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prevent invalid nodes from crashing Net_CloseConnection, print a warning and return instead
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1 changed files with 6 additions and 0 deletions
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@ -716,6 +716,12 @@ void Net_CloseConnection(INT32 node)
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if (!node)
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return;
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if (node >= MAXNETNODES) // prevent invalid nodes from crashing the game
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{
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CONS_Alert(CONS_WARNING, M_GetText("Net_CloseConnection: invalid node %d detected!\n"), node);
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return;
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}
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nodes[node].flags |= NF_CLOSE;
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// try to Send ack back (two army problem)
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