Code cleaning: proper function names.

Added r_celshadalgo variable, so you can choose which texture algorithm to use: 0=none, 1=kuwahara, 2=whiteTexture.

git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@4 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
This commit is contained in:
gmiranda 2006-07-07 10:42:50 +00:00
parent db8ca37fa3
commit b5a218091b
15 changed files with 362 additions and 673 deletions

View file

@ -1,166 +1,93 @@
item team_redobelisk has modelindex 0item team_blueobelisk has modelindex 0item team_neutralobelisk has modelindex 0item item_botroam has modelindex 0entity worldspawn unknown item
entity info_thirdplace unknown item
entity info_firstplace unknown item
entity info_secondplace unknown item
entity info_player_deathmatch unknown item
entity target_location unknown item
entity misc_model unknown item
entity misc_model unknown item
entity misc_model unknown item
entity target_speaker unknown item
entity light unknown item
entity misc_model unknown item
entity info_notnull unknown item
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entity light unknown item
entity trigger_hurt unknown item
entity info_null unknown item
entity light unknown item
entity info_notnull unknown item
entity light unknown item
entity info_notnull unknown item
entity target_position unknown item
entity info_player_intermission unknown item
entity trigger_always unknown item
entity trigger_multiple unknown item
entity target_delay unknown item
entity target_relay unknown item
entity misc_teleporter_dest unknown item
entity info_player_deathmatch unknown item
entity info_player_deathmatch unknown item
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entity trigger_teleport unknown item
entity info_player_deathmatch unknown item
entity target_position unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
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entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity misc_model unknown item
entity misc_model unknown item
entity target_position unknown item
entity light unknown item
entity info_player_deathmatch unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity info_notnull unknown item
entity light unknown item
entity info_notnull unknown item
entity light unknown item
entity info_notnull unknown item
entity light unknown item
entity info_notnull unknown item
entity light unknown item
entity info_notnull unknown item
entity light unknown item
entity info_notnull unknown item
entity light unknown item
entity info_notnull unknown item
entity light unknown item
entity info_notnull unknown item
entity light unknown item
entity info_notnull unknown item
entity light unknown item
entity info_null unknown item
entity light unknown item
entity info_null unknown item
entity light unknown item
entity info_null unknown item
entity light unknown item
entity info_null unknown item
entity light unknown item
entity info_null unknown item
entity light unknown item
entity info_null unknown item
entity light unknown item
entity info_null unknown item
entity light unknown item
entity trigger_hurt unknown item
entity trigger_hurt unknown item
entity trigger_hurt unknown item
entity trigger_hurt unknown item
entity trigger_hurt unknown item
entity trigger_hurt unknown item
entity light unknown item
entity light unknown item
entity info_notnull unknown item
entity light unknown item
entity info_notnull unknown item
entity light unknown item
entity info_notnull unknown item
entity light unknown item
entity info_notnull unknown item
entity light unknown item
entity info_notnull unknown item
entity light unknown item
entity info_notnull unknown item
entity light unknown item
entity info_notnull unknown item
entity light unknown item
entity misc_model unknown item
entity misc_model unknown item
entity misc_model unknown item
entity light unknown item
entity target_position unknown item
entity light unknown item
entity target_position unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity misc_model unknown item
entity misc_model unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity target_position unknown item
entity light unknown item
entity target_position unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity target_position unknown item
entity light unknown item
entity target_position unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity target_position unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity misc_model unknown item
entity misc_model unknown item
entity light unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity misc_portal_camera unknown item
entity misc_portal_camera unknown item
entity misc_model unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity misc_model unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity misc_model unknown item
entity info_player_deathmatch unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
@ -170,186 +97,50 @@ entity misc_model unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity func_timer unknown item
entity target_speaker unknown item
entity info_player_deathmatch unknown item
entity info_player_deathmatch unknown item
bots/grunt_c.cskill 0
{
0 Grunt
1 male
2 0.516667
3 bots/grunt_w.c
4 0.750000
5 90
6 2.916667
7 0.750000
8 0.366667
9 0.450000
10 0.450000
11 0.450000
12 0.450000
13 0.450000
14 0.450000
15 0.450000
16 0.416667
17 0.450000
18 0.450000
19 0.450000
20 0.450000
21 bots/grunt_t.c
22 grunt
23 400
24 0.600000
25 0.500000
26 0.500000
27 0.500000
28 0.500000
29 0.500000
30 0.500000
31 0.150000
32 0.500000
33 0.500000
34 0.500000
35 0.333333
36 0.150000
37 0.750000
38 0.750000
39 0.750000
40 bots/grunt_i.c
41 0.500000
42 0.750000
43 0.500000
44 0.750000
45 0.500000
46 0.583333
47 0.533333
48 0.000000
}
item info 7 "weapon_gauntlet" has no fuzzy weight
item info 16 "weapon_grapplinghook" has no fuzzy weight
item info 49 "team_redobelisk" has no fuzzy weight
item info 50 "team_blueobelisk" has no fuzzy weight
item info 51 "team_neutralobelisk" has no fuzzy weight
bots/bitterman_c.cskill 0
{
0 Bitterman
1 male
2 0.450000
3 bots/bitterman_w.c
4 0.500000
5 360
6 3.166667
7 0.650000
8 0.366667
9 0.450000
10 0.450000
11 0.450000
12 0.450000
13 0.450000
14 0.450000
15 0.450000
16 0.500000
17 0.450000
18 0.450000
19 0.450000
20 0.450000
21 bots/bitterman_t.c
22 bitterman
23 400
24 0.150000
25 0.500000
26 0.500000
27 0.500000
28 0.500000
29 0.500000
30 0.500000
31 0.150000
32 0.500000
33 0.500000
34 0.500000
35 0.725000
36 0.000000
37 0.750000
38 1.000000
39 0.500000
40 bots/bitterman_i.c
41 0.500000
42 0.500000
43 0.500000
44 0.500000
45 0.500000
46 0.583333
47 0.533333
48 0.000000
}
item info 7 "weapon_gauntlet" has no fuzzy weight
item info 16 "weapon_grapplinghook" has no fuzzy weight
item info 49 "team_redobelisk" has no fuzzy weight
item info 50 "team_blueobelisk" has no fuzzy weight
item info 51 "team_neutralobelisk" has no fuzzy weight
bots/orbb_c.cskill 0
{
0 Orbb
1 it
2 0.466667
3 bots/orbb_w.c
4 0.450000
5 240
6 3.166667
7 0.416667
8 0.366667
9 0.450000
10 0.450000
11 0.450000
12 0.450000
13 0.450000
14 0.450000
15 0.450000
16 0.350000
17 0.450000
18 0.450000
19 0.450000
20 0.450000
21 bots/orbb_t.c
22 orbb
23 400
24 0.200000
25 0.500000
26 0.500000
27 0.500000
28 0.500000
29 0.500000
30 0.500000
31 0.150000
32 0.500000
33 0.500000
34 0.500000
35 0.583333
36 0.050000
37 0.750000
38 0.500000
39 0.500000
40 bots/orbb_i.c
41 0.500000
42 0.500000
43 0.500000
44 0.500000
45 0.500000
46 0.583333
47 0.533333
48 0.000000
}
item info 7 "weapon_gauntlet" has no fuzzy weight
item info 16 "weapon_grapplinghook" has no fuzzy weight
item info 49 "team_redobelisk" has no fuzzy weight

