WhiteTexture algorithm revised.

git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@5 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
This commit is contained in:
gmiranda 2006-07-07 11:30:33 +00:00
parent b5a218091b
commit bd2629a753
9 changed files with 63 additions and 618 deletions

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@ -1,148 +0,0 @@
item team_redobelisk has modelindex 0item team_blueobelisk has modelindex 0item team_neutralobelisk has modelindex 0item item_botroam has modelindex 0entity worldspawn unknown item
entity target_location unknown item
entity misc_model unknown item
entity misc_model unknown item
entity light unknown item
entity target_position unknown item
entity info_player_intermission unknown item
entity info_player_deathmatch unknown item
entity info_player_deathmatch unknown item
entity target_position unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity target_position unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity misc_model unknown item
entity misc_model unknown item
entity target_position unknown item
entity light unknown item
entity info_player_deathmatch unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_position unknown item
entity light unknown item
entity target_position unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity target_position unknown item
entity light unknown item
entity target_position unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity target_position unknown item
entity light unknown item
entity target_position unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity target_position unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity light unknown item
entity info_player_deathmatch unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity misc_model unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity misc_model unknown item
entity misc_model unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity target_speaker unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity light unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity target_location unknown item
entity func_timer unknown item
entity target_speaker unknown item
entity info_player_deathmatch unknown item
entity info_player_deathmatch unknown item
item info 7 "weapon_gauntlet" has no fuzzy weight
item info 16 "weapon_grapplinghook" has no fuzzy weight
item info 49 "team_redobelisk" has no fuzzy weight
item info 50 "team_blueobelisk" has no fuzzy weight
item info 51 "team_neutralobelisk" has no fuzzy weight

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@ -1,118 +0,0 @@
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: botlib - Win32 vector--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP2C.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "BOTLIB" /D "_MBCS" /Fp".\botlib___Win32_vector0/botlib.pch" /YX /Fo".\botlib___Win32_vector0/" /GF /vec /vec:stats /vec:pii /vec:o10 /vec:yes /c
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_bspq3.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_cluster.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_debug.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_entity.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_file.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_main.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_move.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_optimize.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_reach.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_route.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_routealt.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_sample.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_char.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_chat.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_gen.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_goal.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_move.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_weap.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_weight.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ea.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_interface.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_crc.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_libvar.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_log.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_memory.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_precomp.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_script.c"
"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_struct.c"
]
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP2C.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP2D.tmp" with contents
[
/nologo /out:".\botlib___Win32_vector0\botlib.lib"
".\botlib___Win32_vector0\be_aas_bspq3.obj"
".\botlib___Win32_vector0\be_aas_cluster.obj"
".\botlib___Win32_vector0\be_aas_debug.obj"
".\botlib___Win32_vector0\be_aas_entity.obj"
".\botlib___Win32_vector0\be_aas_file.obj"
".\botlib___Win32_vector0\be_aas_main.obj"
".\botlib___Win32_vector0\be_aas_move.obj"
".\botlib___Win32_vector0\be_aas_optimize.obj"
".\botlib___Win32_vector0\be_aas_reach.obj"
".\botlib___Win32_vector0\be_aas_route.obj"
".\botlib___Win32_vector0\be_aas_routealt.obj"
".\botlib___Win32_vector0\be_aas_sample.obj"
".\botlib___Win32_vector0\be_ai_char.obj"
".\botlib___Win32_vector0\be_ai_chat.obj"
".\botlib___Win32_vector0\be_ai_gen.obj"
".\botlib___Win32_vector0\be_ai_goal.obj"
".\botlib___Win32_vector0\be_ai_move.obj"
".\botlib___Win32_vector0\be_ai_weap.obj"
".\botlib___Win32_vector0\be_ai_weight.obj"
".\botlib___Win32_vector0\be_ea.obj"
".\botlib___Win32_vector0\be_interface.obj"
".\botlib___Win32_vector0\l_crc.obj"
".\botlib___Win32_vector0\l_libvar.obj"
".\botlib___Win32_vector0\l_log.obj"
".\botlib___Win32_vector0\l_memory.obj"
".\botlib___Win32_vector0\l_precomp.obj"
".\botlib___Win32_vector0\l_script.obj"
".\botlib___Win32_vector0\l_struct.obj"
]
Creating command line "link.exe -lib @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP2D.tmp"
<h3>Output Window</h3>
Compiling...
Command line warning D4002 : ignoring unknown option '/vec'
Command line warning D4002 : ignoring unknown option '/vec:stats'
Command line warning D4002 : ignoring unknown option '/vec:pii'
Command line warning D4002 : ignoring unknown option '/vec:o10'
Command line warning D4002 : ignoring unknown option '/vec:yes'
be_aas_bspq3.c
be_aas_cluster.c
be_aas_debug.c
be_aas_entity.c
be_aas_file.c
be_aas_main.c
be_aas_move.c
be_aas_optimize.c
be_aas_reach.c
be_aas_route.c
be_aas_routealt.c
be_aas_sample.c
be_ai_char.c
be_ai_chat.c
be_ai_gen.c
be_ai_goal.c
be_ai_move.c
be_ai_weap.c
be_ai_weight.c
be_ea.c
be_interface.c
l_crc.c
l_libvar.c
l_log.c
l_memory.c
l_precomp.c
l_script.c
l_struct.c
Creating library...
<h3>Results</h3>
botlib.lib - 0 error(s), 5 warning(s)
</pre>
</body>
</html>

