quakeforge/qw/source
Ragnvald Maartmann-Moe IV 2c282b17c4 Die, dammit!
2001-04-15 05:04:16 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore Shared library support. The util and gamecode libraries are now shared, 2001-03-29 09:07:44 +00:00
.indent.pro initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
buildnum.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
cl_cam.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
cl_cmd.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
cl_cvar.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
cl_demo.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
cl_ents.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
cl_input.c Merged joystick code. Great deal of cleanup in input, reduced bizarre overuse of protocol.h... 2001-04-11 07:57:08 +00:00
cl_main.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
cl_math.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
cl_misc.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
cl_parse.c sound crashing bug fixes 2001-04-12 06:53:07 +00:00
cl_pred.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
cl_slist.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
cl_sys_sdl.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
cl_sys_unix.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
cl_sys_win.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
cl_tent.c fix up a mis-understanding about api headers 2001-04-10 21:45:42 +00:00
com.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
console.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
d_copy.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_draw.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_draw16.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_edge.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_fill.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_init.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
d_modech.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
d_part.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_parta.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_polysa.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_polyse.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_scan.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_scana.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_sky.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_spr8.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_sprite.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_surf.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
d_vars.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_varsa.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_zpoint.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
dirent.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
draw.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
fbset.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
fbset_modes_l.l missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
fbset_modes_y.y missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
fnmatch.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
game.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
gl_draw.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
gl_dyn_fires.c reverting this for Mercury 2001-04-06 02:12:19 +00:00
gl_dyn_part.c Tweak particle effects extensively. Grenades and blood far cheaper, and better looking. 2001-04-08 21:41:53 +00:00
gl_dyn_textures.c Tweak particle effects extensively. Grenades and blood far cheaper, and better looking. 2001-04-08 21:41:53 +00:00
gl_mesh.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
gl_model_alias.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
gl_model_brush.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
gl_model_fullbright.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
gl_model_sprite.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
gl_ngraph.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
gl_rlight.c Borrowed LH's VectorVectors. 2001-04-06 18:37:23 +00:00
gl_rmain.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
gl_rmisc.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
gl_rsurf.c gl_draw.c: gl_lightmode now uses a callback. 2001-04-06 02:57:26 +00:00
gl_screen.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
gl_skin.c qtypes.h: 2001-03-28 17:17:56 +00:00
gl_sky.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
gl_sky_clip.c reverting this for Mercury 2001-04-06 02:12:19 +00:00
gl_textures.c New generated texture for spark particles. 2001-04-06 04:27:39 +00:00
gl_view.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
gl_warp.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
keys.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
locs.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
Makefile.am vid_wgl in qw now uses vid_common_gl. probably doesn't work 2001-04-15 03:17:03 +00:00
makefile.mgw missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
makefile.win missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
model.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
model_alias.c clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
model_brush.c mingw cross compile fixes. qw-server (only, so far) compiles but does not 2001-04-10 20:07:11 +00:00
model_sprite.c nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
msg_ucmd.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
net_chan.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
net_packetlog.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
net_udp.c mingw cross compile fixes. qw-server (only, so far) compiles but does not 2001-04-10 20:07:11 +00:00
net_udp6.c A few more. Also removed a couple inaccurate comments. 2001-04-11 00:10:19 +00:00
noisetextures.c include config.h and string[s].h 2001-04-10 02:16:50 +00:00
nonintel.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
pcx.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
pmove.c cvars now sport a callback function that gets called whenever the cvar changes 2001-03-31 01:02:52 +00:00
pmovetst.c nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
qf-client-sdl.mak missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
qf-client-sgl.mak missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
qf-client-wgl.mak missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
qf-client-win.mak missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
qf-server.mak missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
qfgl_ext.c Made necessary changes to includes to get files to compile, got 2001-04-15 00:39:29 +00:00
qw_client.dsp missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
qw_server.dsp missed these files. not bad considering the number of files involved :) 2001-02-19 21:17:47 +00:00
r_efrag.c this was accidently deleted 2001-04-04 21:24:28 +00:00
r_view.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
sbar.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
screen.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
skin.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
snd_dma.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
snd_null.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
surf8.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
surf16.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
sv_ccmds.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
sv_cvar.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
sv_ents.c qtypes.h: 2001-03-28 17:17:56 +00:00
sv_init.c mingw cross compile fixes. qw-server (only, so far) compiles but does not 2001-04-10 20:07:11 +00:00
sv_main.c A few more. Also removed a couple inaccurate comments. 2001-04-11 00:10:19 +00:00
sv_misc.c eliminate Cmd_ForwardToServer from cmd.c. Cmd_ForwardToServer still needs to 2001-03-31 00:35:08 +00:00
sv_model.c nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sv_move.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
sv_nchan.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
sv_phys.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
sv_pr_cmds.c mingw cross compile fixes. qw-server (only, so far) compiles but does not 2001-04-10 20:07:11 +00:00
sv_progs.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
sv_send.c fix up a mis-understanding about api headers 2001-04-10 21:45:42 +00:00
sv_sys_unix.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
sv_sys_win.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
sv_user.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
sw_model_alias.c nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sw_model_brush.c nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sw_model_sprite.c nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sw_raclip.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_raclipa.S rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_ralias.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_raliasa.S rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rbsp.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rdraw.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rdrawa.S rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_redge.c fix up a mis-understanding about api headers 2001-04-10 21:45:42 +00:00
sw_redgea.S rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rlight.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rmain.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
sw_rmisc.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
sw_rpart.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rsky.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rsprite.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rsurf.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rvars.c rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_rvarsa.S rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked 2001-04-04 21:22:23 +00:00
sw_skin.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
sw_view.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
sys_null.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
sys_unix.c mingw cross compile fixes. qw-server (only, so far) compiles but does not 2001-04-10 20:07:11 +00:00
sys_win.c mingw cross compile fixes. qw-server (only, so far) compiles but does not 2001-04-10 20:07:11 +00:00
sys_x86.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
teamplay.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
tga.c Add include for stdlib.h needed for malloc call. 2001-03-29 13:13:28 +00:00
wad.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
world.c nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
worlda.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00