View file

@ -6,40 +6,40 @@
--------------------Configuration: botlib - Win32 vector--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP208.tmp" with contents
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP2C.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "BOTLIB" /D "_MBCS" /Fp".\botlib___Win32_vector0/botlib.pch" /YX /Fo".\botlib___Win32_vector0/" /GF /vec /vec:stats /vec:pii /vec:o10 /vec:yes /c
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_bspq3.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_cluster.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_debug.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_entity.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_file.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_main.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_move.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_optimize.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_reach.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_route.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_routealt.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_sample.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_ai_char.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_ai_chat.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_ai_gen.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_ai_goal.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_ai_move.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_ai_weap.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_ai_weight.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_ea.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_interface.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\l_crc.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\l_libvar.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\l_log.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\l_memory.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\l_precomp.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\l_script.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\l_struct.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_bspq3.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_cluster.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_debug.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_entity.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_file.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_main.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_move.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_optimize.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_reach.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_route.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_routealt.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_sample.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_char.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_chat.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_gen.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_goal.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_move.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_weap.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_weight.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ea.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_interface.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_crc.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_libvar.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_log.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_memory.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_precomp.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_script.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_struct.c"
]
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP208.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP209.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP2C.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP2D.tmp" with contents
[
/nologo /out:".\botlib___Win32_vector0\botlib.lib"
".\botlib___Win32_vector0\be_aas_bspq3.obj"
@ -71,7 +71,7 @@ Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP209.tmp" with con
".\botlib___Win32_vector0\l_script.obj"
".\botlib___Win32_vector0\l_struct.obj"
]
Creating command line "link.exe -lib @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP209.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP2D.tmp"
<h3>Output Window</h3>
Compiling...
Command line warning D4002 : ignoring unknown option '/vec'

Binary file not shown.