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@ -1,105 +0,0 @@
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: cgame - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP63.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/cgame.pch" /YX /Fo".\Release/" /GF /c
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_misc.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_pmove.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_slidemove.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_consolecmds.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_draw.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_drawtools.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_effects.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_ents.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_event.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_info.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_localents.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_main.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_marks.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_players.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_playerstate.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_predict.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_scoreboard.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_servercmds.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_snapshot.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_syscalls.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_view.c"
"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_weapons.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\q_math.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\q_shared.c"
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_shared.c"
]
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP63.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP64.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:".\Release/cgamex86.pdb" /map:".\Release/cgamex86.map" /machine:IX86 /def:".\cgame.def" /out:"..\Release\cgamex86.dll" /implib:".\Release/cgamex86.lib" /pdbtype:sept
".\Release\bg_misc.obj"
".\Release\bg_pmove.obj"
".\Release\bg_slidemove.obj"
".\Release\cg_consolecmds.obj"
".\Release\cg_draw.obj"
".\Release\cg_drawtools.obj"
".\Release\cg_effects.obj"
".\Release\cg_ents.obj"
".\Release\cg_event.obj"
".\Release\cg_info.obj"
".\Release\cg_localents.obj"
".\Release\cg_main.obj"
".\Release\cg_marks.obj"
".\Release\cg_players.obj"
".\Release\cg_playerstate.obj"
".\Release\cg_predict.obj"
".\Release\cg_scoreboard.obj"
".\Release\cg_servercmds.obj"
".\Release\cg_snapshot.obj"
".\Release\cg_syscalls.obj"
".\Release\cg_view.obj"
".\Release\cg_weapons.obj"
".\Release\q_math.obj"
".\Release\q_shared.obj"
".\Release\ui_shared.obj"
]
Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP64.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c
bg_pmove.c
bg_slidemove.c
cg_consolecmds.c
cg_draw.c
cg_drawtools.c
cg_effects.c
cg_ents.c
cg_event.c
cg_info.c
cg_localents.c
cg_main.c
cg_marks.c
cg_players.c
cg_playerstate.c
cg_predict.c
cg_scoreboard.c
cg_servercmds.c
cg_snapshot.c
cg_syscalls.c
cg_view.c
cg_weapons.c
q_math.c
q_shared.c
ui_shared.c
Linking...
Creating library .\Release/cgamex86.lib and object .\Release/cgamex86.exp
<h3>Results</h3>
cgamex86.dll - 0 error(s), 0 warning(s)
</pre>
</body>
</html>

