Commit graph

216 commits

Author SHA1 Message Date
James R
9b3456a860 Merge remote-tracking branch 'origin/master' into http-mserv 2020-06-12 23:36:39 -07:00
Monster Iestyn
05c8865528 make savegamename in doomdef.h an extern, put the actual definition in d_main.c
(cherry picked from commit 89cd756cd83e4a03a34d1f16da18142d8167d889)
2020-05-15 09:52:16 -07:00
James R
9dc72f46a2 Identify this branch with VERSIONSTRING
This is temporary.
2020-05-12 19:27:54 -07:00
James R
820d4a5f8b SRB2APPLICATION: this is jart! 2020-04-20 20:22:17 -07:00
James R
4ed99c60bb More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.

You get SRB2APPLICATION, for when you have big fucking mod.

(cherry picked from commit 6bd383621eee92b215f86c9c4b483934d7e60daa)
2020-04-20 19:59:42 -07:00
wolfs
f9dad05242 Merge branch 'fixsignalhandler-resurrection' into 'awful-mix'
2.2 signal handler

See merge request SinnamonLat/Kart-Public!11
2020-04-20 22:42:59 -04:00
Sally Cochenour
1fac0505a4 No more modulo bullshit in VERSION
VERSION is the first number, SUBVERSION is the second number, and the third number burns in hell; we really don't need that precision

# Conflicts:
#	src/doomdef.h
2020-04-12 23:32:15 -05:00
Wolfy
0a50317e49 oops 2020-04-12 22:47:22 -05:00
Wolfy
bceeaf78bc Prep stuff
pending asset hash changes
2020-04-12 20:48:11 -05:00
James R
2a016332c4 Handle log file in parent properly 2019-12-16 19:28:42 -08:00
James R
9efe4d8445 Move everything to i_system.c
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-16 19:27:53 -08:00
James R
2b837726eb nix: Fork before game code and wait to catch signals and coredumps
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.

"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-16 19:27:35 -08:00
fickleheart
9ecc48d0e4 Merge remote-tracking branch '[remote name redacted]/jimita-shaders'
# Conflicts:
#	src/hardware/hw_main.c
2019-12-01 11:58:24 -06:00
Sryder
935fec1e15 Fix compatibility with the MS (Specifically Doomseeker)
Send back 32 players worth of playerinfo regardless of MAXPLAYERS. Fill the extra with unconnected nodes.
2019-06-17 21:04:48 +01:00
Jaime Passos
5e14fd4ae4 software is better 2019-06-13 21:10:01 -03:00
Latapostrophe
ff04e0c103 chaos conflict 2019-06-11 17:02:47 +02:00
Jaime Passos
de5e44cfbc Merge remote-tracking branch 'upstream/master' into gl_shaders 2019-06-10 16:21:46 -03:00
Monster Iestyn
6f6d912fa6 Update version to 2.1.24 2019-06-07 15:48:33 +01:00
Jaime Passos
d3dfd77ae7 Hardware mode y-shearing matches software mode mouselook 2019-05-17 17:49:04 -03:00
wolfy852
f61f7f4411 Merge remote-tracking branch 'remotes/pub/next' into v1
# Conflicts:
#	src/d_netcmd.c
#	src/r_main.c
#	src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2c363c4e1e Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
# Conflicts:
#	src/d_netcmd.c
#	src/doomdef.h
#	src/doomstat.h
#	src/f_finale.c
#	src/g_game.c
#	src/hu_stuff.c
#	src/m_menu.c
#	src/p_spec.c
#	src/p_user.c
#	src/r_main.c
#	src/r_things.c
#	src/s_sound.c
#	src/v_video.c
#	src/y_inter.c
2019-05-06 22:40:12 -05:00
Sal
5022cde443 Merge branch 'version-prep' into 'master'
Version prep

See merge request KartKrew/Kart!148

(cherry picked from commit dfc4b22c911340e330a0f71fabb4a1461b5747ed)