View file

@ -3,71 +3,69 @@
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: cgame - Win32 Debug TA--------------------
--------------------Configuration: cgame - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP20A.tmp" with contents
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP63.tmp" with contents
[
/nologo /G5 /MTd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR".\Debug_TA/" /Fp".\Debug_TA/cgame.pch" /YX /Fo".\Debug_TA/" /Fd".\Debug_TA/" /GZ /GZ /c
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\bg_misc.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\bg_pmove.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\bg_slidemove.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_consolecmds.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_draw.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_drawtools.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_effects.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_ents.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_event.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_info.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_localents.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_main.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_marks.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_newDraw.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_players.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_playerstate.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_predict.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_scoreboard.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_servercmds.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_snapshot.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_syscalls.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_view.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_weapons.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\q_math.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\q_shared.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_shared.c"
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/cgame.pch" /YX /Fo".\Release/" /GF /c
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_misc.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_pmove.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_slidemove.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_consolecmds.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_draw.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_drawtools.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_effects.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_ents.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_event.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_info.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_localents.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_main.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_marks.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_players.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_playerstate.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_predict.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_scoreboard.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_servercmds.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_snapshot.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_syscalls.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_view.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_weapons.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\q_math.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\q_shared.c"
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_shared.c"
]
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP20A.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP20B.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP63.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP64.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:".\Debug_TA/cgamex86.pdb" /map:".\Debug_TA/cgamex86.map" /debug /machine:IX86 /def:".\cgame.def" /out:"..\Debug_TA\cgamex86.dll" /implib:".\Debug_TA/cgamex86.lib" /pdbtype:sept
".\Debug_TA\bg_misc.obj"
".\Debug_TA\bg_pmove.obj"
".\Debug_TA\bg_slidemove.obj"
".\Debug_TA\cg_consolecmds.obj"
".\Debug_TA\cg_draw.obj"
".\Debug_TA\cg_drawtools.obj"
".\Debug_TA\cg_effects.obj"
".\Debug_TA\cg_ents.obj"
".\Debug_TA\cg_event.obj"
".\Debug_TA\cg_info.obj"
".\Debug_TA\cg_localents.obj"
".\Debug_TA\cg_main.obj"
".\Debug_TA\cg_marks.obj"
".\Debug_TA\cg_newDraw.obj"
".\Debug_TA\cg_players.obj"
".\Debug_TA\cg_playerstate.obj"
".\Debug_TA\cg_predict.obj"
".\Debug_TA\cg_scoreboard.obj"
".\Debug_TA\cg_servercmds.obj"
".\Debug_TA\cg_snapshot.obj"
".\Debug_TA\cg_syscalls.obj"
".\Debug_TA\cg_view.obj"
".\Debug_TA\cg_weapons.obj"
".\Debug_TA\q_math.obj"
".\Debug_TA\q_shared.obj"
".\Debug_TA\ui_shared.obj"
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:".\Release/cgamex86.pdb" /map:".\Release/cgamex86.map" /machine:IX86 /def:".\cgame.def" /out:"..\Release\cgamex86.dll" /implib:".\Release/cgamex86.lib" /pdbtype:sept
".\Release\bg_misc.obj"
".\Release\bg_pmove.obj"
".\Release\bg_slidemove.obj"
".\Release\cg_consolecmds.obj"
".\Release\cg_draw.obj"
".\Release\cg_drawtools.obj"
".\Release\cg_effects.obj"
".\Release\cg_ents.obj"
".\Release\cg_event.obj"
".\Release\cg_info.obj"
".\Release\cg_localents.obj"
".\Release\cg_main.obj"
".\Release\cg_marks.obj"
".\Release\cg_players.obj"
".\Release\cg_playerstate.obj"
".\Release\cg_predict.obj"
".\Release\cg_scoreboard.obj"
".\Release\cg_servercmds.obj"
".\Release\cg_snapshot.obj"
".\Release\cg_syscalls.obj"
".\Release\cg_view.obj"
".\Release\cg_weapons.obj"
".\Release\q_math.obj"
".\Release\q_shared.obj"
".\Release\ui_shared.obj"
]
Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP20B.tmp"
Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP64.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c
@ -83,7 +81,6 @@ cg_info.c
cg_localents.c
cg_main.c
cg_marks.c
cg_newDraw.c
cg_players.c
cg_playerstate.c
cg_predict.c
@ -97,13 +94,12 @@ q_math.c
q_shared.c
ui_shared.c
Linking...
LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
Creating library .\Debug_TA/cgamex86.lib and object .\Debug_TA/cgamex86.exp
Creating library .\Release/cgamex86.lib and object .\Release/cgamex86.exp
<h3>Results</h3>
cgamex86.dll - 0 error(s), 1 warning(s)
cgamex86.dll - 0 error(s), 0 warning(s)
</pre>
</body>
</html>

View file

@ -6,45 +6,45 @@
--------------------Configuration: game - Win32 Release TA--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP20F.tmp" with contents
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP33.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /Fp".\Release_TA/game.pch" /YX /Fo".\Release_TA/" /GF /c
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\ai_chat.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\ai_cmd.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\ai_dmnet.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\ai_dmq3.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\ai_main.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\ai_team.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\ai_vcmd.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\bg_misc.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\bg_pmove.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\bg_slidemove.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_active.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_arenas.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_bot.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_client.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_cmds.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_combat.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_items.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_main.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_mem.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_misc.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_missile.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_mover.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_session.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_spawn.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_svcmds.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_syscalls.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_target.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_team.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_trigger.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_utils.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_weapon.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\q_math.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\q_shared.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_chat.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_cmd.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_dmnet.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_dmq3.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_main.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_team.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_vcmd.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_misc.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_pmove.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_slidemove.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_active.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_arenas.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_bot.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_client.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_cmds.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_combat.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_items.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_main.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_mem.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_misc.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_missile.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_mover.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_session.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_spawn.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_svcmds.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_syscalls.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_target.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_team.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_trigger.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_utils.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_weapon.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\q_math.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\q_shared.c"
]
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP20F.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP210.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP33.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP34.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:".\Release_TA/qagamex86.pdb" /map:".\Release_TA/qagamex86.map" /machine:IX86 /def:".\game.def" /out:"..\Release_TA\qagamex86.dll" /implib:".\Release_TA/qagamex86.lib" /pdbtype:sept
".\Release_TA\ai_chat.obj"
@ -81,7 +81,7 @@ kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32
".\Release_TA\q_math.obj"
".\Release_TA\q_shared.obj"
]
Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP210.tmp"
Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP34.tmp"
<h3>Output Window</h3>
Compiling...
ai_chat.c

Binary file not shown.