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@ -3,122 +3,9 @@
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: game - Win32 Release TA--------------------
--------------------Configuration: game - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP33.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /Fp".\Release_TA/game.pch" /YX /Fo".\Release_TA/" /GF /c
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_chat.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_cmd.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_dmnet.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_dmq3.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_main.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_team.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_vcmd.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_misc.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_pmove.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_slidemove.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_active.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_arenas.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_bot.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_client.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_cmds.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_combat.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_items.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_main.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_mem.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_misc.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_missile.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_mover.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_session.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_spawn.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_svcmds.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_syscalls.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_target.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_team.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_trigger.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_utils.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_weapon.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\q_math.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\q_shared.c"
]
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP33.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP34.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:".\Release_TA/qagamex86.pdb" /map:".\Release_TA/qagamex86.map" /machine:IX86 /def:".\game.def" /out:"..\Release_TA\qagamex86.dll" /implib:".\Release_TA/qagamex86.lib" /pdbtype:sept
".\Release_TA\ai_chat.obj"
".\Release_TA\ai_cmd.obj"
".\Release_TA\ai_dmnet.obj"
".\Release_TA\ai_dmq3.obj"
".\Release_TA\ai_main.obj"
".\Release_TA\ai_team.obj"
".\Release_TA\ai_vcmd.obj"
".\Release_TA\bg_misc.obj"
".\Release_TA\bg_pmove.obj"
".\Release_TA\bg_slidemove.obj"
".\Release_TA\g_active.obj"
".\Release_TA\g_arenas.obj"
".\Release_TA\g_bot.obj"
".\Release_TA\g_client.obj"
".\Release_TA\g_cmds.obj"
".\Release_TA\g_combat.obj"
".\Release_TA\g_items.obj"
".\Release_TA\g_main.obj"
".\Release_TA\g_mem.obj"
".\Release_TA\g_misc.obj"
".\Release_TA\g_missile.obj"
".\Release_TA\g_mover.obj"
".\Release_TA\g_session.obj"
".\Release_TA\g_spawn.obj"
".\Release_TA\g_svcmds.obj"
".\Release_TA\g_syscalls.obj"
".\Release_TA\g_target.obj"
".\Release_TA\g_team.obj"
".\Release_TA\g_trigger.obj"
".\Release_TA\g_utils.obj"
".\Release_TA\g_weapon.obj"
".\Release_TA\q_math.obj"
".\Release_TA\q_shared.obj"
]
Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP34.tmp"
<h3>Output Window</h3>
Compiling...
ai_chat.c
ai_cmd.c
ai_dmnet.c
ai_dmq3.c
ai_main.c
ai_team.c
ai_vcmd.c
bg_misc.c
bg_pmove.c
bg_slidemove.c
g_active.c
g_arenas.c
g_bot.c
g_client.c
g_cmds.c
g_combat.c
g_items.c
g_main.c
g_mem.c
g_misc.c
g_missile.c
g_mover.c
g_session.c
g_spawn.c
g_svcmds.c
g_syscalls.c
g_target.c
g_team.c
g_trigger.c
g_utils.c
g_weapon.c
q_math.c
q_shared.c
Linking...
Creating library .\Release_TA/qagamex86.lib and object .\Release_TA/qagamex86.exp

View File

@ -1,36 +0,0 @@
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: q3_ui - Win32 Release TA--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP38.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "Q3_UI_EXPORTS" /D "_MBCS" /Fp".\Release_TA/q3_ui.pch" /YX /Fo".\Release_TA/" /GF /c
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_syscalls.c"
]
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP38.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP39.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /pdb:".\Release_TA/uix86_old.pdb" /machine:IX86 /def:".\ui.def" /out:"..\Release_TA\uix86_old.dll" /implib:"Release_TA/q3_ui.lib" /pdbtype:sept
".\Release_TA\ui_syscalls.obj"
]
Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP39.tmp"
<h3>Output Window</h3>
Compiling...
ui_syscalls.c
Linking...
ui.def : error LNK2001: unresolved external symbol vmMain
Release_TA/q3_ui.lib : fatal error LNK1120: 1 unresolved externals
LINK : fatal error LNK1141: failure during build of exports file
Error executing link.exe.
<h3>Results</h3>
uix86_old.dll - 3 error(s), 0 warning(s)
</pre>
</body>
</html>

