Remove the vertex scaling.

It was there only because mrfixit is rather small (8qu?) and it made
finding him easier :). Anyway, any scaling should be done in the engine.
This commit is contained in:
Bill Currie 2012-05-16 08:13:59 +09:00
parent 9984925fe8
commit 8ada7c02a3
1 changed files with 1 additions and 1 deletions

View File

@ -72,7 +72,7 @@ main (void)
n = nm * vnormal;
t = nm * vtangent.xyz;
#endif
position = v * 8.0;
position = v;
normal = norm_mat * n;
tangent = norm_mat * t;
bitangent = cross (normal, tangent) * vtangent.w;