View file

@ -3,155 +3,34 @@
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: q3_ui - Win32 Debug--------------------
--------------------Configuration: q3_ui - Win32 Release TA--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP214.tmp" with contents
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP38.tmp" with contents
[
/nologo /G5 /MTd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "UI_EXPORTS" /D "_MBCS" /FR".\q3_ui___Win32_Debug/" /Fp"Debug/q3_ui.pch" /YX /Fo"Debug/" /Fd"Debug/" /GZ /GZ /c
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\bg_misc.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\q_math.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\q_shared.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_addbots.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_atoms.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_cdkey.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_cinematics.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_confirm.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_connect.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_controls2.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_credits.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_demo2.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_display.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_gameinfo.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_ingame.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_main.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_menu.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_mfield.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_mods.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_network.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_options.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_playermodel.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_players.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_playersettings.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_preferences.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_qmenu.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_removebots.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_serverinfo.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_servers2.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_setup.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_sound.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_sparena.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_specifyserver.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_splevel.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_sppostgame.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_spreset.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_spskill.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_startserver.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_syscalls.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_team.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_teamorders.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_video.c"
/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "Q3_UI_EXPORTS" /D "_MBCS" /Fp".\Release_TA/q3_ui.pch" /YX /Fo".\Release_TA/" /GF /c
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_syscalls.c"
]
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP214.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP215.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP38.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP39.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /base:"0x40000000" /subsystem:windows /dll /incremental:no /pdb:"..\Debug\ui.pdb" /map:"Debug\uix86.map" /debug /machine:IX86 /def:".\ui.def" /out:"..\Debug\uix86.dll" /implib:"Debug/uix86.lib" /pdbtype:sept
".\Debug\bg_misc.obj"
".\Debug\q_math.obj"
".\Debug\q_shared.obj"
".\Debug\ui_addbots.obj"
".\Debug\ui_atoms.obj"
".\Debug\ui_cdkey.obj"
".\Debug\ui_cinematics.obj"
".\Debug\ui_confirm.obj"
".\Debug\ui_connect.obj"
".\Debug\ui_controls2.obj"
".\Debug\ui_credits.obj"
".\Debug\ui_demo2.obj"
".\Debug\ui_display.obj"
".\Debug\ui_gameinfo.obj"
".\Debug\ui_ingame.obj"
".\Debug\ui_main.obj"
".\Debug\ui_menu.obj"
".\Debug\ui_mfield.obj"
".\Debug\ui_mods.obj"
".\Debug\ui_network.obj"
".\Debug\ui_options.obj"
".\Debug\ui_playermodel.obj"
".\Debug\ui_players.obj"
".\Debug\ui_playersettings.obj"
".\Debug\ui_preferences.obj"
".\Debug\ui_qmenu.obj"
".\Debug\ui_removebots.obj"
".\Debug\ui_serverinfo.obj"
".\Debug\ui_servers2.obj"
".\Debug\ui_setup.obj"
".\Debug\ui_sound.obj"
".\Debug\ui_sparena.obj"
".\Debug\ui_specifyserver.obj"
".\Debug\ui_splevel.obj"
".\Debug\ui_sppostgame.obj"
".\Debug\ui_spreset.obj"
".\Debug\ui_spskill.obj"
".\Debug\ui_startserver.obj"
".\Debug\ui_syscalls.obj"
".\Debug\ui_team.obj"
".\Debug\ui_teamorders.obj"
".\Debug\ui_video.obj"
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /pdb:".\Release_TA/uix86_old.pdb" /machine:IX86 /def:".\ui.def" /out:"..\Release_TA\uix86_old.dll" /implib:"Release_TA/q3_ui.lib" /pdbtype:sept
".\Release_TA\ui_syscalls.obj"
]
Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP215.tmp"
Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP39.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c
q_math.c
q_shared.c
ui_addbots.c
ui_atoms.c
ui_cdkey.c
ui_cinematics.c
ui_confirm.c
ui_connect.c
ui_controls2.c
ui_credits.c
ui_demo2.c
ui_display.c
ui_gameinfo.c
ui_ingame.c
ui_main.c
ui_menu.c
ui_mfield.c
ui_mods.c
ui_network.c
ui_options.c
ui_playermodel.c
ui_players.c
ui_playersettings.c
ui_preferences.c
ui_qmenu.c
ui_removebots.c
ui_serverinfo.c
ui_servers2.c
ui_setup.c
ui_sound.c
ui_sparena.c
ui_specifyserver.c
ui_splevel.c
ui_sppostgame.c
ui_spreset.c
ui_spskill.c
ui_startserver.c
ui_syscalls.c
ui_team.c
ui_teamorders.c
ui_video.c
Linking...
LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
Creating library Debug/uix86.lib and object Debug/uix86.exp
ui.def : error LNK2001: unresolved external symbol vmMain
Release_TA/q3_ui.lib : fatal error LNK1120: 1 unresolved externals
LINK : fatal error LNK1141: failure during build of exports file
Error executing link.exe.
<h3>Results</h3>
uix86.dll - 0 error(s), 1 warning(s)
uix86_old.dll - 3 error(s), 0 warning(s)
</pre>
</body>
</html>

