James R
9b3456a860
Merge remote-tracking branch 'origin/master' into http-mserv
2020-06-12 23:36:39 -07:00
Monster Iestyn
05c8865528
make savegamename in doomdef.h an extern, put the actual definition in d_main.c
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(cherry picked from commit 89cd756cd83e4a03a34d1f16da18142d8167d889)
2020-05-15 09:52:16 -07:00
James R
9dc72f46a2
Identify this branch with VERSIONSTRING
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This is temporary.
2020-05-12 19:27:54 -07:00
James R
820d4a5f8b
SRB2APPLICATION: this is jart!
2020-04-20 20:22:17 -07:00
James R
4ed99c60bb
More fine tuned versioning
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You get a PACKETVERSION, for when some packets change format.
You get SRB2APPLICATION, for when you have big fucking mod.
(cherry picked from commit 6bd383621eee92b215f86c9c4b483934d7e60daa)
2020-04-20 19:59:42 -07:00
wolfs
f9dad05242
Merge branch 'fixsignalhandler-resurrection' into 'awful-mix'
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2.2 signal handler
See merge request SinnamonLat/Kart-Public!11
2020-04-20 22:42:59 -04:00
Sally Cochenour
1fac0505a4
No more modulo bullshit in VERSION
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VERSION is the first number, SUBVERSION is the second number, and the third number burns in hell; we really don't need that precision
# Conflicts:
# src/doomdef.h
2020-04-12 23:32:15 -05:00
Wolfy
0a50317e49
oops
2020-04-12 22:47:22 -05:00
Wolfy
bceeaf78bc
Prep stuff
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pending asset hash changes
2020-04-12 20:48:11 -05:00
James R
2a016332c4
Handle log file in parent properly
2019-12-16 19:28:42 -08:00
James R
9efe4d8445
Move everything to i_system.c
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This also simplifies things; SDL isn't initialized in the parent process.
2019-12-16 19:27:53 -08:00
James R
2b837726eb
nix: Fork before game code and wait to catch signals and coredumps
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Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.
"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-16 19:27:35 -08:00
fickleheart
9ecc48d0e4
Merge remote-tracking branch '[remote name redacted]/jimita-shaders'
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# Conflicts:
# src/hardware/hw_main.c
2019-12-01 11:58:24 -06:00
Sryder
935fec1e15
Fix compatibility with the MS (Specifically Doomseeker)
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Send back 32 players worth of playerinfo regardless of MAXPLAYERS. Fill the extra with unconnected nodes.
2019-06-17 21:04:48 +01:00
Jaime Passos
5e14fd4ae4
software is better
2019-06-13 21:10:01 -03:00
Latapostrophe
ff04e0c103
chaos conflict
2019-06-11 17:02:47 +02:00
Jaime Passos
de5e44cfbc
Merge remote-tracking branch 'upstream/master' into gl_shaders
2019-06-10 16:21:46 -03:00
Monster Iestyn
6f6d912fa6
Update version to 2.1.24
2019-06-07 15:48:33 +01:00
Jaime Passos
d3dfd77ae7
Hardware mode y-shearing matches software mode mouselook
2019-05-17 17:49:04 -03:00
wolfy852
f61f7f4411
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2c363c4e1e
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
Sal
5022cde443
Merge branch 'version-prep' into 'master'
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Version prep
See merge request KartKrew/Kart!148
(cherry picked from commit dfc4b22c911340e330a0f71fabb4a1461b5747ed)
183e75ff
Final v1 colors
9629fb32
Modify the first shade of Byzantium
39bea80b
Add options for adjusting deadzone, increase default deadzone from 0.25 to 0.5
f99a5a6a
Fix wheel animations
fd148ec2
Dumbass typo
e772a750
Missed a spot
3d71a0aa
Merge branch 'next-colors' into 'v1'
071b335d
Merge branch 'anim-fix' into 'v1'
0cd815cb
Merge branch 'deadzone-bullshit' into 'v1'
30c19caa Update version number
8f07ed77 Update patch.kart hash
2019-05-06 22:05:56 -04:00
TehRealSalt
f720dd3ddb
Merge v1
2019-05-06 21:23:29 -04:00
wolfy852
97493fdfd7
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/hardware/hw_main.c
# src/hardware/hw_main.h
# src/m_menu.c
# src/r_main.c
# src/v_video.c
2019-05-06 14:26:09 -05:00
TehRealSalt
4638722632
Remove unique version number
2019-05-02 01:34:25 -04:00
Jaime Passos
0bc8d2a49d
01052019
2019-05-01 19:37:42 -03:00
Jaime Passos
2ff4a3ca75
Match Kart-Public's next since it got merged anyway
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and fix something else
2019-04-30 20:59:32 -03:00
TehRealSalt
183e75ff53
Final v1 colors
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- 11 new colors: Skunk, Artichoke, Pigeon, Walnut, Cinnamon, Lemonade, Quarry, Crocodile, Azure, Thunder, & Wristwatch
- Updated Dawn, Sunset, Cream, Gold, Olive, Vomit, Lime, Plague, & Caribbean
- Updated opposite colors for Bubblegum & Camouflage in response to the new colors
2019-04-26 18:18:53 -04:00
James R
42d47a10f3
"NEWPING" might as well be the only ping
2019-04-08 15:48:20 -07:00
Jaime Passos
fa7f627c88
stuff
2019-04-06 23:33:34 -03:00
fickleheart
7af0554aba
Prepare for a demo format upgrade!
