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Eck, potted another node/player confusion for clients reciving PT_PING
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@ -3971,7 +3971,7 @@ FILESTAMP
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if (client)
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{
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INT32 i;
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for (i = 0; i < MAXNETNODES; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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playerpingtable[i] = (tic_t)netbuffer->u.pingtable[i];
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}
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