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sdl2: aspect correction in fullscreen, clear on blit
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1 changed files with 5 additions and 0 deletions
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@ -214,6 +214,8 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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}
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SDL_RenderSetLogicalSize(renderer, width, height);
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// Set up Texture
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realwidth = width;
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realheight = height;
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@ -1313,6 +1315,7 @@ void I_FinishUpdate(void)
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#endif
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// Blit buffer to texture
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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}
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@ -1685,6 +1688,8 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
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window = SDL_CreateWindow("SRB2", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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BASEVIDWIDTH, BASEVIDHEIGHT, flags);
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renderer = SDL_CreateRenderer(window, -1, 0);
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SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT);
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return SDL_TRUE;
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}
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