quakeforge/qw/include
Bill Currie 7aa7bb663a centralize client state setting so ancilliary operations can be guaranteed
to happen (eg, key binding table selection for console).
2001-08-19 03:51:52 +00:00
..
.gitignore
bothdefs.h
cl_cam.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
cl_demo.h
cl_ents.h
cl_input.h
cl_main.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
cl_parse.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
cl_pred.h
cl_skin.h
cl_slist.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
cl_tent.h
client.h centralize client state setting so ancilliary operations can be guaranteed 2001-08-19 03:51:52 +00:00
crudefile.h Add a set of "crudefile" file io functions. Reads or writes an 2001-07-22 19:03:26 +00:00
game.h no header includes cvar.h now 2001-05-31 03:41:35 +00:00
host.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
Makefile.am make dist works again 2001-08-01 17:49:25 +00:00
msg_ucmd.h
net.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
pmove.h support arbitrary hulls for players, too 2001-07-26 21:37:34 +00:00
progdefs.h
protocol.h revert the changes to cl_demo.c as they are a serious (10%) speed hit in qw. 2001-07-31 07:29:44 +00:00
server.h Modify progs to add builtins at runtime. It should be trivial to 2001-08-03 06:40:28 +00:00
sv_pr_cmds.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
sv_progs.h change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00
world.h erk, forgot to commit this with the wrappers 2001-07-27 23:19:48 +00:00