View file

@ -6,13 +6,13 @@
--------------------Configuration: renderer - Win32 vector--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP50.tmp" with contents
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP58.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_MBCS" /Fp".\renderer___Win32_vector0/renderer.pch" /YX /Fo".\renderer___Win32_vector0/" /GF /vec /vec:stats /vec:pii /vec:o10 /vec:yes /c
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\renderer\tr_shade.c"
"D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_init.c"
]
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP50.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP51.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP58.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP59.tmp" with contents
[
/nologo /out:".\renderer___Win32_vector0\renderer.lib"
".\renderer___Win32_vector0\tr_animation.obj"
@ -78,7 +78,7 @@ Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP51.tmp" with cont
".\renderer___Win32_vector0\jmemnobs.obj"
".\renderer___Win32_vector0\jutils.obj"
]
Creating command line "link.exe -lib @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP51.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP59.tmp"
<h3>Output Window</h3>
Compiling...
Command line warning D4002 : ignoring unknown option '/vec'
@ -86,7 +86,7 @@ Command line warning D4002 : ignoring unknown option '/vec:stats'
Command line warning D4002 : ignoring unknown option '/vec:pii'
Command line warning D4002 : ignoring unknown option '/vec:o10'
Command line warning D4002 : ignoring unknown option '/vec:yes'
tr_shade.c
tr_init.c
Creating library...

