Variable primitives at function R_DrawCel(), file tr_shade.c was not declared at the beginning of the function. This strict C compiler wasn't happy :P
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@20 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
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2 changed files with 4 additions and 21 deletions
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@ -197,7 +197,8 @@ static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) {
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}
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static void R_DrawCel( int numIndexes, const glIndex_t *indexes ) {
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int primitives;
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if(
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//. ignore the 2d projection. do i smell the HUD?
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(backEnd.projection2D == qtrue) ||
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@ -208,12 +209,10 @@ static void R_DrawCel( int numIndexes, const glIndex_t *indexes ) {
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//. ignore things that are two sided, meaning mostly things that have transparency. SEE NOTE #1.
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(tess.shader->cullType == CT_TWO_SIDED)
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) {
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return;
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) {
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return;
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}
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int primitives;
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primitives = r_primitives->integer;
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// default is to use triangles if compiled vertex arrays are present
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@ -1,16 +0,0 @@
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<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: Splines - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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Splines.lib - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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