"NEWPING" might as well be the only ping

This commit is contained in:
James R 2019-04-08 15:48:20 -07:00
parent a3284df681
commit 42d47a10f3
8 changed files with 5 additions and 98 deletions

View file

@ -91,12 +91,10 @@ tic_t jointimeout = (3*TICRATE);
static boolean sendingsavegame[MAXNETNODES]; // Are we sending the savegame?
static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout?
#ifdef NEWPING
UINT16 pingmeasurecount = 1;
UINT32 realpingtable[MAXPLAYERS]; //the base table of ping where an average will be sent to everyone.
UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
tic_t servermaxping = 800; // server's max ping. Defaults to 800
#endif
SINT8 nodetoplayer[MAXNETNODES];
SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
SINT8 nodetoplayer3[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 2)
@ -3094,12 +3092,10 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
kickreason = KR_KICK;
break;
#ifdef NEWPING
case KICK_MSG_PING_HIGH:
HU_AddChatText(va("\x82*%s left the game (Broke ping limit)", player_names[pnum]), false);
kickreason = KR_PINGLIMIT;
break;
#endif
case KICK_MSG_CON_FAIL:
HU_AddChatText(va("\x82*%s left the game (Synch Failure)", player_names[pnum]), false);
kickreason = KR_SYNCH;
@ -3172,10 +3168,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
D_StartTitle();
if (msg == KICK_MSG_CON_FAIL)
M_StartMessage(M_GetText("Server closed connection\n(Synch failure)\nPress ESC\n"), NULL, MM_NOTHING);
#ifdef NEWPING
else if (msg == KICK_MSG_PING_HIGH)
M_StartMessage(M_GetText("Server closed connection\n(Broke ping limit)\nPress ESC\n"), NULL, MM_NOTHING);
#endif
else if (msg == KICK_MSG_BANNED)
M_StartMessage(M_GetText("You have been banned by the server\n\nPress ESC\n"), NULL, MM_NOTHING);
else if (msg == KICK_MSG_CUSTOM_KICK)
@ -4630,7 +4624,6 @@ FILESTAMP
resynch_local_inprogress = true;
CL_AcknowledgeResynch(&netbuffer->u.resynchpak);
break;
#ifdef NEWPING
case PT_PING:
// Only accept PT_PING from the server.
if (node != servernode)
@ -4660,7 +4653,6 @@ FILESTAMP
}
break;
#endif
case PT_SERVERCFG:
break;
case PT_FILEFRAGMENT:
@ -5298,7 +5290,6 @@ void TryRunTics(tic_t realtics)
}
}
#ifdef NEWPING
/* Ping Update except better:
We call this once per second and check for people's pings. If their ping happens to be too high, we increment some timer and kick them out.
@ -5382,11 +5373,9 @@ static inline void PingUpdate(void)
pingmeasurecount = 1; //Reset count
}
#endif
static tic_t gametime = 0;
#ifdef NEWPING
static void UpdatePingTable(void)
{
INT32 i;
@ -5401,7 +5390,6 @@ static void UpdatePingTable(void)
pingmeasurecount++;
}
}
#endif
// Handle timeouts to prevent definitive freezes from happenning
static void HandleNodeTimeouts(void)
@ -5426,9 +5414,7 @@ void NetKeepAlive(void)
if (realtics <= 0) // nothing new to update
return;
#ifdef NEWPING
UpdatePingTable();
#endif
if (server)
CL_SendClientKeepAlive();
@ -5475,9 +5461,7 @@ void NetUpdate(void)
gametime = nowtime;
#ifdef NEWPING
UpdatePingTable();
#endif
if (client)
maketic = neededtic;

View file

@ -93,9 +93,7 @@ typedef enum
PT_NODETIMEOUT, // Packet sent to self if the connection times out.
PT_RESYNCHING, // Packet sent to resync players.
// Blocks game advance until synched.
#ifdef NEWPING
PT_PING, // Packet sent to tell clients the other client's latency to server.
#endif
NUMPACKETTYPE
} packettype_t;
@ -473,9 +471,7 @@ typedef struct
msaskinfo_pak msaskinfo; // 22 bytes
plrinfo playerinfo[MAXPLAYERS]; // 576 bytes(?)
plrconfig playerconfig[MAXPLAYERS]; // (up to) 528 bytes(?)
#ifdef NEWPING
UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes
#endif
} u; // This is needed to pack diff packet types data together
} ATTRPACK doomdata_t;
@ -509,9 +505,7 @@ extern consvar_t cv_playbackspeed;
#define KICK_MSG_PLAYER_QUIT 3
#define KICK_MSG_TIMEOUT 4
#define KICK_MSG_BANNED 5
#ifdef NEWPING
#define KICK_MSG_PING_HIGH 6
#endif
#define KICK_MSG_CUSTOM_KICK 7
#define KICK_MSG_CUSTOM_BAN 8
@ -536,12 +530,10 @@ extern SINT8 servernode;
void Command_Ping_f(void);
extern tic_t connectiontimeout;
extern tic_t jointimeout;
#ifdef NEWPING
extern UINT16 pingmeasurecount;
extern UINT32 realpingtable[MAXPLAYERS];
extern UINT32 playerpingtable[MAXPLAYERS];
extern tic_t servermaxping;
#endif
extern consvar_t
#ifdef VANILLAJOINNEXTROUND

View file

@ -185,22 +185,10 @@ typedef struct
UINT8 nextacknum;
UINT8 flags;
#ifndef NEWPING
// jacobson tcp timeout evaluation algorithm (Karn variation)
fixed_t ping;
fixed_t varping;
INT32 timeout; // computed with ping and varping
#endif
} node_t;
static node_t nodes[MAXNETNODES];
#ifndef NEWPING
#define PINGDEFAULT ((200*TICRATE*FRACUNIT)/1000)
#define VARPINGDEFAULT ((50*TICRATE*FRACUNIT)/1000)
#define TIMEOUT(p,v) (p+4*v+FRACUNIT/2)>>FRACBITS;
#else
#define NODETIMEOUT 14 //What the above boiled down to...
#endif
#define NODETIMEOUT 14
#ifndef NONET
// return <0 if a < b (mod 256)
@ -320,19 +308,7 @@ static UINT8 GetAcktosend(INT32 node)
static void RemoveAck(INT32 i)
{
INT32 node = ackpak[i].destinationnode;
#ifndef NEWPING
fixed_t trueping = (I_GetTime() - ackpak[i].senttime)<<FRACBITS;
if (ackpak[i].resentnum)
{
// +FRACUNIT/2 for round
nodes[node].ping = (nodes[node].ping*7 + trueping)/8;
nodes[node].varping = (nodes[node].varping*7 + abs(nodes[node].ping-trueping))/8;
nodes[node].timeout = TIMEOUT(nodes[node].ping,nodes[node].varping);
}
DEBFILE(va("Remove ack %d trueping %d ping %f var %f timeout %d\n",ackpak[i].acknum,trueping>>FRACBITS,(double)FIXED_TO_FLOAT(nodes[node].ping),(double)FIXED_TO_FLOAT(nodes[node].varping),nodes[node].timeout));
#else
DEBFILE(va("Remove ack %d\n",ackpak[i].acknum));
#endif
ackpak[i].acknum = 0;
if (nodes[node].flags & NF_CLOSE)
Net_CloseConnection(node);
@ -519,11 +495,7 @@ void Net_AckTicker(void)
{
const INT32 nodei = ackpak[i].destinationnode;
node_t *node = &nodes[nodei];
#ifdef NEWPING
if (ackpak[i].acknum && ackpak[i].senttime + NODETIMEOUT < I_GetTime())
#else
if (ackpak[i].acknum && ackpak[i].senttime + node->timeout < I_GetTime())
#endif
{
if (ackpak[i].resentnum > 10 && (node->flags & NF_CLOSE))
{
@ -534,13 +506,8 @@ void Net_AckTicker(void)
ackpak[i].acknum = 0;
continue;
}
#ifdef NEWPING
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
NODETIMEOUT, I_GetTime()));
#else
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
node->timeout, I_GetTime()));
#endif
M_Memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum++;
@ -658,11 +625,6 @@ void Net_WaitAllAckReceived(UINT32 timeout)
static void InitNode(node_t *node)
{
node->acktosend_head = node->acktosend_tail = 0;
#ifndef NEWPING
node->ping = PINGDEFAULT;
node->varping = VARPINGDEFAULT;
node->timeout = TIMEOUT(node->ping, node->varping);
#endif
node->firstacktosend = 0;
node->nextacknum = 1;
node->remotefirstack = 0;
@ -854,9 +816,7 @@ static const char *packettypename[NUMPACKETTYPE] =
"CLIENTJOIN",
"NODETIMEOUT",
"RESYNCHING",
#ifdef NEWPING
"PING"
#endif
};
static void DebugPrintpacket(const char *header)
@ -1412,28 +1372,12 @@ boolean D_CheckNetGame(void)
void Command_Ping_f(void)
{
#ifndef NEWPING
if(server)
INT32 i;
for (i = 0; i < MAXPLAYERS;i++)
{
#endif
INT32 i;
for (i = 0; i < MAXPLAYERS;i++)
{
#ifndef NEWPING
const INT32 node = playernode[i];
if (playeringame[i] && node != 0)
CONS_Printf(M_GetText("%.2d : %s\n %d tics, %d ms.\n"), i, player_names[i],
GetLag(node), G_TicsToMilliseconds(GetLag(node)));
#else
if (playeringame[i] && i != 0)
CONS_Printf(M_GetText("%.2d : %s\n %d ms\n"), i, player_names[i], playerpingtable[i]);
#endif
}
#ifndef NEWPING
if (playeringame[i] && i != 0)
CONS_Printf(M_GetText("%.2d : %s\n %d ms\n"), i, player_names[i], playerpingtable[i]);
}
else
CONS_Printf(M_GetText("Only the server can use this.\n"));
#endif
}
void D_CloseConnection(void)

View file

@ -434,7 +434,6 @@ static CV_PossibleValue_t nettimeout_cons_t[] = {{TICRATE/7, "MIN"}, {60*TICRATE
consvar_t cv_nettimeout = {"nettimeout", "105", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
//static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
consvar_t cv_jointimeout = {"jointimeout", "105", CV_CALL|CV_SAVE, nettimeout_cons_t, JoinTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
#ifdef NEWPING
static CV_PossibleValue_t maxping_cons_t[] = {{0, "MIN"}, {1000, "MAX"}, {0, NULL}};
consvar_t cv_maxping = {"maxping", "800", CV_SAVE, maxping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -445,7 +444,6 @@ consvar_t cv_pingtimeout = {"pingtimeout", "10", CV_SAVE, pingtimeout_cons_t, NU
static CV_PossibleValue_t showping_cons_t[] = {{0, "Off"}, {1, "Always"}, {2, "Warning"}, {0, NULL}};
consvar_t cv_showping = {"showping", "Always", CV_SAVE, showping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
// Intermission time Tails 04-19-2002
static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
consvar_t cv_inttime = {"inttime", "20", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -674,11 +672,9 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_skipmapcheck);
CV_RegisterVar(&cv_sleep);
#ifdef NEWPING
CV_RegisterVar(&cv_maxping);
CV_RegisterVar(&cv_pingtimeout);
CV_RegisterVar(&cv_showping);
#endif
#ifdef SEENAMES
CV_RegisterVar(&cv_allowseenames);

View file

@ -143,11 +143,9 @@ extern consvar_t cv_ringslinger, cv_soundtest;
extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionboxes;
#ifdef NEWPING
extern consvar_t cv_maxping;
extern consvar_t cv_pingtimeout;
extern consvar_t cv_showping;
#endif
extern consvar_t cv_skipmapcheck;

View file

@ -601,9 +601,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Polyobject fake flat code
#define POLYOBJECTS_PLANES
/// Improved way of dealing with ping values and a ping limit.
#define NEWPING
/// See name of player in your crosshair
#define SEENAMES

View file

@ -543,9 +543,7 @@ extern consvar_t cv_forceskin; // force clients to use the server's skin
extern consvar_t cv_downloading; // allow clients to downloading WADs.
extern consvar_t cv_nettimeout; // SRB2Kart: Advanced server options menu
extern consvar_t cv_jointimeout;
#ifdef NEWPING
extern consvar_t cv_maxping;
#endif
extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
extern INT32 serverplayer;
extern INT32 adminplayers[MAXPLAYERS];

View file

@ -2331,10 +2331,8 @@ static void M_ChangeCvar(INT32 choice)
choice *= (TICRATE/7);
else if (cv == &cv_maxsend)
choice *= 512;
#ifdef NEWPING
else if (cv == &cv_maxping)
choice *= 50;
#endif
#endif
CV_AddValue(cv,choice);
}