View file

@ -40,14 +40,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* @author Jordi Prats Catala
* @author Guillermo Miranda Alamo
*/
byte getkujaraR(byte *targa_rgba, int x, int y, int columns, int rows);
byte getkujaraG(byte *targa_rgba, int x, int y, int columns, int rows);
byte getkujaraB(byte *targa_rgba, int x, int y, int columns, int rows);
byte getkujaraA(byte *targa_rgba, int x, int y, int columns, int rows);
void setkujaraR(byte *targa_rgba, int x, int y, int columns, int rows, byte valor);
void setkujaraG(byte *targa_rgba, int x, int y, int columns, int rows, byte valor);
void setkujaraB(byte *targa_rgba, int x, int y, int columns, int rows, byte valor);
void setkujaraA(byte *targa_rgba, int x, int y, int columns, int rows, byte valor);
byte getImageR(byte *targa_rgba, int x, int y, int columns, int rows);
byte getImageG(byte *targa_rgba, int x, int y, int columns, int rows);
byte getImageB(byte *targa_rgba, int x, int y, int columns, int rows);
byte getImageA(byte *targa_rgba, int x, int y, int columns, int rows);
void setImageR(byte *targa_rgba, int x, int y, int columns, int rows, byte value);
void setImageG(byte *targa_rgba, int x, int y, int columns, int rows, byte value);
void setImageB(byte *targa_rgba, int x, int y, int columns, int rows, byte value);
void setImageA(byte *targa_rgba, int x, int y, int columns, int rows, byte value);
void kuwahara(int columns, int rows, byte *targa_rgba);
static void LoadBMP( const char *name, byte **pic, int *width, int *height );
static void LoadTGA( const char *name, byte **pic, int *width, int *height );
@ -854,15 +855,15 @@ void blur(int columns, int rows, byte *targa_rgba)
for(column=0; column<columns; column++)
{
red=0;
red+=getkujaraR(targa_rgba,column-1,row-1,columns,rows);
red+=getkujaraR(targa_rgba,column,row-1,columns,rows);
red+=getkujaraR(targa_rgba,column+1,row-1,columns,rows);
red+=getkujaraR(targa_rgba,column-1,row,columns,rows);
red+=getkujaraR(targa_rgba,column,row,columns,rows);
red+=getkujaraR(targa_rgba,column+1,row,columns,rows);
red+=getkujaraR(targa_rgba,column-1,row+1,columns,rows);
red+=getkujaraR(targa_rgba,column,row+1,columns,rows);
red+=getkujaraR(targa_rgba,column+1,row+1,columns,rows);
red+=getImageR(targa_rgba,column-1,row-1,columns,rows);
red+=getImageR(targa_rgba,column,row-1,columns,rows);
red+=getImageR(targa_rgba,column+1,row-1,columns,rows);
red+=getImageR(targa_rgba,column-1,row,columns,rows);
red+=getImageR(targa_rgba,column,row,columns,rows);
red+=getImageR(targa_rgba,column+1,row,columns,rows);
red+=getImageR(targa_rgba,column-1,row+1,columns,rows);
red+=getImageR(targa_rgba,column,row+1,columns,rows);
red+=getImageR(targa_rgba,column+1,row+1,columns,rows);
red/=9;
red*=2;
@ -874,18 +875,18 @@ void blur(int columns, int rows, byte *targa_rgba)
red+=(DIVNUM/2);
ared=red;
setkujaraR(targa_rgba, column, row, columns, rows, (byte)red);
setImageR(targa_rgba, column, row, columns, rows, (byte)red);
////////////////////
green=0;
green+=getkujaraG(targa_rgba,column-1,row-1,columns,rows);
green+=getkujaraG(targa_rgba,column,row-1,columns,rows);
green+=getkujaraG(targa_rgba,column+1,row-1,columns,rows);
green+=getkujaraG(targa_rgba,column-1,row,columns,rows);
green+=getkujaraG(targa_rgba,column,row,columns,rows);
green+=getkujaraG(targa_rgba,column+1,row,columns,rows);
green+=getkujaraG(targa_rgba,column-1,row+1,columns,rows);
green+=getkujaraG(targa_rgba,column,row+1,columns,rows);
green+=getkujaraG(targa_rgba,column+1,row+1,columns,rows);
green+=getImageG(targa_rgba,column-1,row-1,columns,rows);
green+=getImageG(targa_rgba,column,row-1,columns,rows);
green+=getImageG(targa_rgba,column+1,row-1,columns,rows);
green+=getImageG(targa_rgba,column-1,row,columns,rows);
green+=getImageG(targa_rgba,column,row,columns,rows);
green+=getImageG(targa_rgba,column+1,row,columns,rows);
green+=getImageG(targa_rgba,column-1,row+1,columns,rows);
green+=getImageG(targa_rgba,column,row+1,columns,rows);
green+=getImageG(targa_rgba,column+1,row+1,columns,rows);
green/=9;
green*=2;
@ -896,18 +897,18 @@ void blur(int columns, int rows, byte *targa_rgba)
green*=DIVNUM;
green+=(DIVNUM/2);
agreen=green;
setkujaraG(targa_rgba, column, row, columns, rows, (byte)green);
setImageG(targa_rgba, column, row, columns, rows, (byte)green);
////////////////////////
blue=0;
blue+=getkujaraB(targa_rgba,column-1,row-1,columns,rows);
blue+=getkujaraB(targa_rgba,column,row-1,columns,rows);
blue+=getkujaraB(targa_rgba,column+1,row-1,columns,rows);
blue+=getkujaraB(targa_rgba,column-1,row,columns,rows);
blue+=getkujaraB(targa_rgba,column,row,columns,rows);
blue+=getkujaraB(targa_rgba,column+1,row,columns,rows);
blue+=getkujaraB(targa_rgba,column-1,row+1,columns,rows);
blue+=getkujaraB(targa_rgba,column,row+1,columns,rows);
blue+=getkujaraB(targa_rgba,column+1,row+1,columns,rows);
blue+=getImageB(targa_rgba,column-1,row-1,columns,rows);
blue+=getImageB(targa_rgba,column,row-1,columns,rows);
blue+=getImageB(targa_rgba,column+1,row-1,columns,rows);
blue+=getImageB(targa_rgba,column-1,row,columns,rows);
blue+=getImageB(targa_rgba,column,row,columns,rows);
blue+=getImageB(targa_rgba,column+1,row,columns,rows);
blue+=getImageB(targa_rgba,column-1,row+1,columns,rows);
blue+=getImageB(targa_rgba,column,row+1,columns,rows);
blue+=getImageB(targa_rgba,column+1,row+1,columns,rows);
blue/=9;
@ -920,7 +921,7 @@ void blur(int columns, int rows, byte *targa_rgba)
blue+=(DIVNUM/2);
ablue=blue;
setkujaraB(targa_rgba, column, row, columns, rows, (byte)blue);
setImageB(targa_rgba, column, row, columns, rows, (byte)blue);
// "halftoning"
/*if((row%5==0)&&(column%5==1))
@ -935,9 +936,9 @@ void blur(int columns, int rows, byte *targa_rgba)
if(gris<0)
gris=0;
setkujaraR(targa_rgba, column, row, columns, rows, (byte)gris);
setkujaraG(targa_rgba, column, row, columns, rows, (byte)gris);
setkujaraB(targa_rgba, column, row, columns, rows, (byte)gris);
