Commit graph

161 commits

Author SHA1 Message Date
Monster Iestyn
b9828f78e8 Fix stupid lack of newline with this message 2017-06-09 23:22:27 +01:00
Monster Iestyn
2e42c9621c Eck, potted another node/player confusion for clients reciving PT_PING 2017-06-01 20:46:44 +01:00
Monster Iestyn
fe15305df0 Merge the two NEWPING parts of NetUpdate into one block 2017-06-01 20:43:24 +01:00
Monster Iestyn
3d86e7135d Fix confusion between nodes and players in ping updating code and PT_PING packet sending code 2017-06-01 19:01:57 +01:00
Monster Iestyn
806b101984 Merge branch 'master' into next 2017-05-27 20:10:48 +01:00
Monster Iestyn
d20efa5a74 Entirely ignore PT_ASKINFOVIAMS packets, since it turns out it's not even sent by the MS anyway 2017-05-27 19:06:46 +01:00
Monster Iestyn
11d57fba1b Merge branch 'master' into next 2017-05-26 23:02:06 +01:00
Monster Iestyn
ab5835cd3b Remove cruft from my initial days of fumbling with this branch
textcmd[0] for PT_NODETIMEOUT can't hold anything < 0 anyway, and you'd probably have to really try to get >= MAXNETNODES
2017-05-26 15:26:00 +01:00
Monster Iestyn
aecc97ded3 PT_REQUESTFILE checking:
* if you sent it to a client rather than the server, game over, your connection is closed
* if files that don't exist or are too large are requested are listed, game over, your connection is closed (they should have been checked on YOUR side beforehand, silly)
* if the server has downloading disabled anyway, ...yeah, you get the idea

