Alam Ed Arias
0ae6d5ae29
merge sdl interface changes into SDL2 interface
2014-04-06 19:01:04 -04:00
Alam Ed Arias
ea2e1a1144
Merge branch 'master' into sdl2
2014-04-06 18:38:04 -04:00
Sryder13
56fbdfdad3
OpenGL Translucent Midtexture Fix
...
Translucent Midtextures using holes with textures in them now work when
there is no FOF's above their sector.
2014-04-05 22:13:09 +01:00
Sryder13
fc12fc7cd4
OpenGL Screen Fading Fix
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Screen Wipes now work as they did in 2.0.x.
2014-03-31 23:47:12 +01:00
Sryder13
d75d7cd09a
OpenGL Splitscreen Fix
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First screen in split-screen is now not completely black.
2014-03-31 00:07:55 +01:00
Sryder13
9f0aacb059
MD2 Texture load fix
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Fixes MD2's using sprites on the first frame when they're loaded.
2014-03-30 17:45:58 +01:00
Sryder13
652f3395a9
Merge https://github.com/STJr/SRB2
2014-03-28 23:29:20 +00:00
Sryder13
fc978c79bb
OpenGL wall Y offset
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Fixed wall textures breaking when Y offset of the wall was too high.
2014-03-28 23:28:00 +00:00
Alam Ed Arias
a80d925daf
Merge branch 'master' of github.com:STJr/SRB2 into sdl2
2014-03-28 11:59:57 -04:00
Alam Ed Arias
1b0b9fa537
Merge branch 'master' of https://github.com/ilag11111/SRB2
...
With whitespace fixup
2014-03-28 11:58:35 -04:00
ilag11111
544682f140
Proof of concept fix for Sonic not being MD2-able
2014-03-27 18:04:03 -07:00
Alam Ed Arias
bf51c09ea3
2.1.6 release
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Merge branch 'master' of github.com:STJr/SRB2 into sdl2
2014-03-24 22:28:59 -04:00
Alam Ed Arias
32de698f5e
SRB2 2.1.6 release
2014-03-24 22:17:59 -04:00
Alam Ed Arias
d040190a66
Merge branch 'master' of github.com:STJr/SRB2 into sdl2
2014-03-24 19:47:14 -04:00
Alam Ed Arias
a9c2395e8d
SDL interface no longer use FMOD.dll
2014-03-24 19:40:54 -04:00
Alam Ed Arias
69d3f325f5
off_t for linux onl;y
2014-03-24 19:40:04 -04:00
Alam Ed Arias
f5b4187af6
disabled DEBUG section because of use of SDL_VideoDriverName()
2014-03-24 19:39:42 -04:00
Alam Ed Arias
21fc19f9d0
Win32 CPU cpuinfo was also using SDL_MMXExt() and SDL_Had3DNewExt()
2014-03-24 19:39:05 -04:00
Sryder13
3fbe3d38d3
OpenGL Patch Fill Fix
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Patch Fill Drawing for intermission has been fixed to loop properly in
non aspect correct resolutions.
2014-03-24 20:06:13 +00:00
Sryder13
b075d1e3fa
Redwall sky gone
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More redwall sky shenanigans gone.
2014-03-24 17:29:14 +00:00
Sryder13
9e10e3278b
Negative Light
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Light no longer goes wrong when lightlevel of a sector is negative.
2014-03-24 17:11:45 +00:00
Sryder13
770c7eeade
LightLevelToLum gone
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LightLevelToLum unused by everything now, it seemed to be giving wrong
values for lightlevels.
2014-03-24 16:11:25 +00:00
Sryder13
103258e364
OpenGL Flipped Patch Drawing
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V_FLIP in OpenGL.
2014-03-23 23:37:44 +00:00
Alam Ed Arias
bb6688107b
bump Srb2mac project
2014-03-23 12:06:07 -04:00
Alam Ed Arias
15bd266cac
SRB2 2.1.5 release
2014-03-23 12:00:29 -04:00
Alam Ed Arias
3a5fcc58da
Let steal some OpenGL fixes
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Merge branch 'master' of https://github.com/Sryder13/SRB2
2014-03-23 10:31:31 -04:00
Sryder13
734d6b56f0
OpenGL Flashpal Flashes
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Fixed flashes for OpenGL Nukes/Teleports etc.
2014-03-23 00:04:35 +00:00
Alam Arias
5e24fe8937
Fixup Srb2Mac to exclude srb2.srb from Lite pack
2014-03-22 16:09:41 -04:00
Alam Ed Arias
2b781d82d5
Quartz is evil, we need to ask for a new modeList
2014-03-22 15:54:46 -04:00
Sryder13
9386b3900b
OpenGL remove HOMs
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Removes HOMs from OpenGL.
This also seems to have made skyboxes not draw ontop of everything else
on Intel GPU's.