setImageR(targa_rgba, column, row, columns, rows, (byte)gris);
setImageG(targa_rgba, column, row, columns, rows, (byte)gris);
setImageB(targa_rgba, column, row, columns, rows, (byte)gris);
}*/
@ -955,9 +956,9 @@ void whiteTexture(int columns, int rows, byte *targa_rgba){
for(row=0;row<rows;row++){
for(column=0;column<columns;column++){
setkujaraR(targa_rgba,column,row,columns,rows,255);
setkujaraG(targa_rgba,column,row,columns,rows,255);
setkujaraB(targa_rgba,column,row,columns,rows,255);
setImageR(targa_rgba,column,row,columns,rows,255);
setImageG(targa_rgba,column,row,columns,rows,255);
setImageB(targa_rgba,column,row,columns,rows,255);
}
}
}
@ -965,7 +966,7 @@ void whiteTexture(int columns, int rows, byte *targa_rgba){
/**
* Performs the real kuwahara filter on the bitmap.
*/
void kujara2(int columns, int rows, byte *targa_rgba)
void kuwahara(int columns, int rows, byte *targa_rgba)
{
byte channel;
int column, row;
@ -1009,13 +1010,13 @@ blur(columns, rows, targa_rgba);
//v = i(x2, y2);
switch(channel){
case 0:
v = getkujaraR(targa_rgba,x2,y2,columns,rows);
v = getImageR(targa_rgba,x2,y2,columns,rows);
break;
case 1:
v = getkujaraG(targa_rgba,x2,y2,columns,rows);
v = getImageG(targa_rgba,x2,y2,columns,rows);
break;
case 2:
v = getkujaraB(targa_rgba,x2,y2,columns,rows);
v = getImageB(targa_rgba,x2,y2,columns,rows);
break;
}
//v = *targa_rgba + y2*columns*4+x2*4;
@ -1068,13 +1069,13 @@ blur(columns, rows, targa_rgba);
//i(x1, y1)=(int)(mean[xbase2][ybase2]+0.5);
switch(channel){
case 0:
setkujaraR(targa_rgba,x1,y1,columns,rows,(byte)(mean[xbase2][ybase2]+0.5));
setImageR(targa_rgba,x1,y1,columns,rows,(byte)(mean[xbase2][ybase2]+0.5));
break;
case 1:
setkujaraG(targa_rgba,x1,y1,columns,rows,(byte)(mean[xbase2][ybase2]+0.5));
setImageG(targa_rgba,x1,y1,columns,rows,(byte)(mean[xbase2][ybase2]+0.5));
break;
case 2:
setkujaraB(targa_rgba,x1,y1,columns,rows,(byte)(mean[xbase2][ybase2]+0.5));
setImageB(targa_rgba,x1,y1,columns,rows,(byte)(mean[xbase2][ybase2]+0.5));
break;
}
}
@ -1093,7 +1094,7 @@ blur(columns, rows, targa_rgba);
}
//RED
byte getkujaraR(byte *targa_rgba, int x, int y, int columns, int rows)
byte getImageR(byte *targa_rgba, int x, int y, int columns, int rows)
{
byte *pixbuf;
pixbuf = targa_rgba + y*columns*4;
@ -1109,17 +1110,17 @@ byte getkujaraR(byte *targa_rgba, int x, int y, int columns, int rows)
return *pixbuf;
}
void setkujaraR(byte *targa_rgba, int x, int y, int columns, int rows, byte valor)
void setImageR(byte *targa_rgba, int x, int y, int columns, int rows, byte value)
{
byte *pixbuf;
pixbuf = targa_rgba + y*columns*4;
pixbuf+=(x*4);
*pixbuf=valor;
*pixbuf=value;
}
//GREEN
byte getkujaraG(byte *targa_rgba, int x, int y, int columns, int rows)
byte getImageG(byte *targa_rgba, int x, int y, int columns, int rows)
{
byte *pixbuf;
pixbuf = targa_rgba + y*columns*4;
@ -1136,17 +1137,17 @@ byte getkujaraG(byte *targa_rgba, int x, int y, int columns, int rows)
return *pixbuf;
}
void setkujaraG(byte *targa_rgba, int x, int y, int columns, int rows, byte valor)
void setImageG(byte *targa_rgba, int x, int y, int columns, int rows, byte value)
{
byte *pixbuf;
pixbuf = targa_rgba + y*columns*4;
pixbuf+=(x*4);
pixbuf++;
*pixbuf=valor;
*pixbuf=value;
}
//BLUE
byte getkujaraB(byte *targa_rgba, int x, int y, int columns, int rows)
byte getImageB(byte *targa_rgba, int x, int y, int columns, int rows)
{
byte *pixbuf;
pixbuf = targa_rgba + y*columns*4;
@ -1162,17 +1163,17 @@ byte getkujaraB(byte *targa_rgba, int x, int y, int columns, int rows)
return *pixbuf;
}
void setkujaraB(byte *targa_rgba, int x, int y, int columns, int rows, byte valor)
void setImageB(byte *targa_rgba, int x, int y, int columns, int rows, byte value)
{
byte *pixbuf;
pixbuf = targa_rgba + y*columns*4;
pixbuf+=(x*4);
pixbuf+=2;
*pixbuf=valor;
*pixbuf=value;
}
//ALPHA
byte getkujaraA(byte *targa_rgba, int x, int y, int columns, int rows)
byte getImageA(byte *targa_rgba, int x, int y, int columns, int rows)
{
byte *pixbuf;
pixbuf = targa_rgba + y*columns*4;
@ -1182,14 +1183,14 @@ byte getkujaraA(byte *targa_rgba, int x, int y, int columns, int rows)
return *pixbuf;
}
void setkujaraA(byte *targa_rgba, int x, int y, int columns, int rows, byte valor)
void setImageA(byte *targa_rgba, int x, int y, int columns, int rows, byte value)
{
byte *pixbuf;
pixbuf = targa_rgba + y*columns*4;
pixbuf+=(x*4);
pixbuf+=3;
*pixbuf=valor;
*pixbuf=value;
}
@ -1366,7 +1367,10 @@ static void LoadBMP( const char *name, byte **pic, int *width, int *height )
}
}
kujara2(columns,rows ,bmpRGBA);
if(r_celshadalgo->integer==1)
kuwahara(columns,rows ,bmpRGBA);
else if(r_celshadalgo->integer==2)
whiteTexture(columns,rows,bmpRGBA);
ri.FS_FreeFile( buffer );
@ -1473,7 +1477,11 @@ static void LoadPCX ( const char *filename, byte **pic, byte **palette, int *wid
*pic = NULL;
}
kujara2(xmax,ymax ,pic);
if(r_celshadalgo->integer==1)
kuwahara(xmax,ymax ,pic);
else if(r_celshadalgo->integer==2)
whiteTexture(xmax,ymax ,pic);
ri.FS_FreeFile (pcx);
}
@ -1508,7 +1516,10 @@ static void LoadPCX32 ( const char *filename, byte **pic, int *width, int *heigh
}
kujara2(*width,*height ,pic32);
if(r_celshadalgo->integer==1)
kuwahara(*width,*height ,pic32);
else if(r_celshadalgo->integer==2)
whiteTexture(*width,*height ,pic32);
ri.Free (pic8);
@ -1767,7 +1778,11 @@ static void LoadTGA ( const char *name, byte **pic, int *width, int *height)
/*jpc algorismes*/
kujara2(columns,rows ,targa_rgba);
if(r_celshadalgo->integer==1)
kuwahara(columns,rows ,targa_rgba);
else if(r_celshadalgo->integer==2)
whiteTexture(columns,rows ,targa_rgba);
#if 0
// TTimo: this is the chunk of code to ensure a behavior that meets TGA specs
@ -1915,7 +1930,10 @@ static void LoadJPG( const char *filename, unsigned char **pic, int *width, int
}
kujara2(*width,*height ,*pic);
if(r_celshadalgo->integer==1)
kuwahara(*width,*height ,*pic);
else if(r_celshadalgo->integer==2)
whiteTexture(*width,*height ,*pic);
/* Step 7: Finish decompression */