Don't worry, I made sure Got_RequestFilePak cleaned up the full file request list for the node in case of failure
2017-05-26 13:39:54 +01:00
Monster Iestyn
a23e9bc32b Fix size_t printing 2017-05-25 18:10:20 +01:00
toasterbabe
47e171250f * Prevent joining a server if you have too many files loaded to add the remainder.
* Made the check in Got_RequestAddfilecmd more comprehensive, since I might as well. Just something to tweak a little later in internal.
2017-05-25 16:06:39 +01:00
Monster Iestyn
c92aaa74a4 I think PT_CLIENT2MIS was meant to do this too, probably 2017-05-23 18:46:34 +01:00
Monster Iestyn
7147e0fcaf Improve previous PT_TEXTCMD/PT_TEXTCMD2 check, add another one to ignore zero size textcmds! 2017-05-23 17:35:32 +01:00
Monster Iestyn
0b0b738a6f Don't allow non-servers to receive PT_RESYNCHGET 2017-05-23 16:34:56 +01:00
Monster Iestyn
ff1cc07a1d Implemented toaster's suggestion to make a macro here 2017-05-23 16:29:09 +01:00
Monster Iestyn
9e3bdc5ee2 Prevent bad PT_TEXTCMD/PT_TEXTCMD2 textcmd[0] sizes? 2017-05-23 16:13:42 +01:00
Monster Iestyn
fdfd6e1c0b Whoops don't do that for PT_REQUESTFILE 2017-05-22 22:20:08 +01:00
Monster Iestyn
c70839334e Added a bunch of missing checks to prevent non-server players from sending other non-server players stuff 2017-05-22 22:17:51 +01:00
Monster Iestyn
3784d765e4 Remove extra whitespace I added 2017-05-22 20:47:38 +01:00
Monster Iestyn
28444c12dd Some more things I overlooked in this fix 2017-05-22 16:54:39 +01:00
Monster Iestyn
247ed56e17 Don't allow nonsense PT_ASKINFOVIAMS packets, nor any at all if offline 2017-05-22 16:44:50 +01:00
Monster Iestyn
5a1fc6098e Attempts to prevent stupid stuff from happening 2017-05-19 11:25:28 +01:00
ZTsukei
cfdb127630 v1.3.04 - The Bouncy One
--------
Hardcoded Collide.lua.
Added player boolean array "Collide", used by Collide.lua.
Walls are now bouncy by default again, like they were in 1.09.
Buffed Orange Drift sparks, the boost now lasts 60 frames up from 40.
2017-04-17 13:20:52 -04:00
Sryder
1970f4f280 kartspeed and kartweight not being set from a resynch 2017-03-06 16:05:02 +00:00
ZTsukei
5d0b9ef551 Friction updated. Added KARTSTUFF to lua. Added ->kartstuff to network syncing stuff (surprised it even worked before now???), also maybe items correctly reset at the end of level now. 2017-02-27 17:55:26 -05:00
ZTsukei
f50ecc0dcd Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
Monster Iestyn
6efb15c6e8 Fix Ban_Add usage for NONET 2017-02-20 21:36:05 +00:00
Monster Iestyn
7424df8180 Make sure I_Ban and Ban_Add are only used by the server
Also make sure the server actually uses Ban_Add if an admin banned someone
2017-02-20 19:58:29 +00:00
ZTsukei
493436dc1a Adjusted bonustime, Goldshrooms work, added intermediate boostspeed for between Megashroom size 2017-02-19 15:54:23 -05:00
Sryder
68d439a783 Merge branch 'upstream/next' into zarrotsu_vanillamerge
# Conflicts:
#	src/Makefile
#	src/doomdef.h
#	src/hardware/hw_main.c
#	src/p_mobj.c
#	src/p_user.c
#	src/r_segs.c
#	src/sdl/i_video.c
#	src/win32/win_sys.c
2017-02-17 20:14:55 +00:00
Monster Iestyn
8a421a05d9 admin bans with custom ban messages should now be recognised by the server properly 2017-02-10 20:31:58 +00:00
ZTsukei
580f909c6c Added Accelcode, start boosting, reverted drifting, etc. 2017-02-07 17:19:58 -05:00
Monster Iestyn
ba3f001a09 I dun goofed, THIS is why FuriousFox disappears like that 2017-01-15 22:24:38 +00:00
Monster Iestyn
691d368434 if this is what caused resynching to randomly turn some people spectators then welp 2017-01-15 18:36:38 +00:00
Monster Iestyn
c0fb3fce73 Merge branch 'master' into next 2017-01-14 19:23:31 +00:00
Louis-Antoine
8298ed3559 DEBUGMODE -> _DEBUG =) 2017-01-14 19:24:22 +01:00
Louis-Antoine
e9cb6d0331 -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
-If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
-Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
-File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
-The reason is now properly shown when the server refuses connection
-Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
-Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
2017-01-13 20:53:52 +01:00
Monster Iestyn
f2a58a74ef Stupid me 2017-01-03 22:48:06 +00:00
Monster Iestyn
4d8ca41e65 Fix player colors mysteriously turning red if a resynch occurs outside of CTF/Team Match. Not technically a $$$.sav fix, but still netplay related of course
At least, I assume this is how it's happening for some, I haven't been able to get the full info since WHERE IS EVERYBODY?
2017-01-03 22:43:46 +00:00
Louis-Antoine
04747ff79e Fixed a memory leak on client side 2017-01-02 20:02:49 +01:00
Louis-Antoine
478da43660 Cooked another cookie 2017-01-01 23:52:27 +01:00
Louis-Antoine
4373afcdb2 Cooked a cookie 2017-01-01 23:27:06 +01:00
Louis-Antoine
b347b818e7 -Fixed broken net commands, thus fixing (or at least greatly improving) chat/commands/joins/leaves and possibly other annoying bugs
-Updated packet name list so the debug file no longer shows garbage packet names
-Replaced byte values with actual net command names in the debug file. Only the first net command in a packet will be shown though
-Added a MOBJCONSISTANCY define that makes the game takes all revelant mobjs to be counted in the synch seed
-Added a PACKETDROP define that adds two console commands "drop" and "droprate" to simulate bad internet by dropping packets
-Added/changed comments here in there in the netcode
-Fixed a minor error that would ignore one of the urgent ack slots
-Added a space between the map name and "zone" for the messages shown in a joiner's console
2017-01-01 23:07:34 +01:00
Louis-Antoine
d4f153d3ca Random changes in the netcode lol 2016-12-31 19:26:33 +01:00
ZTsukei
e4a970f894 Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Monster Iestyn
be7b866e4f resynch_pak changes
* add skidtime, which we forgot before 2.1 release apparently
* change tics from INT16 to INT32
* change eflags from UINT8 to UINT16
* change actionspd/mindash/maxdash from INT32 to fixed_t
2016-04-16 18:40:14 +01:00
Inuyasha
3117a6a16e Splitscreen fixes
initialize flipcam2
player 2 gets game over music now.
restore the other player's music when the dead player is done sulking about their game over
2016-04-06 18:28:43 -07:00
ZTsukei
ba18d968e5 Added vars to d_clisrv, renamed autoexec.cfg, added menu variables to d_netcmd.h, added powers to dehacked.c for LUA, and made sure things can actually compile correctly as-is (squished two errors). 2016-02-21 12:40:01 -05:00
Alam Ed Arias
73b3287b19 SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
Alam Ed Arias
404b5f666c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
Alam Ed Arias
7cb77075d1 SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
Alam Ed Arias
d6c29e19ab SRB2 2.1.10 release 2014-08-05 19:59:40 -04:00
Alam Ed Arias
c028c83235 SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
Alam Ed Arias
32de698f5e SRB2 2.1.6 release 2014-03-24 22:17:59 -04:00
Alam Ed Arias
15bd266cac SRB2 2.1.5 release 2014-03-23 12:00:29 -04:00
Alam Ed Arias
ed72bd8fa1 SRB2 2.1.4 release 2014-03-21 19:21:06 +00:00
Alam Ed Arias
2fed5d1270 SRB2 2.1.3 release 2014-03-18 13:56:54 -04:00
Ronald Kinard
15b177ebbb Fix state compression for 64-bit hosts 2014-03-17 13:23:16 -05:00
Alam Ed Arias
a03da73115 SRB2 2.1.2 release 2014-03-17 08:13:16 -04:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00