Fix scr_copyeverything in gl and glsl.

Now the gl renderers unconditionally set it to 1. This is required because
the screen is cleared every frame.
This commit is contained in:
Bill Currie 2013-01-13 17:23:00 +09:00
parent bc7cd457e3
commit 0c81364da8
2 changed files with 2 additions and 1 deletions

View file

@ -213,7 +213,7 @@ gl_SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc, SCR_Func *scr_funcs)
vid.numpages = 2 + gl_triplebuffer->int_val;
scr_copytop = 0;
vr_data.scr_copyeverything = 0;
vr_data.scr_copyeverything = 1;
if (!scr_initialized)
return; // not initialized yet

View file

@ -169,6 +169,7 @@ glsl_SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc,
}
vr_data.realtime = realtime;
vr_data.scr_copyeverything = 1;
//FIXME useless cvar? vid.numpages = 2 + gl_triplebuffer->int_val;
if (!scr_initialized)