View file

@ -104,6 +104,8 @@ cvar_t *r_singleShader;
cvar_t *r_roundImagesDown;
cvar_t *r_colorMipLevels;
cvar_t *r_picmip;
// Next one added for cell shading algorithm selection
cvar_t *r_celshadalgo;
cvar_t *r_showtris;
cvar_t *r_showsky;
cvar_t *r_shownormals;
@ -990,6 +992,8 @@ void R_Register( void )
r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT);
r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT);
r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT);
// for cell shading algorithm selection
r_celshadalgo = ri.Cvar_Get ("r_celshadalgo", "1", CVAR_LATCH);
r_showsky = ri.Cvar_Get ("r_showsky", "0", CVAR_CHEAT);
r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT);
r_clear = ri.Cvar_Get ("r_clear", "0", CVAR_CHEAT);

View file

@ -1051,6 +1051,7 @@ extern cvar_t *r_vertexLight; // vertex lighting mode for better performance
extern cvar_t *r_uiFullScreen; // ui is running fullscreen
extern cvar_t *r_logFile; // number of frames to emit GL logs
extern cvar_t *r_celshadalgo; // Cell shading, chooses method: 0 = disabled, 1 = kuwahara, 2 = whiteTexture
extern cvar_t *r_showtris; // enables wireframe rendering of the world
extern cvar_t *r_showsky; // forces sky in front of all surfaces
extern cvar_t *r_shownormals; // draws wireframe normals

View file

@ -1 +1 @@
quake3___Win32_vector0\quake3 +set fs_basepath "D:\Juegos\Quake III Arena" +set fs_cdpath "D:\Juegos\Quake III Arena" + %1 %2 %3 %4 %5 %6 %7 %8 %9
quake3___Win32_vector0\quake3 +set fs_basepath "D:\Juegos\Quake III Arena" +set r_celshadalgo 2 +set fs_cdpath "D:\Juegos\Quake III Arena" + %1 %2 %3 %4 %5 %6 %7 %8 %9

Binary file not shown.

View file

@ -6,19 +6,19 @@
--------------------Configuration: Splines - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP21E.tmp" with contents
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP3F.tmp" with contents
[
/nologo /MTd /W3 /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /Fp".\Debug/Splines.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /GZ /GZ /c
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\splines\math_angles.cpp"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\splines\math_matrix.cpp"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\splines\math_quaternion.cpp"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\splines\math_vector.cpp"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\splines\q_parse.cpp"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\splines\q_shared.cpp"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\splines\splines.cpp"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\splines\util_str.cpp"
"D:\Mis Documentos\q3cellshading\trunk\code\splines\math_angles.cpp"
"D:\Mis Documentos\q3cellshading\trunk\code\splines\math_matrix.cpp"
"D:\Mis Documentos\q3cellshading\trunk\code\splines\math_quaternion.cpp"
"D:\Mis Documentos\q3cellshading\trunk\code\splines\math_vector.cpp"
"D:\Mis Documentos\q3cellshading\trunk\code\splines\q_parse.cpp"
"D:\Mis Documentos\q3cellshading\trunk\code\splines\q_shared.cpp"
"D:\Mis Documentos\q3cellshading\trunk\code\splines\splines.cpp"
"D:\Mis Documentos\q3cellshading\trunk\code\splines\util_str.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP21E.tmp"
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP3F.tmp"
Creating command line "link.exe -lib /nologo /out:".\Debug\Splines.lib" ".\Debug\math_angles.obj" ".\Debug\math_matrix.obj" ".\Debug\math_quaternion.obj" ".\Debug\math_vector.obj" ".\Debug\q_parse.obj" ".\Debug\q_shared.obj" ".\Debug\splines.obj" ".\Debug\util_str.obj" "
<h3>Output Window</h3>
Compiling...

View file

@ -6,22 +6,22 @@
--------------------Configuration: ui - Win32 vector--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP21F.tmp" with contents
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP40.tmp" with contents
[
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "UI_EXPORTS" /D "_MBCS" /Fp".\ui___Win32_vector/ui.pch" /YX /Fo".\ui___Win32_vector/" /GF /c
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\bg_misc.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\q_math.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\q_shared.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_atoms.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_gameinfo.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_main.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_players.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_shared.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_syscalls.c"
"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_util.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_misc.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\q_math.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\q_shared.c"
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_atoms.c"
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_gameinfo.c"
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_main.c"
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_players.c"
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_shared.c"
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_syscalls.c"
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_util.c"
]
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP21F.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP220.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP40.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP41.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /base:"0x40000000" /subsystem:windows /dll /incremental:no /pdb:".\ui___Win32_vector/uix86.pdb" /map:".\ui___Win32_vector/uix86.map" /machine:IX86 /def:".\ui.def" /out:"..\Release_TA\uix86.dll" /implib:".\ui___Win32_vector/uix86.lib" /pdbtype:sept
".\ui___Win32_vector\bg_misc.obj"
@ -35,7 +35,7 @@ kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32
".\ui___Win32_vector\ui_syscalls.obj"
".\ui___Win32_vector\ui_util.obj"
]
Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP220.tmp"
Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP41.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c