..
gl
Recalculate the fov when the cvar changes.
2021-03-25 18:14:03 +09:00
glsl
Recalculate the fov when the cvar changes.
2021-03-25 18:14:03 +09:00
sw
Recalculate the fov when the cvar changes.
2021-03-25 18:14:03 +09:00
sw32
Recalculate the fov when the cvar changes.
2021-03-25 18:14:03 +09:00
crosshair.c
Add a new crosshair.
2012-12-12 19:36:50 +09:00
Makefile.am
Implement R_IQMGetLerpedFrames().
2012-05-15 21:08:46 +09:00
noisetextures.c
Change pointer_t to unsigned and clean up the mess.
2012-12-21 21:53:13 +09:00
r_alias.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_bsp.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_cvar.c
Recalculate the fov when the cvar changes.
2021-03-25 18:14:03 +09:00
r_dyn_textures.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_efrag.c
Allow iqm models when storing efrags.
2012-05-15 21:08:45 +09:00
r_ent.c
Do not try to lerp entities when their model changes.
2012-04-25 10:09:23 +09:00
r_graph.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_init.c
Remove viddef in favor of vid in the renderers.
2013-01-16 11:23:47 +09:00
r_iqm.c
Support static iqm models.
2012-05-19 21:26:11 +09:00
r_light.c
Handle alloca "correctly".
2013-01-22 21:02:50 +09:00
r_main.c
Call R_SetFrustum in all renderers.
2012-07-03 15:57:33 +09:00
r_part.c
Change pointer_t to unsigned and clean up the mess.
2012-12-21 21:53:13 +09:00
r_progs.c
Make hash tables more const correct.
2012-10-27 11:44:31 +09:00
r_screen.c
Recalculate the fov when the cvar changes.
2021-03-25 18:14:03 +09:00
vid_common.c
Ensure code paths stay within the one renderer.
2012-04-11 22:45:23 +09:00
vid_render_gl.c
Recalculate the fov when the cvar changes.
2021-03-25 18:14:03 +09:00
vid_render_glsl.c
Recalculate the fov when the cvar changes.
2021-03-25 18:14:03 +09:00
vid_render_sw.c
Recalculate the fov when the cvar changes.
2021-03-25 18:14:03 +09:00
vid_render_sw32.c
Recalculate the fov when the cvar changes.
2021-03-25 18:14:03 +09:00