Software Cropped Patches

Fixed the stupid error I made that was causing software to not draw
cropped patches.
This commit is contained in:
Sryder13 2014-03-20 10:29:53 +00:00
parent 2b80874646
commit 7aa960d6d5
2 changed files with 13 additions and 2 deletions

View File

@ -227,7 +227,11 @@ void SCR_Startup(void)
vid.dupx = vid.dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
vid.fdupx = FixedDiv(vid.width*FRACUNIT, BASEVIDWIDTH*FRACUNIT);
vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
//vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy); // This was just placing it incorrectly at non aspect correct resolutions
#ifdef HWRENDER
if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions, not sure if it does anything in software
#endif
vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
vid.meddupx = (UINT8)(vid.dupx >> 1) + 1;
vid.meddupy = (UINT8)(vid.dupy >> 1) + 1;
@ -269,7 +273,12 @@ void SCR_Recalc(void)
vid.dupx = vid.dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
vid.fdupx = FixedDiv(vid.width*FRACUNIT, BASEVIDWIDTH*FRACUNIT);
vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
//vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy); // This was just placing it incorrectly at non aspect correct resolutions
#ifdef HWRENDER
if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions, not sure if it does anything in software
#endif
vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
//vid.baseratio = FixedDiv(vid.height << FRACBITS, BASEVIDHEIGHT << FRACBITS);
vid.baseratio = FRACUNIT;

View File

@ -1042,8 +1042,10 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, INT32 scrn, patch_t *patch, fixed_
#ifdef HWRENDER
// Done
if (rendermode != render_soft && rendermode != render_none)
{
HWR_DrawCroppedPatch((GLPatch_t *)patch, x, y, scrn, science, sx, sy, w, h);
return;
}
#endif
// only use one dup, to avoid stretching (har har)