gmiranda
63c4ad4d41
Changed Kuwahara filter size to 10. The blur is applied after, not before. I think it gives the best look. Later, I will try a bigger window size.
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The problem are sprites like buttons (next, play, ...). Thus, it would be nice to see if we can also differentiate from the rest of the models.
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@21 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-20 18:57:13 +00:00
gmiranda
09a0d67e50
Variable primitives at function R_DrawCel(), file tr_shade.c was not declared at the beginning of the function. This strict C compiler wasn't happy :P
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git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@20 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-20 18:35:23 +00:00
gmiranda
195ee1fd6e
Added CHANGES.txt.
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Deleted unused variables in tr_image.c.
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@19 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-20 18:29:32 +00:00
paied
13742c7f2d
cel outline updates + r_celoutline 0/1 non-cheat
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git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@17 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-20 17:52:37 +00:00
gmiranda
883c92fb5d
There's even no need to restore depthrange state. Don't even touch it.
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git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@8 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-08 10:02:00 +00:00
gmiranda
0bd5b79001
Depth bug FIXED.
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Code cleaned.
Cell shading code moved to void RB_StageIteratorGeneric( void ) [tr_shade.c].
:D:D:D:D:D:D:D:D
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@7 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-08 09:52:41 +00:00
gmiranda
5f5dc500bc
Little changes...
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git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@6 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-07 19:01:30 +00:00
gmiranda
bd2629a753
WhiteTexture algorithm revised.
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git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@5 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-07 11:30:33 +00:00
gmiranda
b5a218091b
Code cleaning: proper function names.
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Added r_celshadalgo variable, so you can choose which texture algorithm to use: 0=none, 1=kuwahara, 2=whiteTexture.
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@4 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-07 10:42:50 +00:00
gmiranda
db8ca37fa3
Initial commit
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git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00