Commit graph

10 commits

Author SHA1 Message Date
gmiranda
63c4ad4d41 Changed Kuwahara filter size to 10. The blur is applied after, not before. I think it gives the best look. Later, I will try a bigger window size.
The problem are sprites like buttons (next, play, ...). Thus, it would be nice to see if we can also differentiate from the rest of the models.

git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@21 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-20 18:57:13 +00:00
gmiranda
09a0d67e50 Variable primitives at function R_DrawCel(), file tr_shade.c was not declared at the beginning of the function. This strict C compiler wasn't happy :P
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@20 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-20 18:35:23 +00:00
gmiranda
195ee1fd6e Added CHANGES.txt.
Deleted unused variables in tr_image.c.

git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@19 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-20 18:29:32 +00:00
paied
13742c7f2d cel outline updates + r_celoutline 0/1 non-cheat
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@17 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-20 17:52:37 +00:00
gmiranda
883c92fb5d There's even no need to restore depthrange state. Don't even touch it.
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@8 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-08 10:02:00 +00:00
gmiranda
0bd5b79001 Depth bug FIXED.
Code cleaned.
Cell shading code moved to void RB_StageIteratorGeneric( void ) [tr_shade.c].

:D:D:D:D:D:D:D:D

git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@7 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-08 09:52:41 +00:00
gmiranda
5f5dc500bc Little changes...
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@6 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-07 19:01:30 +00:00
gmiranda
bd2629a753 WhiteTexture algorithm revised.
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@5 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-07 11:30:33 +00:00
gmiranda
b5a218091b Code cleaning: proper function names.
Added r_celshadalgo variable, so you can choose which texture algorithm to use: 0=none, 1=kuwahara, 2=whiteTexture.

git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@4 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-07 10:42:50 +00:00
gmiranda
db8ca37fa3 Initial commit
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00