q3cellshading/code/renderer
gmiranda 63c4ad4d41 Changed Kuwahara filter size to 10. The blur is applied after, not before. I think it gives the best look. Later, I will try a bigger window size.
The problem are sprites like buttons (next, play, ...). Thus, it would be nice to see if we can also differentiate from the rest of the models.

git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@21 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-20 18:57:13 +00:00
..
.DS_Store Initial commit 2006-07-05 14:05:49 +00:00
qgl.h Initial commit 2006-07-05 14:05:49 +00:00
qgl_linked.h Initial commit 2006-07-05 14:05:49 +00:00
ref_trin.def Initial commit 2006-07-05 14:05:49 +00:00
renderer.dsp Initial commit 2006-07-05 14:05:49 +00:00
renderer.vcproj Initial commit 2006-07-05 14:05:49 +00:00
tr_animation.c Initial commit 2006-07-05 14:05:49 +00:00
tr_backend.c Initial commit 2006-07-05 14:05:49 +00:00
tr_bsp.c Initial commit 2006-07-05 14:05:49 +00:00
tr_cmds.c Initial commit 2006-07-05 14:05:49 +00:00
tr_curve.c Initial commit 2006-07-05 14:05:49 +00:00
tr_flares.c Initial commit 2006-07-05 14:05:49 +00:00
tr_font.c Initial commit 2006-07-05 14:05:49 +00:00
tr_image.c Changed Kuwahara filter size to 10. The blur is applied after, not before. I think it gives the best look. Later, I will try a bigger window size. 2006-07-20 18:57:13 +00:00
tr_init.c cel outline updates + r_celoutline 0/1 non-cheat 2006-07-20 17:52:37 +00:00
tr_light.c Initial commit 2006-07-05 14:05:49 +00:00
tr_local.h cel outline updates + r_celoutline 0/1 non-cheat 2006-07-20 17:52:37 +00:00
tr_main.c Initial commit 2006-07-05 14:05:49 +00:00
tr_marks.c Initial commit 2006-07-05 14:05:49 +00:00
tr_mesh.c Initial commit 2006-07-05 14:05:49 +00:00
tr_model.c Initial commit 2006-07-05 14:05:49 +00:00
tr_noise.c Initial commit 2006-07-05 14:05:49 +00:00
tr_public.h Initial commit 2006-07-05 14:05:49 +00:00
tr_scene.c Initial commit 2006-07-05 14:05:49 +00:00
tr_shade.c Variable primitives at function R_DrawCel(), file tr_shade.c was not declared at the beginning of the function. This strict C compiler wasn't happy :P 2006-07-20 18:35:23 +00:00
tr_shade_calc.c Initial commit 2006-07-05 14:05:49 +00:00
tr_shader.c Initial commit 2006-07-05 14:05:49 +00:00
tr_shadows.c Initial commit 2006-07-05 14:05:49 +00:00
tr_sky.c Initial commit 2006-07-05 14:05:49 +00:00
tr_surface.c Initial commit 2006-07-05 14:05:49 +00:00
tr_world.c Initial commit 2006-07-05 14:05:49 +00:00