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This separate the FOV calculations from other refdef calcs, cleaning up the renderer proper and making it easier for other parts of the engine (eg, csqc) to update the fov. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |