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Whoops forgot this bit too
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1 changed files with 1 additions and 1 deletions
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@ -716,7 +716,7 @@ void Net_CloseConnection(INT32 node)
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if (!node)
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return;
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if (node >= MAXNETNODES) // prevent invalid nodes from crashing the game
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if (node < 0 || node >= MAXNETNODES) // prevent invalid nodes from crashing the game
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{
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CONS_Alert(CONS_WARNING, M_GetText("Net_CloseConnection: invalid node %d detected!\n"), node);
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return;
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