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Merge the two NEWPING parts of NetUpdate into one block
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1 changed files with 2 additions and 7 deletions
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@ -4560,16 +4560,11 @@ void NetUpdate(void)
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gametime = nowtime;
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if (!(gametime % 255) && netgame && server)
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{
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#ifdef NEWPING
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PingUpdate();
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#endif
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}
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#ifdef NEWPING
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if (server)
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{
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if (netgame && !(gametime % 255))
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PingUpdate();
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// update node latency values so we can take an average later.
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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