183e75ff Final v1 colors
9629fb32 Modify the first shade of Byzantium
39bea80b Add options for adjusting deadzone, increase default deadzone from 0.25 to 0.5
f99a5a6a Fix wheel animations
fd148ec2 Dumbass typo
e772a750 Missed a spot
3d71a0aa Merge branch 'next-colors' into 'v1'
071b335d Merge branch 'anim-fix' into 'v1'
0cd815cb Merge branch 'deadzone-bullshit' into 'v1'
30c19caa Update version number
8f07ed77 Update patch.kart hash
2019-05-06 22:05:56 -04:00
TehRealSalt
f720dd3ddb Merge v1 2019-05-06 21:23:29 -04:00
wolfy852
97493fdfd7 Merge remote-tracking branch 'remotes/pub/next' into v1
# Conflicts:
#	src/hardware/hw_main.c
#	src/hardware/hw_main.h
#	src/m_menu.c
#	src/r_main.c
#	src/v_video.c
2019-05-06 14:26:09 -05:00
TehRealSalt
4638722632 Remove unique version number 2019-05-02 01:34:25 -04:00
Jaime Passos
0bc8d2a49d 01052019 2019-05-01 19:37:42 -03:00
Jaime Passos
2ff4a3ca75 Match Kart-Public's next since it got merged anyway
and fix something else
2019-04-30 20:59:32 -03:00
TehRealSalt
183e75ff53 Final v1 colors
- 11 new colors: Skunk, Artichoke, Pigeon, Walnut, Cinnamon, Lemonade, Quarry, Crocodile, Azure, Thunder, & Wristwatch
- Updated Dawn, Sunset, Cream, Gold, Olive, Vomit, Lime, Plague, & Caribbean
- Updated opposite colors for Bubblegum & Camouflage in response to the new colors
2019-04-26 18:18:53 -04:00
James R
42d47a10f3 "NEWPING" might as well be the only ping 2019-04-08 15:48:20 -07:00
Jaime Passos
fa7f627c88 stuff 2019-04-06 23:33:34 -03:00
fickleheart
7af0554aba Prepare for a demo format upgrade! 2019-03-24 17:47:24 -05:00
fickleheart
7fc1f02b07 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/doomdef.h
#	src/g_game.c
#	src/p_user.c
2019-03-19 22:17:25 -05:00
Jaime Passos
1cfdd07ee0 gl4 2019-03-17 22:27:50 -03:00
fickleheart
3aa1e78345 Update version and patch hash 2019-03-11 22:40:15 -05:00
wolfs
24b5079f20 Merge branch 'color-flip' into 'next'
Fix color enums more

See merge request KartKrew/Kart-Public!112
2019-03-11 19:28:24 -04:00
wolfs
af67c7abf5 Merge branch 'maxskins-bump' into 'next'
Bump MAXSKINS to 128 + Clean up skin struct

See merge request KartKrew/Kart-Public!82
2019-03-11 19:28:16 -04:00
fickleheart
3de3f10ad3 Make sure Fairy is before Popcorn 2019-03-11 00:10:03 -05:00
Sal
4f8665c785 Merge branch 'colors-roundtwo' into 'next'
16 more colors

See merge request KartKrew/Kart-Public!101
2019-03-07 21:25:03 -05:00
wolfy852
3873635629 Merge remote-tracking branch 'remotes/pub/next' into maxskins-bump 2019-03-06 20:13:30 -06:00
Sally Cochenour
c18935fbdd Reorder colors, ensure colored names are set properly 2019-03-06 03:15:07 -05:00
James R
62820bb4bf Merge remote-tracking branch 'origin/next' into longdouble 2019-03-04 18:51:11 -08:00
James R
f0a0666223 Use long double suffix 2019-03-02 15:56:44 -08:00
Sally Cochenour
b95d0ac279 16 more colors
- Renamed Crimson to Maroon.
- Renamed Scarlet back to Crimson.
- Renamed Nova to Scarlet.
- Added Brick, Flame, Sunset, Popcorn, Camouflage, Caribbean, Plague, Platinum, Rust, Nova, Ultraviolet, Moonslam, Bubblegum, Mauve, Royal, and Fairy
- Updated Maroon, Robo-Hood, and Ketchup
- Shifted positioning of Aqua Super
2019-03-02 15:39:52 -05:00
Sally Cochenour
44462d0dd7 10 new colors
new Crimson (old Crimson was renamed to Scarlet), new Peach (the replacement from last commit was renamed to Cream), Cherry, Nova, Copper, Handheld, Algae, Pastel, Fuchsia, and Toxic. Also, updated Robo-Hood.
2019-02-27 00:08:13 -05:00
Sally Cochenour
7de2cf8d39 Fix Super colors from base SRB2 giving a garbage color 2019-02-26 07:14:03 -05:00
wolfy852
23f1974117 Bump MAXSKINS to 128
Can't believe people actually need this now.
2019-02-20 18:55:53 -06:00
fickleheart
c260e27cd9 Support netreplays in titledemos
TDEMO###, where ### is a number from 1 to 255.
2019-02-17 13:13:45 -06:00
Sally Cochenour
f46eab6b8a Update version 2019-02-04 22:00:36 -05:00
TehRealSalt
e63d7537e0 bump maxskins to 64, fix overflow error 2019-01-14 18:16:07 -05:00
Marco Z
7806c43ecf Kart Public Next merge 2019-01-08 18:43:49 -05:00