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Remove the vertex scaling.
It was there only because mrfixit is rather small (8qu?) and it made finding him easier :). Anyway, any scaling should be done in the engine.
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@ -72,7 +72,7 @@ main (void)
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n = nm * vnormal;
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t = nm * vtangent.xyz;
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#endif
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position = v * 8.0;
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position = v;
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normal = norm_mat * n;
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tangent = norm_mat * t;
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bitangent = cross (normal, tangent) * vtangent.w;
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