Commit graph

508 commits

Author SHA1 Message Date
Steel Titanium
3f3cb2c976 Fix opengl crashing on startup due to lack of checks
Also fixes the log file not being written to the home directory.
2020-05-23 16:21:26 -04:00
Sryder
66930a0277 Initialise these to 0 just to stop GCC 4.4 from complaining.
This should be okay since 0 generally means "nothing" for these, and they should always be set before being used later on.
2020-05-20 11:47:22 +01:00
Hannu Hanhi
c3e1e1df26 Fix wrong orientation some boost pads in ogl 2020-05-16 13:47:21 +03:00
James R
0b887e92ba Fucking shadowed declarations in hw_md2.c 2020-05-11 18:57:38 -07:00
Wolfy
ec60fb0aff HWR_CreateBlendedTexture optimizations
By Hannu_Hanhi
2020-05-11 17:47:24 -05:00
Wolfy
1e81924f9a Don't use models for signposts
based james
2020-05-03 23:51:30 -05:00
Wolfy
885d949cf9 Shader batching additions 2020-04-29 00:03:02 -05:00
Sally Cochenour
792d1a5f35 Forgotten / TICRATE 2020-04-25 21:33:34 -04:00
Sally Cochenour
b2aebb81ec 'sal-lighting' code ports from v2 2020-04-25 20:56:50 -04:00
Wolfy
82b5ce5495 Remove cv_grskydome
This is how GL should've been handling skies all along, no point having an option
2020-04-24 23:48:03 -05:00
Wolfy
0e78159ea1 Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
# Conflicts:
#	src/hardware/hw_main.c
#	src/hardware/r_opengl/r_opengl.c
2020-04-24 18:10:25 -05:00
Hannu Hanhi
957768efd1 Fix mistake in previous commit 2020-04-22 23:50:50 +03:00
Hannu Hanhi
4e8349fccc Fix lighting breaking if trying to use unavailable shaders 2020-04-22 23:50:14 +03:00
Hannu Hanhi
ce1d017a73 Sky dome from SRB2 2020-04-22 00:18:58 +03:00
Hannu Hanhi
e45295f1ea Don't crash if shaders are unavailable 2020-04-21 23:45:48 +03:00
Hannu Hanhi
812cceb53f Remove sometimes harmful NetUpdate call from HWR_RenderFrame 2020-04-21 23:32:31 +03:00
Hannu Hanhi
2fdb7627b7 Fix wrong behaviour and lack of animation in ogl sky background 2020-04-21 23:24:32 +03:00
Hannu Hanhi
4309908999 Fix race results screen showing wrong image on maps with skyboxes 2020-04-21 23:23:03 +03:00
Hannu Hanhi
43be277ac7 Newer color tinting shaders ported from SRB2 shader branch 2020-04-21 23:15:44 +03:00
Hannu Hanhi
6cc1c5dd36 Make OpenGL texture filter config save 2020-04-21 22:38:46 +03:00
Hannu Hanhi
b5fb88922a Faster sprite sorting algorithm 2020-04-21 22:08:52 +03:00
Hannu Hanhi
628bd27b88 Fixed and faster transparency sorting for OGL. For easy comparison, check Ethereal Crystal in Abstraction Pack 2020-04-19 18:42:03 +03:00
Hannu Hanhi
ff98d3b28a Fix skywalls in ogl. Similar to c3f6f263 in master. 2020-04-19 18:19:16 +03:00
Steel Titanium
be94fa3200 Fix compile errors 2020-04-13 23:07:38 -04:00
Wolfy
9c727992a4 Fix self-comparison in hw_main.c 2020-04-12 06:47:12 -05:00
Hannu Hanhi
f3bdcb4ec3 Backport from SRB2: Replace NextTexAvail with glGenTextures 2020-04-12 06:39:00 -05:00
James R
6d3f5ef163 Also allocate mipmap for MD2
(cherry picked from commit 99cd5161becec131099c64dddd2be6beafb538cc)
2020-04-11 22:10:05 -07:00
James R
4ad360155f Fix nonpacked to packed cast for OpenGL
(cherry picked from commit d2a7a87c7f39bd423fde7f8b4228082d12839583)
2020-04-11 22:10:05 -07:00
Wolfy
da2a640c6c Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
# Conflicts:
#	src/hardware/hw_cache.c
#	src/hardware/hw_draw.c
#	src/hardware/hw_glob.h
#	src/hardware/hw_main.c
#	src/r_bsp.h
#	src/r_data.c
2020-04-11 23:47:25 -05:00
Hannu Hanhi
8001bb4154 Batching! 2020-04-12 03:09:07 +03:00
Hannu Hanhi
3a654bb7d9 Fix comment 2020-04-11 13:27:18 -05:00
Hannu Hanhi
7bac42f9b2 Don't repeatedly look for texture files that don't exist. This fixes performance issues with models. 2020-04-11 13:27:17 -05:00
Latapostrophe
d43ed7f74c Merge branch 'gl-qol' into v1.2-frankeinstein 2020-03-10 20:34:20 +01:00
fickleheart
92d320be72 Fix dereferencing uninitialized pointer 2019-12-01 16:16:27 -06:00
fickleheart
35a8944f88 Remove (redundant?) skywalls that seemed to drop performance 2019-12-01 15:39:30 -06:00
fickleheart
e8d2ca1f63 Fix kart HUD fadein 2019-12-01 12:38:05 -06:00
fickleheart
6131b80f03 I don't like your sprite clipping fix, so here's mine 2019-12-01 12:34:25 -06:00
fickleheart
9ecc48d0e4 Merge remote-tracking branch '[remote name redacted]/jimita-shaders'
# Conflicts:
#	src/hardware/hw_main.c
2019-12-01 11:58:24 -06:00
Latapostrophe
272f3fbb53 fix conflict 2019-11-12 00:41:26 +01:00
Latapostrophe
aab87012df dontencoreremap flag + colormaps 2019-11-12 00:40:25 +01:00
Latapostrophe
abcb1e9981 Merge branch 'gl-encore' into gl-qol 2019-11-12 00:23:56 +01:00
Jaime Passos
f22e767380 fix conflict 2019-11-12 00:23:26 +01:00
Latapostrophe
3bd62175f6 fix encore for ogl 2019-11-12 00:21:37 +01:00
Latapostrophe
e3393d6323 let mfe_drawonlyfor flags stack 2019-09-09 20:20:40 +02:00
Sryder
c3f6f263d4 Update Skywall handling
I've tried to make this so it almost never under-compensates, and over-compensates very little where possible.
I don't think it's 1:1 to software's current behaviour, and probably never will be due to software being very strange.
2019-06-26 23:17:45 +01:00
Sryder
414eee58ba checkforemptylines can be static 2019-06-24 20:50:37 +01:00
Sryder
d67ea859e3 Match CheckClip to software's clipping check in R_AddLine
Has the added benefit of fixing noclip camera for opengl
Unfortunately SkyWalls are kinda broken with this. I'll be looking into them shortly.
2019-06-24 20:21:30 +01:00
Latapostrophe
998ee7b6b2 fix splitscreen, fix thok barriers, better fog settings 2019-06-24 10:39:16 +02:00
Latapostrophe
1556e1d027 Remove cyan pixels for now 2019-06-23 18:35:57 +02:00
Latapostrophe
1b60524e42 Fix framedrops with 'dual-thok-barriers' 2019-06-23 14:08:17 +02:00