Wolfy
fcea81e018
Revert basically every attempted join passwords fix
2020-04-26 01:20:46 -07:00
James R
b3247b48a1
Merge remote-tracking branch 'lat/remove-passwords' into awful-mix-fucked
2020-04-26 01:16:27 -07:00
Wolfy
8a1f40b90f
Add PT_CLIENTCMD back to allowed packet types
...
Fixes unexpected CLIENTCMD prints
2020-04-07 07:09:51 -05:00
Wolfy
2406302911
Potentially fix join passwords
2020-04-05 18:57:47 -05:00
Wolfy
49a1037f6b
Revert "PT_CLIENTCMD test"
...
This reverts commit 78bc80fd49
.
2020-04-05 17:18:22 -05:00
Wolfy
78bc80fd49
PT_CLIENTCMD test
2020-04-05 17:01:40 -05:00
Wolfy
cedc79fd4b
Fix packet type desync
2020-04-05 16:11:30 -05:00
Latapostrophe
b483e42d94
Merge branch 'v1-ignore-posthumous-ackret' into awful-mix
2020-04-05 11:23:49 +02:00
Latapostrophe
86986adf6e
Merge branch 'ignore-posthumous-ackret' of git.magicalgirl.moe:KartKrew/Kart-Public into v1-ignore-posthumous-ackret
2020-04-05 11:23:29 +02:00
fickleheart
b8e4af3f8d
SUPER EXPERIMENTAL FREEZE-B-GONE
2020-03-05 22:19:39 -06:00
Latapostrophe
61d7fc8b48
remove join passwords
2019-08-04 11:26:26 +02:00
James R
e746e54075
Replace ping command with a condensed and sorted version
2019-04-08 15:57:23 -07:00
James R
42d47a10f3
"NEWPING" might as well be the only ping
2019-04-08 15:48:20 -07:00
fickleheart
b434eabf56
Alternate variant of ugly probably-bad hack
2019-03-30 23:15:11 -05:00
fickleheart
0911ec79d1
Try to fix hangs caused by PT_CLIENTJOIN with a non-zero ack
2019-03-30 22:48:55 -05:00
fickleheart
9bc3acd17a
Fix compile issues
2019-03-26 08:26:41 -05:00
fickleheart
29f460a21f
pbbbbt fix compile error
2019-03-25 22:52:42 -05:00
fickleheart
0485b4cf5c
Make sure clients never have local_resynchinprogress on when joining a game...
2019-03-25 22:49:37 -05:00
fickleheart
3455791054
More attempts that may fix things?
...
I'm uncommenting a bunch of LJ code that was never
committed uncommented, so I might be breaking something
horribly here....
2019-03-25 22:44:34 -05:00
fickleheart
8c56f1aa0b
Wacky attempt at not reopening nodes for D/Ced ackreting clients
2019-03-25 22:22:25 -05:00
fickleheart
0c6f3c58e6
Update packettypenames
2019-03-10 16:06:46 -05:00
fickleheart
2954b68e12
Check password and etc before downloading files
2019-03-09 13:30:22 -06:00
Sryder
3b61cba1a7
The string that got away from my memory
2019-02-04 22:02:40 +00:00
Sryder
dff5cb049f
rename PT_WIPETIME to PT_BASICKEEPALIVE to be more obvious what it does
2019-02-02 21:53:27 +00:00
Sryder
e63b6aee00
Fix Connection Timeouts during Wipes
...
Keep the connection alive with a specific packet to say we haven't timed out
2019-01-30 19:18:51 +00:00
SeventhSentinel
73542c008c
merge srb2 next
2019-01-05 15:59:23 -05:00
mazmazz
93f7f0a8df
Apply srb2home to debugfile
2018-12-13 13:23:09 -05:00
TehRealSalt
5534017954
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
toaster
a1e1aa81b5
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/g_game.c
# src/p_floor.c
# src/p_user.c
# src/r_data.c
# src/r_data.h
# src/v_video.c
2018-10-14 21:52:05 +01:00
Monster Iestyn
a4419abfdc
debugfile is only used by DEBUGFILE code, no need to declare/define it for anything else
2018-10-11 19:59:09 +01:00
TehRealSalt
66a9a6bdd4
Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
...
I don't know how many of the changes in d_clisrv were really necessary,
I was just franticly trying to figure out the source of the local sync
fail
2017-12-17 14:17:07 -05:00
TehRealSalt
b820d47b63
Heyyyy, this fixes controls not registering :D
2017-12-17 01:48:47 -05:00
TehRealSalt
fc9d426660
More stuuuuff
2017-12-17 01:21:24 -05:00
Alam Ed Arias
ec125628ab
Merge branch 'master' into next
2017-09-28 10:16:35 -04:00
Alam Ed Arias
55f377ba3d
Build: kill GCC 7's format-overflow warnings
2017-09-28 09:13:46 -04:00
Monster Iestyn
12266e0f85
Set ack and ackreturn to 0 for local packets always
...
This won't really have any in-game effect, this is just so the debugfile doesn't display the ack values of the PREVIOUS sent/got packet
2017-06-09 23:15:41 +01:00
Monster Iestyn
4d1af86431
Cleanup part 2, make ye old 2.1.18 warning a debugfile only message, and make the node == -1 have its own debugfile only message too
...
Also get rid of a stray newline
2017-05-26 15:30:26 +01:00
Monster Iestyn
ab5835cd3b
Remove cruft from my initial days of fumbling with this branch
...
textcmd[0] for PT_NODETIMEOUT can't hold anything < 0 anyway, and you'd probably have to really try to get >= MAXNETNODES
2017-05-26 15:26:00 +01:00
Monster Iestyn
5aeb4b5919
Revert "Loop through rebound packets until you found a good one or ran out of them"
...
On second thought, this was probably unnecessary anyway.
This reverts commit 1078a642df
.
2017-05-20 21:29:05 +01:00
Monster Iestyn
1078a642df
Loop through rebound packets until you found a good one or ran out of them
2017-05-19 11:52:50 +01:00
Monster Iestyn
5a1fc6098e
Attempts to prevent stupid stuff from happening
2017-05-19 11:25:28 +01:00
Monster Iestyn
96c63bf95b
Whoops forgot this bit too
2017-05-09 20:17:46 +01:00
Monster Iestyn
8582406dd2
prevent invalid nodes from crashing Net_CloseConnection, print a warning and return instead
2017-05-09 15:13:19 -04:00
Alam Ed Arias
2823c7bffb
build: fixup warnings from GCC 6.2.1
2017-03-12 17:23:56 -04:00
Louis-Antoine
b8b720088e
Oh? a cookie on the ground
...
*takes the cookie*
2017-01-13 23:10:00 +01:00
Louis-Antoine
490778cdab
Why does DD exist
2017-01-13 22:34:16 +01:00
Louis-Antoine
e9cb6d0331
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
...
-If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
-Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
-File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
-The reason is now properly shown when the server refuses connection
-Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
-Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
2017-01-13 20:53:52 +01:00
Louis-Antoine
04747ff79e
Fixed a memory leak on client side
2017-01-02 20:02:49 +01:00
Louis-Antoine
478da43660
Cooked another cookie
2017-01-01 23:52:27 +01:00