mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 04:11:18 +00:00
Merge branch 'version-prep' into 'master'
Version prep See merge request KartKrew/Kart!148 (cherry picked from commit dfc4b22c911340e330a0f71fabb4a1461b5747ed)183e75ff
Final v1 colors9629fb32
Modify the first shade of Byzantium39bea80b
Add options for adjusting deadzone, increase default deadzone from 0.25 to 0.5f99a5a6a
Fix wheel animationsfd148ec2
Dumbass typoe772a750
Missed a spot3d71a0aa
Merge branch 'next-colors' into 'v1'071b335d
Merge branch 'anim-fix' into 'v1'0cd815cb
Merge branch 'deadzone-bullshit' into 'v1' 30c19caa Update version number 8f07ed77 Update patch.kart hash
This commit is contained in:
parent
1b6b09b915
commit
5022cde443
4 changed files with 13 additions and 12 deletions
|
@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
|
|||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
|
||||
# Version change is fine.
|
||||
project(SRB2
|
||||
VERSION 1.0.4
|
||||
VERSION 1.1.0
|
||||
LANGUAGES C)
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
version: 1.0.4.{branch}-{build}
|
||||
version: 1.1.0.{branch}-{build}
|
||||
os: MinGW
|
||||
|
||||
environment:
|
||||
|
@ -29,7 +29,7 @@ environment:
|
|||
##############################
|
||||
DPL_ENABLED: 0
|
||||
DPL_TAG_ENABLED: 0
|
||||
DPL_INSTALLER_NAME: srb2kart-v104
|
||||
DPL_INSTALLER_NAME: srb2kart-v110
|
||||
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
|
||||
# Include the README files and the OpenGL batch in the main and patch archives.
|
||||
# The x86/x64 archives contain the DLL binaries.
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
|
||||
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
|
||||
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
|
||||
* Last updated 2019 / 03 / 11 - Kart v1.0.4 - patch.kart
|
||||
* Last updated 2019 / 03 / 11 - Kart v1.1.0 - patch.kart
|
||||
*/
|
||||
|
||||
// Base SRB2 hashes
|
||||
|
@ -52,7 +52,7 @@
|
|||
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
|
||||
#define ASSET_HASH_MAPS_KART "1335cd064656aedca359cfbb5233ac4a"
|
||||
#ifdef USE_PATCH_KART
|
||||
#define ASSET_HASH_PATCH_KART "b5f48e1abccfa47a5745199182e2fef4"
|
||||
#define ASSET_HASH_PATCH_KART "6461b30bb20754a16a1b582120f55842"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -149,12 +149,13 @@ extern FILE *logstream;
|
|||
// most interface strings are ignored in development mode.
|
||||
// we use comprevision and compbranch instead.
|
||||
#else
|
||||
#define VERSION 100 // Game version
|
||||
#define SUBVERSION 4 // more precise version number
|
||||
#define VERSIONSTRING "v1.0.4"
|
||||
#define VERSIONSTRINGW L"v1.0.4"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below!
|
||||
// Otherwise we can't force updates!
|
||||
#define VERSION 110 // Game version
|
||||
#define SUBVERSION 0 // more precise version number
|
||||
#define VERSIONSTRING "v1.1"
|
||||
#define VERSIONSTRINGW L"v1.1"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
|
||||
// And change CMakeLists.txt, for CMake users!
|
||||
// AND appveyor.yml, for the build bots!
|
||||
#endif
|
||||
|
||||
// Maintain compatibility with 1.0.x record attack replays?
|
||||
|
@ -224,7 +225,7 @@ extern FILE *logstream;
|
|||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
|
||||
#define MODVERSION 4
|
||||
#define MODVERSION 5
|
||||
|
||||
// Filter consvars by version
|
||||
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
|
||||
|
|
Loading…
Reference in a new issue