2014-03-22 17:17:40 +00:00
Sryder13
1f452953b6
Post processor skybox
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Post processing no longer done in the skybox.
2014-03-22 14:52:32 +00:00
Sryder13
7b6aeefea0
Hopefully correct
...
Pulled
2014-03-21 21:40:37 +00:00
Sryder13
ec902fed52
OpenGL Intermission picture fix
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Fixes intermission pictures being taken in OpenGL.
2014-03-21 20:28:41 +00:00
Alam Arias
dcaac56f9a
bump SRB2Mac version
2014-03-21 16:05:12 -04:00
Alam Ed Arias
ed72bd8fa1
SRB2 2.1.4 release
2014-03-21 19:21:06 +00:00
Alam Ed Arias
505ea76834
SRB2 2.1.4 release
2014-03-21 14:42:55 -04:00
Sryder13
c72fc0f10d
Warning gone.
...
Hopefully.
2014-03-21 18:03:40 +00:00
Ronald Kinard
be96974742
sdl2: Fix mouse button input
2014-03-20 23:37:57 -05:00
Ronald Kinard
d298aa8e0d
sdl2: Restore mouse motion support
2014-03-20 22:37:26 -05:00
Ronald Kinard
4c636123a4
sdl2: Bump up mixer support to SDL2_mixxer
2014-03-20 21:54:02 -05:00
Ronald Kinard
3839c2fd58
sdl2: Zero out buffer on sound callback
2014-03-20 20:07:50 -05:00
Ronald Kinard
40de8ea630
sdl2: Make -win toggle cvar instead of disabling fullscreen
2014-03-20 17:48:10 -05:00
Ronald Kinard
ad1b9f93c8
sdl2: Fix changing between fullscreen/windowed
2014-03-20 17:26:07 -05:00
Sryder13
24681013d1
Opaque translucent midtextures
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Fixed translucent midtextures being opaque when there were multiple
lights in a sector.
2014-03-20 20:34:56 +00:00
Sryder13
dd16f58e38
OpenGL Skybox
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OpenGL skyboxes.
Slight change to sky vertical offsetting.
2014-03-20 20:13:15 +00:00
Sryder13
7aa960d6d5
Software Cropped Patches
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Fixed the stupid error I made that was causing software to not draw
cropped patches.
2014-03-20 10:29:53 +00:00
Ronald Kinard
beb2672f40
sdl2: fix mode changing
2014-03-20 02:26:02 -05:00
Ronald Kinard
559c7ceb4d
sdl2: aspect correction in fullscreen, clear on blit
2014-03-20 02:14:03 -05:00
Ronald Kinard
3b137d094a
sdl2: support windowed fullscreen as default
2014-03-20 02:08:45 -05:00
Ronald Kinard
715a12ff08
sdl2: support all windowed mode resolutions
2014-03-20 01:09:52 -05:00
Ronald Kinard
5273989dcd
sdl2: restore keyboard input
2014-03-19 20:19:31 -05:00
Ronald Kinard
63e47c1f0e
sdl2: it works
2014-03-19 19:55:07 -05:00
Ronald Kinard
cb55317533
sdl2: fix memory detection on 64-bit linux
2014-03-19 19:54:47 -05:00
Sryder13
2b80874646
MD2's replacing skinned mobj fix
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MD2's that replace mobjs that have a skin, but the skin doesn't have an
MD2 now display.
2014-03-19 23:40:02 +00:00
Ronald Kinard
0fb3e3e568
sdl2: remove unsupported platform-specific folders
2014-03-19 18:24:23 -05:00
Ronald Kinard
648a91adec
remove hi-res filters
2014-03-19 18:21:53 -05:00
Ronald Kinard
c282fe9dec
i_video.c: remove old cruft and dead code
2014-03-19 18:15:58 -05:00
Sryder13
ba0c93d814
MD2 & Patch drawing fixes
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MD2's can be translucent again.
MD2's can use sprites instead of another random texture if they have no
texture.
Patches are drawn in the correct place on non aspect correct
resolutions.
Cropped Patches are drawn.
2014-03-19 23:10:37 +00:00
Ronald Kinard
89cfb674d9
Stub out unfinished implementations
2014-03-19 17:52:18 -05:00
Ronald Kinard
2a827a98bb
Initial SDL2 renderer impmlementation work.
2014-03-19 02:31:50 -05:00
Alam Ed Arias
2fed5d1270
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
Ronald Kinard
eb70242fd0
Fix -dedicated under sdl
2014-03-17 22:37:56 -05:00
Ronald Kinard
15b177ebbb
Fix state compression for 64-bit hosts
2014-03-17 13:23:16 -05:00
Alam Ed Arias
a03da73115
SRB2 2.1.2 release
2014-03-17 08:13:16 -04:00
Alam Ed Arias
3e0b5ef1cd
SRB2 2.1.1 release
2014-03-15 18:55:07 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00