quakeforge/libs/video/renderer/gl
Bill Currie 91e3769c05 Recalculate the fov when the cvar changes.
This separate the FOV calculations from other refdef calcs, cleaning up the
renderer proper and making it easier for other parts of the engine (eg,
csqc) to update the fov.
2021-03-25 18:14:03 +09:00
..
gl_draw.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_dyn_lights.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_dyn_part.c Use the Mersenne Twister for particles. 2013-01-21 20:06:54 +09:00
gl_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_fog.c Do a bit of bound() usage auditing. 2012-07-12 19:33:51 +09:00
gl_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_lightmap.c Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
gl_mod_alias.c Set up shadevector for gl alias models. 2012-07-17 17:10:48 +09:00
gl_mod_iqm.c Factor out the blend palette creation. 2012-05-19 00:34:15 +09:00
gl_mod_sprite.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_rmain.c Move the call to R_SetFrustum to gl_R_SetupFrame. 2012-07-03 16:08:12 +09:00
gl_rmisc.c Fix the calls for Draw_Init in the gl renderers. 2013-05-09 17:58:33 +09:00
gl_rsurf.c Clean out a leftover from the 128 dlight change. 2013-01-31 22:39:23 +09:00
gl_screen.c Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
gl_sky.c Rotate the skybox -90 degrees on the z axis (gl) 2012-09-13 08:36:28 +09:00
gl_sky_clip.c Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
gl_textures.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_warp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makefile.am Many distcheck fixes. 2012-06-29 10:49:21 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfgl_ext.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
vid_common_gl.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
vtxarray.c Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00