quakeforge/libs/video/renderer
Bill Currie 91e3769c05 Recalculate the fov when the cvar changes.
This separate the FOV calculations from other refdef calcs, cleaning up the
renderer proper and making it easier for other parts of the engine (eg,
csqc) to update the fov.
2021-03-25 18:14:03 +09:00
..
gl Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
glsl Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
sw Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
sw32 Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
Makefile.am Implement R_IQMGetLerpedFrames(). 2012-05-15 21:08:46 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_bsp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_cvar.c Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
r_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_efrag.c Allow iqm models when storing efrags. 2012-05-15 21:08:45 +09:00
r_ent.c Do not try to lerp entities when their model changes. 2012-04-25 10:09:23 +09:00
r_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_init.c Remove viddef in favor of vid in the renderers. 2013-01-16 11:23:47 +09:00
r_iqm.c Support static iqm models. 2012-05-19 21:26:11 +09:00
r_light.c Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
r_main.c Call R_SetFrustum in all renderers. 2012-07-03 15:57:33 +09:00
r_part.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_progs.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
r_screen.c Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
vid_common.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
vid_render_gl.c Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
vid_render_glsl.c Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
vid_render_sw.c Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00
vid_render_sw32.c Recalculate the fov when the cvar changes. 2021-03-25 18:14:03 +09:00