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Hook up the pointfile loader in glsl.
I was always wondering what that was for (never bothered looking at the command registration, I guess :P).
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@ -41,6 +41,7 @@
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# include "strings.h"
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#endif
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/image.h"
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#include "QF/render.h"
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@ -245,6 +246,8 @@ glsl_R_RenderView (void)
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void
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glsl_R_Init (void)
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{
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Cmd_AddCommand ("pointfile", glsl_R_ReadPointFile_f,
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"Load a pointfile to determine map leaks");
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R_Init_Cvars ();
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glsl_R_Particles_Init_Cvars ();
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Draw_Init ();
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