d ntxtcmd %s\n ",
|
||||
(UINT32)ExpandTics(serverpak->starttic), serverpak->numslots, serverpak->numtics, sizeu1(ntxtcmd));
|
||||
(UINT32)serverpak->starttic, serverpak->numslots, serverpak->numtics, sizeu1(ntxtcmd));
|
||||
/// \todo Display more readable information about net commands
|
||||
fprintfstringnewline((char *)cmd, ntxtcmd);
|
||||
/*fprintfstring((char *)cmd, 3);
|
||||
|
@ -865,8 +865,8 @@ static void DebugPrintpacket(const char *header)
|
|||
case PT_NODEKEEPALIVE:
|
||||
case PT_NODEKEEPALIVEMIS:
|
||||
fprintf(debugfile, " tic %4u resendfrom %u\n",
|
||||
(UINT32)ExpandTics(netbuffer->u.clientpak.client_tic),
|
||||
(UINT32)ExpandTics (netbuffer->u.clientpak.resendfrom));
|
||||
(UINT32)netbuffer->u.clientpak.client_tic,
|
||||
(UINT32)netbuffer->u.clientpak.resendfrom);
|
||||
break;
|
||||
case PT_BASICKEEPALIVE:
|
||||
fprintf(debugfile, " keep alive\n");
|
||||
|
|
|
@ -549,7 +549,7 @@ extern consvar_t cv_downloading; // allow clients to downloading WADs.
|
|||
extern consvar_t cv_nettimeout; // SRB2Kart: Advanced server options menu
|
||||
extern consvar_t cv_jointimeout;
|
||||
extern consvar_t cv_maxping;
|
||||
extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
|
||||
extern ticcmd_t netcmds[TICQUEUE][MAXPLAYERS];
|
||||
extern INT32 serverplayer;
|
||||
extern INT32 adminplayers[MAXPLAYERS];
|
||||
|
||||
|
|
|
@ -2358,7 +2358,7 @@ void G_Ticker(boolean run)
|
|||
default: I_Error("gameaction = %d\n", gameaction);
|
||||
}
|
||||
|
||||
buf = gametic % BACKUPTICS;
|
||||
buf = gametic % TICQUEUE;
|
||||
|
||||
if (!demo.playback)
|
||||
// read/write demo and check turbo cheat
|
||||
|
|
|
@ -3328,7 +3328,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
if (loadprecip) // uglier hack
|
||||
{ // to make a newly loaded level start on the second frame.
|
||||
INT32 buf = gametic % BACKUPTICS;
|
||||
INT32 buf = gametic % TICQUEUE;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
|
|
Loading…
Reference in a new issue