View File

@ -6,13 +6,13 @@
--------------------Configuration: renderer - Win32 vector--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP58.tmp" with contents
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSPAC.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_MBCS" /Fp".\renderer___Win32_vector0/renderer.pch" /YX /Fo".\renderer___Win32_vector0/" /GF /vec /vec:stats /vec:pii /vec:o10 /vec:yes /c
"D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_init.c"
"D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c"
]
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP58.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP59.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSPAC.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSPAD.tmp" with contents
[
/nologo /out:".\renderer___Win32_vector0\renderer.lib"
".\renderer___Win32_vector0\tr_animation.obj"
@ -78,7 +78,7 @@ Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP59.tmp" with cont
".\renderer___Win32_vector0\jmemnobs.obj"
".\renderer___Win32_vector0\jutils.obj"
]
Creating command line "link.exe -lib @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP59.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSPAD.tmp"
<h3>Output Window</h3>
Compiling...
Command line warning D4002 : ignoring unknown option '/vec'
@ -86,13 +86,23 @@ Command line warning D4002 : ignoring unknown option '/vec:stats'
Command line warning D4002 : ignoring unknown option '/vec:pii'
Command line warning D4002 : ignoring unknown option '/vec:o10'
Command line warning D4002 : ignoring unknown option '/vec:yes'
tr_init.c
tr_image.c
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(846) : warning C4101: 'gris' : unreferenced local variable
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(844) : warning C4101: 'pixbuf' : unreferenced local variable
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(954) : warning C4101: 'pixbyf' : unreferenced local variable
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(1012) : warning C4101: 'row' : unreferenced local variable
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(1012) : warning C4101: 'column' : unreferenced local variable
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(1014) : warning C4101: 'pixbuf' : unreferenced local variable
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(1521) : warning C4047: 'function' : 'unsigned char *' differs in levels of indirection from 'unsigned char ** '
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(1521) : warning C4024: 'kuwahara' : different types for formal and actual parameter 3
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(1523) : warning C4047: 'function' : 'unsigned char *' differs in levels of indirection from 'unsigned char ** '
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(1523) : warning C4024: 'whiteTexture' : different types for formal and actual parameter 3
Creating library...
<h3>Results</h3>
renderer.lib - 0 error(s), 5 warning(s)
renderer.lib - 0 error(s), 15 warning(s)
</pre>
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@ -956,12 +956,52 @@ void whiteTexture(int columns, int rows, byte *targa_rgba){
for(row=0;row<rows;row++){
for(column=0;column<columns;column++){
setImageR(targa_rgba,column,row,columns,rows,255);
setImageG(targa_rgba,column,row,columns,rows,255);
setImageB(targa_rgba,column,row,columns,rows,255);
// Don't count fully transparent pixels
if(getImageA(targa_rgba,column,row,columns,rows)==0)
continue;
setImageR(targa_rgba,column,row,columns,rows,255);
setImageG(targa_rgba,column,row,columns,rows,255);
setImageB(targa_rgba,column,row,columns,rows,255);
}
}
}
}/*
void whiteTexture(int columns, int rows, byte *targa_rgba){
byte *pixbyf;
int row, column;
byte rMean=0, gMean=0, bMean=0;
int pixels=0;
for(row=0;row<rows;row++){
for(column=0;column<columns;column++){
// Don't count fully transparent pixels
if(getImageA(targa_rgba,column,row,columns,rows)==255)
continue;
// Sum pixels values
rMean+=getImageR(targa_rgba,column,row,columns,rows);
gMean+=getImageG(targa_rgba,column,row,columns,rows);
bMean+=getImageB(targa_rgba,column,row,columns,rows);
pixels++;
}
}
// Calculate average
if(pixels>0){
rMean/=pixels;
gMean/=pixels;
bMean/=pixels;
}
else{
return;
}
for(row=0;row<rows;row++){
for(column=0;column<columns;column++){
setImageR(targa_rgba,column,row,columns,rows,rMean);
setImageG(targa_rgba,column,row,columns,rows,gMean);
setImageB(targa_rgba,column,row,columns,rows,bMean);
}
}
}*/
/**
* Performs the real kuwahara filter on the bitmap.

