quakeforge/libs/video/renderer/glsl
Bill Currie e784754a11 Disable the gl_triplebuffer check in glsl.
It doesn't seem to have any useful effect in QF (even before the plugin
project) other than setting the number of frames to update. I'm not sure if
it's a useless variable or one where the user is supposed to match it to
the system configuration. Anyway, with this, the glsl plugin now works.
2012-04-12 14:40:02 +09:00
..
glsl_alias.c Rename the glsl qfgl functions to qfegl. 2012-04-11 14:58:54 +09:00
glsl_bsp.c Rename the glsl qfgl functions to qfegl. 2012-04-11 14:58:54 +09:00
glsl_draw.c Make a start on putting the pieces together. 2012-04-11 14:58:54 +09:00
glsl_fog.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
glsl_lightmap.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
glsl_main.c Separate render module loading from initialization. 2012-04-11 14:58:56 +09:00
glsl_particles.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
glsl_screen.c Disable the gl_triplebuffer check in glsl. 2012-04-12 14:40:02 +09:00
glsl_sprite.c Rename the glsl qfgl functions to qfegl. 2012-04-11 14:58:54 +09:00
glsl_textures.c Rename the glsl qfgl functions to qfegl. 2012-04-11 14:58:54 +09:00
Makefile.am Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfglsl.c Split up the vid plugin init sequence. 2012-04-11 16:44:38 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepar.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepnt.vert Tweak the size of point particles. 2012-01-21 22:05:24 +09:00
quakeskb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakeski.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00
vid_common_glsl.c Connect up palette setting for gl and glsl. 2012-04-12 13:57:05 +09:00