.. |
glsl_alias.c
|
Call R_SetFrustum in all renderers.
|
2012-07-03 15:57:33 +09:00 |
glsl_bsp.c
|
Clear the texture element chain after drawing.
|
2013-01-06 20:05:59 +09:00 |
glsl_draw.c
|
Scale the glsl crosshairs to match gl.
|
2012-12-12 21:37:55 +09:00 |
glsl_fog.c
|
Do a bit of bound() usage auditing.
|
2012-07-12 19:33:51 +09:00 |
glsl_iqm.c
|
Optionally allocate extra data for iqm blend frames.
|
2012-05-17 15:57:07 +09:00 |
glsl_lightmap.c
|
Support up to 128 dlights.
|
2012-07-21 13:58:54 +09:00 |
glsl_main.c
|
Hook up the pointfile loader in glsl.
|
2012-09-12 09:54:24 +09:00 |
glsl_particles.c
|
Fix a couple of missing particle function pointers.
|
2012-07-06 10:18:05 +09:00 |
glsl_screen.c
|
Fix scr_copyeverything in gl and glsl.
|
2013-01-13 17:23:00 +09:00 |
glsl_sprite.c
|
Nuke the rcsid stuff.
|
2012-04-22 10:56:32 +09:00 |
glsl_textures.c
|
Parameterize the linear filtering of scrap textures.
|
2012-07-03 12:10:24 +09:00 |
iqm.frag
|
Correct the fog distance calculations.
|
2012-07-17 19:10:10 +09:00 |
iqm.vert
|
Remove the vertex scaling.
|
2012-05-16 08:13:59 +09:00 |
Makefile.am
|
Many distcheck fixes.
|
2012-06-29 10:49:21 +09:00 |
namehack.h
|
Start putting the pieces back together.
|
2012-04-11 14:58:55 +09:00 |
qfglsl.c
|
Nuke the rcsid stuff.
|
2012-04-22 10:56:32 +09:00 |
quake2d.frag
|
Use 0.0 instead of 0.5 for t for palette lookups.
|
2012-01-14 20:51:43 +09:00 |
quakebsp.frag
|
Correct the fog distance calculations.
|
2012-07-17 19:10:10 +09:00 |
quakebsp.vert
|
Implement water alpha.
|
2012-01-28 21:20:34 +09:00 |
quakeico.vert
|
Work around a bug in mesa.
|
2011-12-28 20:43:56 +09:00 |
quakemdl.frag
|
Correct the fog distance calculations.
|
2012-07-17 19:10:10 +09:00 |
quakemdl.vert
|
Rework the alias vertex shader and rendering code for lerping.
|
2012-01-04 14:35:34 +09:00 |
quakepar.frag
|
Correct the fog distance calculations.
|
2012-07-17 19:10:10 +09:00 |
quakepar.vert
|
Implement QF style particles.
|
2012-01-21 19:51:18 +09:00 |
quakepnt.frag
|
Correct the fog distance calculations.
|
2012-07-17 19:10:10 +09:00 |
quakepnt.vert
|
Fix an inconsistent numeric constant.
|
2012-04-20 16:30:25 +09:00 |
quakeskb.frag
|
Some minor skybox improvements suggested by mh.
|
2012-09-12 15:20:35 +09:00 |
quakeski.frag
|
Correct the orientation of the skybox (for glsl).
|
2012-09-12 19:06:07 +09:00 |
quakesky.vert
|
Perform some black magic.
|
2012-01-12 21:23:39 +09:00 |
quakespr.frag
|
Correct the fog distance calculations.
|
2012-07-17 19:10:10 +09:00 |
quakespr.vert
|
Implement sprite rendering.
|
2011-12-31 14:39:33 +09:00 |
quaketrb.frag
|
Correct the fog distance calculations.
|
2012-07-17 19:10:10 +09:00 |
quaketxt.vert
|
Rename char to dchar in the text vertex shader.
|
2012-04-21 20:59:04 +09:00 |
vid_common_glsl.c
|
Massive whitespace cleanup.
|
2012-05-22 08:23:22 +09:00 |