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Move the call to R_SetFrustum to gl_R_SetupFrame.
This was meant to be part of the previous commit, but I forgot to write the file :P
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1 changed files with 2 additions and 2 deletions
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@ -346,6 +346,8 @@ gl_R_SetupFrame (void)
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AngleVectors (r_refdef.viewangles, vpn, vright, vup);
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R_SetFrustum ();
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// current viewleaf
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r_viewleaf = Mod_PointInLeaf (r_origin, r_worldentity.model);
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@ -401,8 +403,6 @@ R_SetupGL_Viewport_and_Perspective (void)
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static void
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R_SetupGL (void)
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{
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R_SetFrustum ();
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R_SetupGL_Viewport_and_Perspective ();
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if (gl_mirror) {
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