..
glsl_alias.c
Rename the glsl qfgl functions to qfegl.
2012-04-11 14:58:54 +09:00
glsl_bsp.c
Rename the glsl qfgl functions to qfegl.
2012-04-11 14:58:54 +09:00
glsl_draw.c
Make a start on putting the pieces together.
2012-04-11 14:58:54 +09:00
glsl_fog.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
glsl_lightmap.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
glsl_main.c
Separate render module loading from initialization.
2012-04-11 14:58:56 +09:00
glsl_particles.c
Ensure code paths stay within the one renderer.
2012-04-11 22:45:23 +09:00
glsl_screen.c
Disable the gl_triplebuffer check in glsl.
2012-04-12 14:40:02 +09:00
glsl_sprite.c
Rename the glsl qfgl functions to qfegl.
2012-04-11 14:58:54 +09:00
glsl_textures.c
Rename the glsl qfgl functions to qfegl.
2012-04-11 14:58:54 +09:00
Makefile.am
Make some progress in getting static plugins to link.
2012-04-11 14:58:54 +09:00
namehack.h
Start putting the pieces back together.
2012-04-11 14:58:55 +09:00
qfglsl.c
Split up the vid plugin init sequence.
2012-04-11 16:44:38 +09:00
quake2d.frag
Use 0.0 instead of 0.5 for t for palette lookups.
2012-01-14 20:51:43 +09:00
quakebsp.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakebsp.vert
Implement water alpha.
2012-01-28 21:20:34 +09:00
quakeico.vert
Work around a bug in mesa.
2011-12-28 20:43:56 +09:00
quakemdl.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakemdl.vert
Rework the alias vertex shader and rendering code for lerping.
2012-01-04 14:35:34 +09:00
quakepar.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakepar.vert
Implement QF style particles.
2012-01-21 19:51:18 +09:00
quakepnt.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakepnt.vert
Tweak the size of point particles.
2012-01-21 22:05:24 +09:00
quakeskb.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakeski.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakesky.vert
Perform some black magic.
2012-01-12 21:23:39 +09:00
quakespr.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakespr.vert
Implement sprite rendering.
2011-12-31 14:39:33 +09:00
quaketrb.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quaketxt.vert
Add support for vertex colors.
2011-12-28 09:04:26 +09:00
vid_common_glsl.c
Connect up palette setting for gl and glsl.
2012-04-12 13:57:05 +09:00