2019-03-24 17:47:24 -05:00
fickleheart
7fc1f02b07
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
Jaime Passos
1cfdd07ee0
gl4
2019-03-17 22:27:50 -03:00
fickleheart
3aa1e78345
Update version and patch hash
2019-03-11 22:40:15 -05:00
wolfs
24b5079f20
Merge branch 'color-flip' into 'next'
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Fix color enums more
See merge request KartKrew/Kart-Public!112
2019-03-11 19:28:24 -04:00
wolfs
af67c7abf5
Merge branch 'maxskins-bump' into 'next'
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Bump MAXSKINS to 128 + Clean up skin struct
See merge request KartKrew/Kart-Public!82
2019-03-11 19:28:16 -04:00
fickleheart
3de3f10ad3
Make sure Fairy is before Popcorn
2019-03-11 00:10:03 -05:00
Sal
4f8665c785
Merge branch 'colors-roundtwo' into 'next'
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16 more colors
See merge request KartKrew/Kart-Public!101
2019-03-07 21:25:03 -05:00
wolfy852
3873635629
Merge remote-tracking branch 'remotes/pub/next' into maxskins-bump
2019-03-06 20:13:30 -06:00
Sally Cochenour
c18935fbdd
Reorder colors, ensure colored names are set properly
2019-03-06 03:15:07 -05:00
James R
62820bb4bf
Merge remote-tracking branch 'origin/next' into longdouble
2019-03-04 18:51:11 -08:00
James R
f0a0666223
Use long double suffix
2019-03-02 15:56:44 -08:00
Sally Cochenour
b95d0ac279
16 more colors
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- Renamed Crimson to Maroon.
- Renamed Scarlet back to Crimson.
- Renamed Nova to Scarlet.
- Added Brick, Flame, Sunset, Popcorn, Camouflage, Caribbean, Plague, Platinum, Rust, Nova, Ultraviolet, Moonslam, Bubblegum, Mauve, Royal, and Fairy
- Updated Maroon, Robo-Hood, and Ketchup
- Shifted positioning of Aqua Super
2019-03-02 15:39:52 -05:00
Sally Cochenour
44462d0dd7
10 new colors
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new Crimson (old Crimson was renamed to Scarlet), new Peach (the replacement from last commit was renamed to Cream), Cherry, Nova, Copper, Handheld, Algae, Pastel, Fuchsia, and Toxic. Also, updated Robo-Hood.
2019-02-27 00:08:13 -05:00
Sally Cochenour
7de2cf8d39
Fix Super colors from base SRB2 giving a garbage color
2019-02-26 07:14:03 -05:00
wolfy852
23f1974117
Bump MAXSKINS to 128
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Can't believe people actually need this now.
2019-02-20 18:55:53 -06:00
fickleheart
c260e27cd9
Support netreplays in titledemos
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TDEMO###, where ### is a number from 1 to 255.
2019-02-17 13:13:45 -06:00
Sally Cochenour
f46eab6b8a
Update version
2019-02-04 22:00:36 -05:00
TehRealSalt
e63d7537e0
bump maxskins to 64, fix overflow error
2019-01-14 18:16:07 -05:00
Marco Z
7806c43ecf
Kart Public Next merge
2019-01-08 18:43:49 -05:00