View File

@ -3,34 +3,9 @@
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: Splines - Win32 Debug--------------------
--------------------Configuration: Splines - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP3F.tmp" with contents
[
/nologo /MTd /W3 /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /Fp".\Debug/Splines.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /GZ /GZ /c
"D:\Mis Documentos\q3cellshading\trunk\code\splines\math_angles.cpp"
"D:\Mis Documentos\q3cellshading\trunk\code\splines\math_matrix.cpp"
"D:\Mis Documentos\q3cellshading\trunk\code\splines\math_quaternion.cpp"
"D:\Mis Documentos\q3cellshading\trunk\code\splines\math_vector.cpp"
"D:\Mis Documentos\q3cellshading\trunk\code\splines\q_parse.cpp"
"D:\Mis Documentos\q3cellshading\trunk\code\splines\q_shared.cpp"
"D:\Mis Documentos\q3cellshading\trunk\code\splines\splines.cpp"
"D:\Mis Documentos\q3cellshading\trunk\code\splines\util_str.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP3F.tmp"
Creating command line "link.exe -lib /nologo /out:".\Debug\Splines.lib" ".\Debug\math_angles.obj" ".\Debug\math_matrix.obj" ".\Debug\math_quaternion.obj" ".\Debug\math_vector.obj" ".\Debug\q_parse.obj" ".\Debug\q_shared.obj" ".\Debug\splines.obj" ".\Debug\util_str.obj" "
<h3>Output Window</h3>
Compiling...
math_angles.cpp
math_matrix.cpp
math_quaternion.cpp
math_vector.cpp
q_parse.cpp
q_shared.cpp
splines.cpp
util_str.cpp
Creating library...

View File

@ -1,60 +0,0 @@
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: ui - Win32 vector--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP40.tmp" with contents
[
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "UI_EXPORTS" /D "_MBCS" /Fp".\ui___Win32_vector/ui.pch" /YX /Fo".\ui___Win32_vector/" /GF /c
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_misc.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\q_math.c"
"D:\Mis Documentos\q3cellshading\trunk\code\game\q_shared.c"
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_atoms.c"
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_gameinfo.c"
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_main.c"
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_players.c"
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_shared.c"
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_syscalls.c"
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_util.c"
]
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP40.tmp"
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP41.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /base:"0x40000000" /subsystem:windows /dll /incremental:no /pdb:".\ui___Win32_vector/uix86.pdb" /map:".\ui___Win32_vector/uix86.map" /machine:IX86 /def:".\ui.def" /out:"..\Release_TA\uix86.dll" /implib:".\ui___Win32_vector/uix86.lib" /pdbtype:sept
".\ui___Win32_vector\bg_misc.obj"
".\ui___Win32_vector\q_math.obj"
".\ui___Win32_vector\q_shared.obj"
".\ui___Win32_vector\ui_atoms.obj"
".\ui___Win32_vector\ui_gameinfo.obj"
".\ui___Win32_vector\ui_main.obj"
".\ui___Win32_vector\ui_players.obj"
".\ui___Win32_vector\ui_shared.obj"
".\ui___Win32_vector\ui_syscalls.obj"
".\ui___Win32_vector\ui_util.obj"
]
Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP41.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c
q_math.c
q_shared.c
ui_atoms.c
ui_gameinfo.c
ui_main.c
ui_players.c
ui_shared.c
ui_syscalls.c
ui_util.c
Linking...
Creating library .\ui___Win32_vector/uix86.lib and object .\ui___Win32_vector/uix86.exp
<h3>Results</h3>
uix86.dll - 0 error(s), 0 warning(s)
</pre>
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</html>