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Make sure I_Ban and Ban_Add are only used by the server
Also make sure the server actually uses Ban_Add if an admin banned someone
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parent
8a421a05d9
commit
7424df8180
1 changed files with 5 additions and 4 deletions
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@ -2531,7 +2531,7 @@ static void Command_Ban(void)
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return;
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else
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WRITEUINT8(p, pn);
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if (I_Ban && !I_Ban(node))
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if (server && I_Ban && !I_Ban(node)) // only the server is allowed to do this right now
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{
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CONS_Alert(CONS_WARNING, M_GetText("Too many bans! Geez, that's a lot of people you're excluding...\n"));
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WRITEUINT8(p, KICK_MSG_GO_AWAY);
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@ -2539,7 +2539,8 @@ static void Command_Ban(void)
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}
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else
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{
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Ban_Add(COM_Argv(2));
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if (server) // only the server is allowed to do this right now
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Ban_Add(COM_Argv(2));
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if (COM_Argc() == 2)
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{
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@ -2699,9 +2700,9 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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if (server && playernum && (msg == KICK_MSG_BANNED || msg == KICK_MSG_CUSTOM_BAN))
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{
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if (I_Ban && !I_Ban(playernode[(INT32)pnum]))
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{
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CONS_Alert(CONS_WARNING, M_GetText("Too many bans! Geez, that's a lot of people you're excluding...\n"));
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}
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else
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Ban_Add(reason);
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}
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switch (msg)
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